Level 1
Vampiric Bow: Each auto attack restores 5 mana for Vashj and allied heroes nearby.
Hungering Bow: Each auto attack restores 10 health + 2.5/lvl for Vashj and allied heroes nearby.
Aftershivering: Increases the duration of your trait's movement slow by 1 second.
Mana Addiction: Increase your maximum mana by 15 when you pick up a Regneration Globe.
Level 4
Wrath of Winter: Your auto attacks inflict damage over time (24 + 4/lvl over 3 seconds).
Sharped Arrows: Activate to increase the damage of your basic attacks by 40% for 4 seconds. Consumes 10 mana per hit, Cooldown: 20 seconds.
Frost Beam: The channelling beam of Mana Shield damages enemies hit for 16 damage + 3/lvl and slows their movement by 20% for 1 second. Damage and slow can trigger once every second.
Healing Ward: Activate to place a ward on the ground that heals allies in an area for 1.95% of their maximum health every second for 10 seconds.
Level 7
Paralysing Energy: Forked Lightning now stuns enemies hit for 0.5 seconds.
Splintering Arrow: Your basic attacks hit up to 3 targets (inflicting all side-effects). Target will receive 100% damage, other enemies 20% (substrated after the effect of Sharped Arrows).
Penetrating Arrow: Your basic attacks hit up to 3 enemies in a line (inflicting all side-effects). First enemy hit receives 100% of their basic damage, decreasing by 40% on each following, down to 20% on the last hit (calculated after the effect of Sharped Arrows).
Battle Momentum: Auto attacks reduce the cooldown of your basic abilities by 0.5.
Level 13
Raging Frostfathom: Activate to increase your attack speed by 60% for 4 seconds. Cooldown: 20s.
Dark Ritual: Activate to get a bonus of 50% to your maximum mana lasting 5 seconds.
Hardened Scales: Lady Vashj permanently takes 20% less damage from melee auto attacks.
Spell Shield: Upon taking ability damage, reduces that damage by 50%. Lasts 3 seconds, can only trigger every 30 seconds.
Mana Beam: Every enemy hit by the channelling beam of Mana Shield restores 5% of your maximum mana.
Level 16
Icy cloak: When Mana Shield ends, it freezes enemies nearby (melee range) for 1.5 seconds, making them unable to move or teleport.
Brilliant Aura: Friendly heroes within 7m around you will get 1% of
your maximal mana regenerated per second. Furthermore, it cuts cooldowns on their basic attacks by 0.001*
your maximal mana every 2 seconds.
Mirror Scales: Reflects permanently 10% damage of incoming ranged basic attacks.
Manaexplosion: Target loses one third of his current mana damaging him for three times the absolute amount (example: 600 mana - 200 mana lost, 600 dmg taken). Cooldown: 40s.
Muting Storm: Tornado disables all abilities of enemy and friendly heroes within its AoE.
Level 20
Vampiric Snakes: Now slows movement speed of enemies within range by 20% and drains additionally 2 % of opponent's maximum health healing friendly units for the same amount. Does not stack with other AoE slowing effects.
Petrifying Gaze: Eliminates shield, but decreases duration of the effect by 1 second.
Storm Shield: Activate to give all nearby allied heroes a shield for 20% of their maximum health for 3 seconds.
Nexus Frenzy: Increases attack speed and attack range for 20% each.
Manastorm: After the effect of Manashield ends, you are surrounded by a manastorm that soaks up all incoming damage for 2s. Does not affect allies nearby.
- Simplified both AA-specifying talents at Lvl 7.
Let me know wether you think she would be OP or not. I would maybe deal with the numbers, just like Blizzard does all the time;oD