Level 1:
Combat shields: marines have +50 life.
Hyper thrusters: gain +15 move speed
Calldown: auto turret: calls down an auto turret that lasts 15 seconds that shoots at nearby enemies.
Level 4:
Calldown: mule: you know the drill
Calldown: marines: calls down 2 marines and a medic, that last 20 seconds. cooldown 45 seconds
Level 7:
Fast repairs: repair speed is doubled, but so is mana cost.
Cost effective repairs: repairing only costs 2 mana per second.
Level 13:
scv repair weapons: larry's armies attacks heal him for 5% of the damage dealt
attack worker: larry has +50 attack damage, and his attack speed is 30% faster
fast sieging: siege tanks siege up 300% faster
Level 16:
lift off buildings: barracks's and factories can lift off the ground, being able to be moved, though not producing units. they leave tech labs behind.
medics: barracks now spawn a medic every 5th unit.
hellbats: factories now spawn a hellbat every 3 units
Level 20:
Orbital command: command centers are now orbital commands that can no longer lift off, but have an attack.
Advanced research: marauder attacks now slow, and thors gain the passive ability to attack in an area for 100 damage a second for 4 seconds.
Drop pods:
drops a unit from each structure you have, for instance a barracks would either be a marauder or marine, whether there is a tech lab or not, this applies to hellbats and medics. they last for 30 seconds. 60 second cooldown
supply depot drop: supply depots now have a 10 second cooldown, and are built instantly.
Quick Comment
You need to log in before commenting.
[-] Collapse All Comments