Leaf Chlorian by Leaf

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Leaf Chlorian

By: Leaf
Last Updated: Nov 19, 2018
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Leaf Chlorian

Defender of Kalimdor

This is a custom hero that is based off the Druid class in World of Warcraft.
A master of the druidic ways, being able to become a tank, an assassin, a mage, or a healer, depending on what's needed most.


Difficulty: Hard

Stats:
Damage: ? / 10
Utility: ? / 10
Survivability: ? / 10
Complexity: 10 / 10

Pros:
Jack of all trades

Cons:
Master of none

Combat Trait

1
D - Ways of the Druid
Pick from one of your talents to choose what you will become. Your abilities are locked out until you pick one of the talents.
2
D - Guardian
Become a Guardian Druid, permanently entering Bear Form. You gain a massive amount of health and health regen and use Rage instead of Mana. Each point of rage increases your damage done and reduces damage taken by 0.2%. Rage is generated through dealing damage through Basic Attacks or abilities, and taking damage, up to a maximum of 100.
3
D - Feral
Become a Feral Druid, permanently entering Cat Form. You gains a passive 10% movement speed increase, can avoid a Basic Attack every 4 seconds, and use Combo Points instead of Mana. Combo Points are generated through abilities (except for Ferocious Bite), up to 5, and last for up to 15 seconds.
4
D - Balance
Become a Balance Druid, permanently entering Moonkin Form. You gain a spell block charge every 15 seconds, up to 3, deal 25% increased damage to structures, and use Astral Power instead of Mana. Astral Power is generated through Sunfire casts, up to a maximum of 100.
5
D - Restoration
Become a Restoration Druid. You pulse with natural energy gifted to you by Ysera every 4 seconds, healing nearby heroes for 3% of their maximum health. In this specialization, you use Purity instead of mana, which is generated through Wrath casts and Regen Globes, up to 3.

Primary Abilities

1
Q - Mangle
Requires Guardian

Maul target enemy, dealing medium damage and reducing their damage done to you by 25% for 3 seconds. Generates 25 Rage.

6 sec cooldown. No cost. Melee range.
2
Q - Rake
Requires Feral

Strike a target with your claws, dealing low damage, and applying a bleeding effect, ticking for low damage every second for 4 seconds. This damage increases by 1% for each percentage of health the target's missing.

6 sec cooldown. No cost. Melee range.
3
Q - Sunfire
Requires Balance

Call down a small beam of solar light at a target location, dealing low damage. Solar light will tick on the damaged targets for low damage every second, persisting for 5 seconds. Basic attacks against targets with solar light deal 35% more damage. Generates 5 Astral Power for each time it deals damage.

6 sec cooldown. No cost. Slightly longer range than Malfurion's Moonfire.
4
Q - Solar Wrath
Requires Restoration

Shoot a sphere of solar power in a straight line, which can be detonated to deal low damage and heal you for 2% of your maximum health per enemy hit. Each detonation of Wrath generates 1 Purity.

6 sec cooldown. No cost. Around the same range as Falstad's Hammerang.
5
W - Bristling Fur
Requires Guardian

Bristle your fur, gaining a shield for 15% of your maximum health and gaining 30 Armor for 2 seconds. Usable while stunned.

7 sec cooldown. 40 Rage. Self-cast.
6
W - Ferocious Bite
Requires Feral

Take a bite out of target enemy Hero, dealing medium damage and consuming all Combo Points, dealing 5% of the target's maximum health as damage and healing you for 7% of your maximum health per Combo Point spent.

7 sec cooldown. All Combo Points. Melee range.
7
W - Starsurge
Requires Balance

Shoot a fast-moving sphere of astral power towards a target, dealing high damage.

7 sec cooldown. 50 Astral Power. Around the same range as Kael'thas' Living Bomb.
8
W - Rejuvenation
Requires Restoration

Mend an allied target's wounds, healing them for a medium amount over 5 seconds. This healing is increased by 35% for each Purity consumed.

7 sec cooldown. 1-3 Purity (max 5 Purity if Masterful Druidism is picked). Around the same range as Malfurion's Regrowth.
9
E - Skull Bash
Requires Guardian

Charge towards a target, dealing medium damage, stunning them for 1.5 seconds and generating 20 Rage.

14 sec cooldown. No cost. Around the same range as Varian's Charge.
10
E - Pounce
Requires Feral

Leap in target direction. If used on a nearby target recently hit by Rake, leap at that target, dealing high damage, generating 2 Combo Points and resetting the cooldown on Rake.

