Lava Guard Gordoth by LoxRib

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Lava Guard Gordoth

By: LoxRib
Last Updated: Oct 18, 2018
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Lava Guard Gordoth

Ragefire Chasm Final Boss

The Mighty Ragefire Chasm Master has moved from Ogrimmar underground caverns into the Nexus, thirsty of more blood. Finally one of the most iconic low-level Dungeon Boss has shown up.

His warrior role is capable of turning every situation in favor of his team, giving him access to many builds. Powerful Quest! talents require time and skill to end but the reward is immense.
His talents allow many different playstyles, giving him a full tanking spec as well as an assassin and a hybrid one. Merge different talents to become an incredibly powerful in every situation.

Lore:

Hubris drove the brilliant shaman Gordoth to act as a living conduit for energies pulled from the Firelands. He and his allies had hoped to mimic the creation of elemental ascendants in the Twilight's Hammer cult. Instead, the explosive influx of power drove Gordoth insane and mutated his body into a hideous form.

Stats:

Gordoth Adarogg Slagmaw
Health & Mana 2900 & 500 1500 1000
Basic attack damage / seconds 125 100 150
Basic attacks / seconds 1 0.75 2
Difficulty: Hard
Roles: Bruiser, Tank

Combat Trait

1
Armored
Command Adarogg's or Slagmaw's movements and targets.

Stacks of Armored grant 5 armor each, up to 10 sacks. 1 stack can be gained every 3 basic attacks and abilities.
Stacks halve every 4 seconds, basic attacking and gaining a stack will refresh the duration.

Primary Abilities

1
Ground Rupture
Mana Cost: 55
Cooldown: 7

Gordoth shatters the ground which explodes after 1 second, dealing 180 damage in a small circle to all enemies and stunning them for 0.5 seconds.
2
Seismic Slam
Mana cost: 50
Cooldown: 12

Gordoth slams the ground in a melee range, inflicting 150 damage to all players within a medium radius. Enemies hit by the inner circle are also pushed away from it.
3
Dark Shamans Influence
Lava Guard Gordoth empowers his body with the one of the Dark Shamans Influxes.
Each Influx also slightly changes your aspect, tinting some of your body details in Purple, Red or Brown.

Heroic Abilities

1
Adarogg
Mana Cost: 80
Cooldown: 100

Call Adarogg to fight for you for 20 seconds or until killed, dealing 100 physical damage every second to its targets in a melee range.
While Adarogg is still alive, activating this ability again casts Adarogg's special ability.
Passive: Gordoth gains 500 health and 2 armored stacks.

Inferno Charge:
Cooldown: 6

Adarogg charges forward, inflicting 150 damage to all enemies along and near its path. During Inferno Charge Adarogg can pass through units.
2
Slagmaw
Mana Cost: 80
Cooldown: 100

Call Slagmaw to fight for you for 20 seconds or until killed, dealing 150 damage per second to its target from the distance. While Slagmaw is still alive, activating this ability again casts Slagmaw's special ability.
Passive: Gordoth's basic attacks deal 15% more damage and his movement speed is increased by 10%.

Submerge:
Cooldown: 6

Slagmaw submerges into the ground and emerges from the targeted area. Enemies hit by submerge suffer 150 damage and are slowed by 20% for 1 second. Slagmaw is invulnerable while Submerging.

Talents

Level 1:

[E] Shadow Influx: This talent will apply to Dark Shamans Influence.
Mana Cost: 50
Cooldown: 8
Increase your movement speed by 15% for 2.5 seconds. Basic attacks allow to charge enemies a short distance.
Passive: Lower Armored required ticks to 2.

[E] Fire Influx: This talent will apply to Dark Shamans Influence.
Mana Cost: 50
Cooldown: 10
For 5 seconds Basic attacks deal 20% more damage and cleave for 30% of their damage to nearby enemies.
Passive: Basic Attacks heal for 15% damage done.

[E] Earth Influx: This talent will apply to Dark Shamans Influence.
Mana Cost: 50
Cooldown: 20
Consume all your current Armored stacks to heal for 2.5% maximum health for each one.
Passive: Permanently gain 2 Armored stacks and 300 health.



Level 4:

[Q] Boss Fury: Quest! Hitting an enemy Hero with Ground Rupture, increase its damage by 1%, up to 25%.
Reward: After hitting 25 enemy Heroes, Ground Rupture cooldown is permanently lowered by 2 seconds.

[W] Territorial Advantage: Seismic Slam inner radius pushes enemies twice as far.
Quest! Hit 30 enemies with Seismic Slam.
Reward: After hitting 30 enemies, Seismic Slam leaves the ground lacerated, slowing enemy heroes by 30% decaying over 2 seconds and dealing 100 damage over its duration.

