Larry by Analyst

5 Votes

Larry

By: Analyst
Created: Aug 16, 2020
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Larry

professional scv pilot

larry server jim raynor in the mineral fields for years, he was forced to leave when the command center he was working at was destroyed. however, using his years of knowledge, he was able to create a small base, and for years, tried to be saved by raynor. however, when no help came for a long time, he gave up on trying to be saved. then when he entered a void rift, he was brought the the nexus. now he is ready to use his knowledge to save people in need.

Combat Trait

1
Supply depot
active:
larry spends 10 seconds creating a supply depot, which can be selected and lowered, and raised. when lowered, it is able to be walked over, but when raised, it acts as a wall. it also allows larrys army to have up to 3 more units. maximum of 4. cooldown 60 seconds

passive:
larry starts out with 8 supply

Primary Abilities

1
Build barracks
Larry creates a barracks, that builds a marine every 10 seconds, maximum of 2 barracks's
cooldown 20 seconds
2
Build Factory
Larry creates a factory, that builds a siege tank every 20 seconds. each siege tank takes up 2 supply, and can be selected and sieged up, making them immobile, but they have increased range and splash damage, but cant attack next to them. cooldown 30 seconds
3
Repair
Larry restores 20 hp a second to a friendly minion, mercenary, or hero, 60 for mechanical units and heroes, and 80 for structures. this drains 4 energy per second.

Heroic Abilities

1
Build command center
larry builds a command center, which can make up to 5 scvs, who can repair structures and mechanical units. maximum 1 command center. cooldown 100 seconds
2
Attach tech lab
attaches a tech lab to a barracks or factory. on a barracks, it now spawns marauders, a higher hp unit, but taking 5 extra seconds to spawn, and on factories, it spawns thors, with a spawn cooldown of 60 seconds. cooldown of 20 seconds

Talents:

Level 1:
Combat shields: marines have +50 life.
Hyper thrusters: gain +15 move speed
Calldown: auto turret: calls down an auto turret that lasts 15 seconds that shoots at nearby enemies.

Level 4:
Calldown: mule: you know the drill
Calldown: marines: calls down 2 marines and a medic, that last 20 seconds. cooldown 45 seconds

Level 7:
Fast repairs: repair speed is doubled, but so is mana cost.
Cost effective repairs: repairing only costs 2 mana per second.

Level 13:
scv repair weapons: larry's armies attacks heal him for 5% of the damage dealt
attack worker: larry has +50 attack damage, and his attack speed is 30% faster
fast sieging: siege tanks siege up 300% faster

Level 16:
lift off buildings: barracks's and factories can lift off the ground, being able to be moved, though not producing units. they leave tech labs behind.
medics: barracks now spawn a medic every 5th unit.
hellbats: factories now spawn a hellbat every 3 units

Level 20:
Orbital command: command centers are now orbital commands that can no longer lift off, but have an attack.
Advanced research: marauder attacks now slow, and thors gain the passive ability to attack in an area for 100 damage a second for 4 seconds.
Drop pods:
drops a unit from each structure you have, for instance a barracks would either be a marauder or marine, whether there is a tech lab or not, this applies to hellbats and medics. they last for 30 seconds. 60 second cooldown
supply depot drop: supply depots now have a 10 second cooldown, and are built instantly.

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