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Level 1
(Mount) Safe advance
-While you use serpent's zigzag, you are also inmune to abilities.
(W) Regeneration sphere
-Quest: Collect regen orbs to reduce Water sphere's cooldown 0.1 seconds. After gathering 20, you will also recieve 40% of the damage dealt with Water sphere as healing.
(Passive) Water affinity
-Quest: Make 50 enemies wet. After being completed, the bonus from Witch of the sea will increase to a 20% and you will also heal up 8% of the damage dealt from basic attacks.
(Passive) Lightning affinity
-Quest: Every 10 seconds enemies are electrified, you will obtain 2% extra basic attack range. After 120 seconds where enemies are electrified, you will also obtain an extra 20% movement speed when an electrified enemy gets close to you.
Level 4
(Q) Advanced charge
-Static charge will obtain an additional bounce.
(E) Advanced dispersion
-Water multishot will now shoot 4 arrows.
(Passive) Persistent water
-Wet state will now last for 3 seconds.
Level 7
(Active) 30 seconds cooldown. Stealthy refuge
-Activate it to hide for 4 seconds, increasing the damage of your next basic attack a 50%. Any movement 1 second after using this skill will cancel it.
(Mount) Swept
After serpent's zigzag ends, you will turn around and swept with your tail, doing 60(+4% per level) damage and stunning enemies caught in the area for 0.75 seconds.
(Mount) Through every cranny
Now serpent's zigzag will go through walls.
(E) Electrified arrows
Water multishot will apply the wet state but won't reapply it for as long as it lasts, it will instead apply the electrified state. If water multishot lands on a wet target, the arrow's damage will be 95% instead of 75%. The same water multishot can't apply the water state and electrified state to the same target.
Level 10
(R) Chain Thunder
(R) Raining Dance
Level 13
(Q) Static shieldEscudo est
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