Lady Vashj is a Ranged Assassin who utilizes both magic and physical damage through her bow. She rides the waves while shooting down her foes from afar, she cast incantations within the wind and water element to bring her foes to their knees.
Combat Trait
1
Tidebringer
Activate to summon two Myrmidon Soldiers. Myrmidion soldiers last until they die. (Cooldown starts when both Myrmidon Soldiers are dead. Myrmidon Soldiers can be manually controlled by pressing the trait button, default D)
(0 Mana, 25s CD)
Myrmidon Soldier Stats:
HP Low-medium DMG: Medium AS: High MS: Medium
Primary Abilities
1
Eeri Wind
Shoot out a gust of air towards target location from the opposite direction pulling/dragging foes as they’re hit, dealing X damage.
(40 Mana, 7sec CD)
2
Headshot
Activate to make all of Lady Vashjs’ basic attacks to be critical hits for 3 seconds, dealing 50% more damage.
(60 Mana, 12sec CD)
3
Whelming Wave
Lady Vashj rides on a water wave towards target location, any enemies hit by the wave take X damage and and slowed by 20% for 2seconds. While riding Lady Vashj may attack freely.
(80 Mana, 8sec CD)
Heroic Abilities
1
Gorgon’s Gaze
After a short delay, stun all enemies in a cone infront of Lady Vash that’s facing her, slow all enemies who’s not facing her within the same area. Slow and Stun lasts for 2 seconds each.
(130 Mana, 110sec CD)
2
Imbue Frostfathom
Imbues her Longbow with chilling magic making all her attacks split into 3 arrows which deals 60% of normal damage each and slows opponents hit by the arrows by 15% for 1.5 seconds. If only 2 targets can be aqquired then 2 arrows goes onto the main target and the 3rd on the secondary target, if only 1 target can be aqquired all 3 goes onto that target. Slow stacks up to 3 times. Lasts for 8 seconds.
(70 Mana, 40sec CD)
Talents
Level 1
Seasoned Marksman For every 6 enemy Minion or Mercenary kills near your Hero, gain 1 Basic Attack damage. Hero Takedowns count as 2 Minion kills.
Greater Waves Increases the width of Whelming Wave (E) by 75%.
Conjurer’s Pursuit
Collecting Regeneration Gloves permanently increases Mana Regeneration by 0.1 per second.
Myrmidion’s Strength
Cooldown of Tidebringer (Trait) is reduced by 5seconds.
Level 4
Focused Attack
Every 10 seconds, your next Basic Attack deals 75% additional damage. Basic Attacks reduce this cooldown by 1 second.
Vampiric Assault
Basic Attacks heal for 15% of the damage deal to the primary target.
Frozen Winds Targets hit by Eerie Gust (Q) are slowed for X% after being pulled/dragged.
Gathering Power Passively grands 5% Ability Power. Each Hero takedown increases this bonus by 2% to a maximum of 15%. This Bonus Ability Power is reset to 5% on death.
Envenom (Active) Activate to poison an enemy Hero, dealing X damage over 10 seconds.
Level 7
Searing Attacks (Active) Activate to increase Basic Attack damage by 50% for 5 seconds. Each attack costs 15 Mana.
Rushing Tide
Whelming Wave (E) has increased traveling speed and distance.
Mana Shield (Active) Activate to gain a shield for 100% of your current mana for 5seconds absorbing all incoming damage but draining mana equal to 50% of the damage dealt.
Percision Headshot (W) now last for 5 seconds.
Battle Momentum Basic Attacks reduced Ability cooldowns by 0.5 seconds.
Level 10
See Ultimates.
Level 13
Tsunami Whelming Wave (E) now catches all enemies in its path, pulling them as the wave travels. Any enemy that collides with a wall are stunned for 1 second.
Myrmidon Archers Myrmidon Soldiers are now equipped with bows and can attack enemies at a distance, dealing 20% increased damage vs Heroes.
Giant Killer Basic Attacks against enemy Heroes deal bonys damage equal to 1.5% of the Hero's maximum Health.
Air Current Eeri Wind (Q) has 50% increased range and 100% increased width.
Level 16
Tornado Using Eeri Wind (Q) creates 3 small tornadoes to circle around Lady Vashj pusing enemies away if they come within melee range.
Violent Waves Enemies hit by Whelming Wave (E) are slowed for 60% instead and duration increased to 3 seconds.
Take Aim First primary Basic Attack target becomes vulnerable for 3 seconds taking 25% increased damage from all sources.
Blood for Blood Activate to deal 10% of target enemt Hero's Max Health and heal for twice that amount.
Level 20
Piercing Sight Gorgon's Gaze (R1) stuns regardless of enemy facing angle and applies a 40% slow for 1 second after the stun duration ends.
Flawless Marksmanship Fires 5 arrows at once, each arrow dealing 75% of normal damage. Slow stacks up to 5 times.
Bolt of the Storm Activate to teleport to a nearby location.
Nexus Frenzy Increases Attack Speed by 20% and Attack Range by 20%.
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