When dealt damage while at/under
25% health, summon a Myrmidon to protect you. When summoned, the Myrmidon will stun the closest enemy hero near you for
2 seconds, then attack the last enemy attacked you, unless you're further than basic attack range from the target. Myrmidons will protect you until you are above
75% health or are slain. While they're protecting you,
25% of the damage you take is transferred to the Myrmidon. Myrmidons have
514.12 (+10% per level) health and deal
65 (+4% per level) damage per second. Only
1 Myrmidon can be alive at once and can be only summoned once every
30 seconds.
[Unending Devotion] Myrmidon dies before your healthy, reduce cooldown.
[Increased Detail] Increased maximum number of Myrmidons on the battlefield, and reduced requirement.
[Watery Surprise] Myrmidons leave a puddle upon dying, and reduce cooldown of Dive.
[For the Matron] Prevent fatal damage and heal, if Myrmidon is alive while taking fatal damage.
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