Level 1
(Trait) Dragon Flow
- Quest: When performing autoattacks reset the timer and if your Boiling Blood bonus damage is at 30% also increase its duration by 0.04 seconds. After reaching 1 full second, further stacks only count for 0.02 seconds.
+ Reward Quest: After reaching 1 full second, unlock the second part of this quest. Every kill (counts retroactively) in which you have participated grants your basic attacks 1% slow for 1 second up to 15%.
(Trait) Pure Blood
- Your abilities now also reset the timer of Boiling Blood. Increase Boiling Blood's limit by an extra 10%.
(Trait) Low Swipes
- Your normal attacks now swipe for 30% of its normal damage. Increase this bonus up to 50% when Boiling blood is at max stacks. This damage stacks with Dragon Master Stance. Any attacks performed during Dragon Master Stance reset the timer for Boiling Blood.
Level 4
(Q) Smack down
- Fiery fist does not launch nor stun enemies anymore. Instead it stops at the first enemy hit and deals 3 quick hits for 60% of its original damage.
(W) Perfect bounce
- If an enemy hero is hit at the very end of the throw, your halberd inmediately bounces back to you and increases the damage of the next throw by 20%.
(E) Pin point accuracy
- Quest: When using Dragon Master Stance, if during its entire 6 second duration, 3 different enemy heroes are hit with your secondary E activation (not necessary on the same cast), increase your AA damage by 2%. If 5 enemy heroes are hit, increase it by an extra 3% up to an extra 30%.
+ Reward: After reaching 30% extra AA damage, Dragon Master Stance now has its cooldown reduced by 0.5 seconds every time you hit an enemy hero with a basic attack.
Level 7
(Q) Burning Passion
- Quest: Finish off (You have to get the kill credit) enemy heroes with Fiery Fist or 1 second later after using Fiery Fist on an enemy hero hit. Every enemy hero killed grants you 6 damage per second (+4%) around you up to 60.
+ Reward: When you reach 30 damage, double the area size.
(E) Leg Rhytm
- Using an basic attack on an enemy hero after they are hit by the secondary cast of your Dragon Master Stance prevents them from using any abilities that have movement attached to them for the next 2.5 seconds.
(Passive) Healthy regime
- Increase your movement speed by 20% as long as you are above 65% health.
Level 13
(W) Reinforcing halberd
- Every enemy hero hit with Astral comet grants you 10 armor for 3 seconds. This effects stacks up to 5 times.
(Passive) Regenerative skin
- Having over 65% of your health grants you an increased 800% HP regeneration. Being below 65% HP increases the healing you recieve by 30%.
(Trait) Blood in Stasis
- Boiling Blood no longer increases your damage. Instead you heal yourself for 50% of the damage you deal with any of your attacks. Boiling blood stacks now increase this healing bonus by an extra 2%.
Level 16
(Q) Where the Mightiest Fall
- Fiery Fist now also deals 8% of the maximum HP of an enemy hero when it lands, this damage bonus is increased by 50% if Boiling Blood is at full stacks. This extra damage doesn't heal you. The effect can only happen once per hero every 5 seconds.
(W) Earth Splitter
- Astral comet now also creates a big cone in the direction it is thrown after it reaches the end of its path. This lasts 3 seconds and lowers the movement speed of anyone inside it by 25%. This slow stacks specifically with Astral comet's baseline slow. Every enemy hero hit by Astral comet also lowers its cooldown by 1 second.
(E) Final Resolve
- Dragon Master Stance secondary E activation has its radius increased by 100%. If 3 activations land on the same target, the last one does double damage.
Level 20
(R1) A prize for the winner
- Dragon's rule cooldown is now reduced by 10 seconds per every second left it had to expire down to a minimum of 10 seconds. Killing an enemy hero while this ult is active also grants you 10% spellpower and 10% basic attack damage. Lasts 30 seconds and can be stacked up to 2 times.
- Quest: Every enemy hero killed before 3 seconds pass also grant you 5% max HP up to a maximum of 100%. Any kill obtained in this manner already during the match is counted retroactively.
(R2) Skull Breaker
- Lightning Assault's slow now lasts 1 more second and does an extra 10% damage per enemy hero hit and 2% damage per any other kind of enemy or neutral target hit up to 50%. If the maximum bonus damage is reached, the slow doesn't decay.
If an unstoppable enemy is in the way, unstoppable is dispelled and they are rooted instead of slowed.
(Trait) Glory to the dragon commander
- Boiling Blood stacks now also grant 2% movement speed. When at full stacks you can't be slowed nor rooted.
(W/Active) My soul calls
- Active: 30 second cooldown
+ Activate to teleport to the place where your halberd impacted, dealing 120(+4%) damage to any enemies in a radius of 2 and instantly obtaining (or refreshing if maxed) your Boiling Blood stacks.
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