A ranged mage assassin with some aa potential as well. The idea for this actually came from Rexxar - I noticed he is among the least popular heroes, and wanted to create a hero that worked well with a Rexxar. And what does Rexxar do best? Stuns! Lots of them. Hence the trait of this hero is to react whenever a nearby enemy is stunned. The name "Blood in the Water" seemed like a good name for it, so originally I wanted to make some kind of shark-like hero, but I don't think there's anything like that in Blizzard lore. The only sea-creatures I could think of were the Naga, in fact, so I went with Lady Vashj.
As in all of my hero ideas, the numbers are arbitrary - only given to create a sense of scale. Concepts are immune to notions of imbalance, as numbers can always be tweaked. The skills themselves are pretty bland (they sort-of have to be). Most of the work I do when inventing a hero is in the talents - I always strive for 'absolute synergy': i.e. any possible random selection of talents is still going to be powerful. Of course, that can't always happen, but I still try.
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