Lady Vashj is a ranged Warcraft assassin, a slippery, combo based Physical DPS
Difficulty: Hard
Lady Vashj is meant to be another ranged physical damage dealer. She excells at dealing high amounts of area of effect damage brings pretty good crowd control and utility with Frost Arrow and Hydra Acid
She also is very slippery, able to reposition herself quite often in team fights with submerge which can technically also make her global but doing so is somewhat difficult and must be pre-planed unlike Falstad. Her Trait not only enables her mobility, he augments her basic abilities with greater effects. And finally, she she is able to make plays with her Hydra Acid, able to negate healing for a short duration but must be used in melee range
STATISTICS
1791 Health
1 attacks per second
132 Damage
For comparison Greymane is
1,876 Health
1 attacks per second
140 Damage
Additional Notes: Does NOT use mounts.
Credit to Nick Pavlosky for the heroes model art
Combat Trait
1
D-Tidal Pool
15 Second Cooldown
Active
Summon a Tidal Pool around your target, soaking enemies.
Enemies inside have their movement speed reduced by 20% and yours is increased by 20%.
Soaked enemies take an additional affect from your basic abilities
-Basically a small pool about the size of Chromie's Slowing sand last forever until a new one is summoned. Can be used on allies and enemies and structures
Primary Abilities
1
Q-Frost Arrow
3 Second CD
Basic attack activated
Enchant your next basic attack with frost, dealing an additional 199 damage and causes it to slow enemy movement speed by 60% for 1.5 seconds
If an enemy is soaked from Tidal Pool, they are instead frozen and rooted for 1 second
-Will not go on cooldown until your next basic attack
2
W-Forked Lightning
12 Second Cooldown
Cone Skillshot
Electrocute all enemies in a cone for 120 damage and electrocuting them for 6 seconds. Whenever you basic attack an electrocuted enemy, all other electrocuted enemies are struck
If an enemy is soaked from Tidal Pool, the duration is increased to 12 seconds
-The pulses are your equal to your basic attack damage, and as such are reduced by physical armor.
-Synergizes well with Frost Arrow
3
E-Hydra Acid
12 second cooldown
Point and Click
Stab an enemy,dealing 161 damage and absorbing the next 499 amount of healing on them for 3 seconds
If an enemy is soaked by Tidal Pool, you also reduce their damage done by 25% for 3 seconds seconds
-Must be in melee range
Heroic Abilities
1
R1-Whirlpool
30 Second Cooldown
Summon a slow moving Whirlpool. Enemies inside take 42 damage per second
Enemies hit are soaked
-Size of Falstads Might Gust
-Does deal damage to structures
2
R2-Typhoon
75 second Cooldown
Create a large Typhoon which will continuously push enemies towards its center for 8 seconds and deals 61 damage a second.
great concept! though i have my own interpretation of her abilities yours really interesting!
i would suggest to make her heroics more different, maybe TYPHOON shouldn't make targets soaked, so its not a just a stronger WHIRLPOOL with larger cd and limited duration (increase its damage or something instead). also it needs to push enemies only every few seconds (~2), so they are not permanently stunned.
First of all holy **** that model art is amazing.
My only real concern is the soaked bonus of Hydra Acid seems really strong on a just basic ability. I know its a combo and all so its not like itll always be like that, but basically if anyone ever dives on you, they get poked with a dagger and you can basically ignore them for three seconds. Maybe 50% dmg reduction would be a better fit, so you reduce their threat for invading your area but not basically negating the hero.
Especially since you can also just root them since they are soaked.
But honestly awesome concept, i loved Vashj in WC3 so i hope we get to see her in heroes sometime
I think you balanced the hero well but i dont understand some things. Her trait should not last forever maybe 10 sec ? Then R2 Typhoon Thralls earthquake is one of the biggest radius in the game. Getting pulledis a slow + knockback so its way stronger. Should be pheonix range. Falstads Gust size ? This is like 60 % of the screen ? Please make it the size of zaryas Ult and that is does more damage.
maybe it could be a talent to last longer, i wanted her to be a psuedo global with pre-planning because she doesnt have a mount. So say if you placed it top lane sky temple, then walked bot to soak, when the shrine starts you can instantly teleport back up if you didnt place another one somewhere. But by not doing that, you lose out of the benefits of your trait bot lane.
The typon might need to be smaller but id imagine phoenix is too small because it doesnt stop you from walking out of it, its a minor slow (say 30%) that stacks multiplicative with other slows which is unique in that regard.
So normally walking directly away from the typon you would be walking at 70% movement speed, but lets say something slows you by 20% from another source, 100%-20%=80%/30=56% (not 50). If it was too small youd never notice it enough to be impactful. But i think the numbers can defo change
The first ult im on the fence about, i might change it all together and make tornado a storm talent.
Hey all, been a little minute since I made a concept. I put a good bit of time into this, would really love feedback or suggestions, thanks.
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i would suggest to make her heroics more different, maybe TYPHOON shouldn't make targets soaked, so its not a just a stronger WHIRLPOOL with larger cd and limited duration (increase its damage or something instead). also it needs to push enemies only every few seconds (~2), so they are not permanently stunned.
Other than that I like her kit well, although her E seems a bit out of place in my opinion.
PS. I think maybe Whirlpoool could be Tidal Wave and it soaks a large area in a line? Currently Whirlpool and Typhoon are quite similar.
My only real concern is the soaked bonus of Hydra Acid seems really strong on a just basic ability. I know its a combo and all so its not like itll always be like that, but basically if anyone ever dives on you, they get poked with a dagger and you can basically ignore them for three seconds. Maybe 50% dmg reduction would be a better fit, so you reduce their threat for invading your area but not basically negating the hero.
Especially since you can also just root them since they are soaked.
But honestly awesome concept, i loved Vashj in WC3 so i hope we get to see her in heroes sometime
The typon might need to be smaller but id imagine phoenix is too small because it doesnt stop you from walking out of it, its a minor slow (say 30%) that stacks multiplicative with other slows which is unique in that regard.
So normally walking directly away from the typon you would be walking at 70% movement speed, but lets say something slows you by 20% from another source, 100%-20%=80%/30=56% (not 50). If it was too small youd never notice it enough to be impactful. But i think the numbers can defo change
The first ult im on the fence about, i might change it all together and make tornado a storm talent.