[E] Internal Darkness:
Shadow:
Passive: The Charge Basic Attack pierces through the enemies, hitting also a short distance behind.
Quest! Hit 50 enemy Heroes with your Charge.
Reward: Increase the Charge range by 25%.

Fire:
Passive: Basic Attacks during Fire Shaman Influx reduce your Abilities Cooldown by 0.5 seconds.
Quest! Assist 15 Takedowns.
Reward: Basic attacks deal 5% more damage for each Armored stack.

Earth:
Passive: Armored Stacks now grant 6 armor each. Increase Armored duration by 2 seconds.
Quest! Heal a total of 10000 Health.
Reward: Consume only half stacks. You still get full effect.



Level 7:

[Q] Shatter: Enemies hit with Ground Rupture deal 25% less damage for 2.5 seconds

[W] Lava Rupture: Seismic Slam deals 75% more damage to non-Heroic units.

[E] Empower Shadow: Every basic attack refresh the duration of the effect and increase its future durations by 0.1 seconds.

Fire: While Fire Influx is active, Abilities empower your next Basic Attack to deal 25% more damage.

Earth: Burn nearby enemies for 5 damage for each stack.



Level 13:

[Active] Blitz: Increase Ground Rupture cast range by 20%. After Ground Rupture explosion happens, Gordoth rapidly dashes toward it, displacing every enemy hit along the path and dealing them 100 damage. Once arrived, Gain 1 Armored stack.

[W] Ground Advantage: The ground vibrates a second time after 1.5 seconds, slowing enemies by 25% for 2 seconds.

[E] Steps Game: Shadow: Increase movement speed by an additional 15% during the effect.

Fire: Basic attacks slow enemies by 5% for 3 seconds up to 25%.

Earth: Each stack makes you Unstoppable for 0.3 seconds each.



Level 16:

[Q] Massive Pole: Increase Ground Rupture radius by 50%. If an enemy Hero is hit by Ground Rupture, cast this again.

[W] Ground Echoing: Seismic Slam now instead draggs enemies toward the area hit.
Seismic Slam now also casts Ground Rupture at its centre, deling 50% of its damage.

[E] The Bad, The Recurring and The Good: Shadow: Each Armored Stack makes your Basic Attacks remove 1 armor from enemy Heroes, up to 50%.

Fire: Basic attacks now hit a second time for 50% damage during the effect but that doesn't add on Armored counter

Earth: Allied heroes near you are healed by half of the percentage you are healed, based on their maximum health



Level 20:

[R1] Well Fed: Adarogg feels his master dark influence, growing bigger by 20% and gaining 20 armor. 30% of the damage Gordoth takes is redirected to Adarogg. Hitting an enemy hero with Adarogg's ability also slows them by 25% for 1 second.

[R2] Splasing Lava: Slagmaw's basic attacks splash in a circular area, dealing 50% more damage as Magical Damage. Upon dying or expiring, Slagmaw exhale a fire breath in a large round area, hitting every enemy for 150% of his basic attack damage.

[W] Exhaust: Seismic Slam now reduces damage done by Enemy Heroes by 20%.

[Active] Encage: Root an Enemy Hero for 0.75 seconds, then silence him for 0.75 seconds.

Appearance

Animation:


Change Log

v2.0
  • Massive changes on talents
  • Complete new functioning on Abilities
  • Descriptions, comments and introduction changed to adapt to the changes
  • Little buff to health and a better builtin survivability

v1.2
  • Animation added
  • Talents icons updated
  • Base skin concept
  • Talents name have been revamped to better fit their description

v1.1
  • New abilities icons
  • Talent icons added
  • Better talent readability

v1.0
  • Gordoth Released
  • Dark Shamans Influence now slightly recolor Gordoth: Purple for Shadow Influx, Red for Fire Influx and Brown for Earth Influx.
  • Dark Shamans Influenxe text edited
  • Level 13 [Q] Blitz talent has an added functionality. Now, if the Level 7 [Q] Rocky Earth talent has been taken, activating this ability again during its duration time makes Gordoth dash another time.
  • Change Log added
  • Minor text fixes

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BattleStar (1) | December 16, 2017 7:01am
Hello ! Is Gordoth a real warcraft hero ?
0
[-]
LoxRib | December 17, 2017 4:17am
Hi! Yes, Gordoth exhist in the World of Warcraft universe.
Lava Guard Gordoth is the final boss of the Ragefire Chasm dungeon, situated beneath Ogrimmar, one of the first dungeon any horde (but not only) player faces. Adarogg and Slagmaw are respectively the first and third bosses of the same dungeon. ^^
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