Cooldown:
120 seconds
After
1 second, Bind Lana'thel's blood with an ally Hero for
2.5 seconds, merging their Health Points together and causing them to share incoming damage, healing, Armor and Shields.
After expiration, any additional Health over their maximum Health bursts outward from both, healing and dealing damage for
25% of its amount to nearby allies and enemies.
Point and click
Radius: 3
Burst heal and damage radius after expiration: 3
Explanation: Here's an example using base stats and the healthiest ally Hero: Lana'thel binds her blood with Stitches', combining their HPs together. Lana'thel has at level 0 ~ 1600 health points and Stitches ~ 3000, so when the two are Blood Bound, they'd have one giant HP of 4600. However they share incoming damage. Damage to either Stitches or Lana'thel is taken from that shared HP, which means it should be used with caution. If both has 1 HP and one of them is followed by a Pyroblast it will kill them both. They do share however healing received. Meaning Stitches will benefit from Lana'thel's Trait, at the same time Lana'thel will benefit from Devour healing. If Stitches has Essence of the Blood Queen, Lana'thel would heal then both for 200% of her Spell Damage (100% to herself + 100% for Stitches with Essence). As seen, the potential is huge but its risks are as much huge and must be used with caution. It can heal both to maximum health, it can protect some one from lethal Triple tap or pyroblast, but also there is the risk of causing both to die. Let's say after expiration they had the fully 4600 HP, Lana'thel then returns to her 1600 and 25% of the rest (25% of 3000 is 750) is dealt as damage to nearby enemies and heals nearby allies, while stitches does the same with the extra 1600 (25% = 400). While on paper that sounds huge, it's really easily countered. Within a team fight enemies have 2.5 seconds to burst both down. Additionally, the damage and heal radius is also small and visible to both teams and glows extra red if it'd deal any damage or healing.
Because of trolling potential similar to Garrosh throw, Binding a low health ally to kill them alongside self should be avoidable by providing a limited active ability to the affected ally to cancel its effect earlier. However, doing so doesn't trigger the after expiration effect.
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