13 sec cooldown. No cost. Around the same range as Tracer's Blink. Gains extra range if targeting someone.
11
E - Flap
Requires Balance

Jump and flap your moonkin wings for 1.5 seconds. During this time, you're Invulnerable and can move through units.

20 sec cooldown. No cost. Self-cast.
12
E - Typhoon
Requires Restoration

Summon a gust of wind in a cone in the target direction, pushing enemies back a short distance, then slowing them by 50% for 3 seconds.

18 sec cooldown. No cost. Around the same range as Jaina's talented Cone of Cold.

Secondary Abilities

1
1 - Frenzied Regeneration
Requires Guardian

Consume all of your Rage and heals yourself for 1% of your maximum health over 3 seconds per Rage consumed.

35 sec cooldown. All Rage. Self-cast.
2
1 - Savage Roar
Requires Feral

Let loose a roar, consuming all of your Combo Points and gaining 6% attack damage, ability damage and attack speed per Combo Point consumed and gaining a bonus 20% movement speed buff. Lasts 10 seconds.

35 sec cooldown. All Combo Points. Self-cast.
3
1 - Starfall
Requires Balance

Become the center of a storm of stars, dealing low damage to all enemies in a medium radius around you every second, for 5 seconds. Structures inside the storm are disabled.

35 sec cooldown. 75 Astral Power. Self-cast.
4
1 - Ironbark
Requires Restoration

Harden target allied Hero's skin, granting them 50 Armor for 4 seconds and causing Rejuvenation on that target to tick twice as fast and last for twice as long.

35 sec cooldown. 1 Purity. Around the same range as Malfurion's Regrowth.
5
2 - Soothe
Requires Tier 5 Talent

Activate to slow an enemy hero and reduce all damage they deal by 70%, decaying over 3 seconds.

40 sec cooldown. Around the same range as Kael'thas' Living Bomb.
6
2 - Ursol's Vortex
Requires Tier 5 Talent

Activate to create a storm in a medium area that lingers for 5 seconds, slowing all enemies by 30% and increasing the speed of all allies by 30%.

40 sec cooldown. Around the same range as Kael'thas' Flamestrike.
7
2 - Renewal
Requires Tier 5 Talent

Activate to instantly heal yourself for 15% of your maximum health and gain Unstoppable for 4 seconds. Usable while stunned.

40 sec cooldown. Self-cast.

Heroic Abilities

1
R - Incarnation: Son of Ursoc
Requires Guardian

Become the Son of Ursoc, instantly gaining 50 Rage and a massive amount of health and health regen, reducing the cooldown on Mangle to 2 seconds and causing Mangle to hit a second target as well. Lasts 15 seconds.

100 sec cooldown. No cost. Self-cast.
2
R - Incarnation: King of the Jungle
Requires Feral

Become the King of the Jungle, gaining stealth when out of combat for 2 seconds, gaining 1 Combo Point every 3 seconds and causing Pounce to stun damaged targets. During this time, takedowns reset Leaf's Basic Abilities' cooldowns. Lasts 15 seconds.

100 sec cooldown. No cost. Self-cast.
3
R - Incarnation: Chosen of Elune
Requires Balance

Become the Chosen of Elune, instantly gaining 100 Astral Power, reducing Sunfire's cooldown to 2 seconds and causing it to spread to nearby targets when it deals damage, and increasing all damage done by 30%. Lasts 15 seconds.

100 sec cooldown. No cost. Self-cast.
4
R - Incarnation: Tree of Life
Requires Restoration

Become the Tree of Life, gaining 3 Purity for the duration of the incarnation, reducing all damage taken by 25%, causing Rejuvenation to spread when it heals over time, and causing Wrath to heal all nearby allies when it deals damage. Lasts 15 seconds.

100 sec cooldown. No cost. Self-cast.

Special Mount

1
Z - Dash
Gain 25% movement speed for 5 seconds. This effect stacks with other movement speed buffs.

45 sec cooldown. Self-cast.

Talents

Tier 1:
D - Guardian
D - Feral
D - Balance
D - Restoration

Tier 2:
Guardian:
D - Wild Priority: Your trait can now be activated to grab the attention of nearby enemy Minions, Mercenaries and Monsters, forcing them to attack Leaf instead of other allied characters. While this is active, every 10 seconds, your next basic attack against an enemy hero will silence them and force them to attack you for 1.25 seconds. Lasts until cancelled, 1 second cooldown.
Q - Crippling Strike: Mangle now also slows the target by 60%, decaying over 3 seconds.
E - Rapid Bash: Skull Bash's cooldown is reduced by 5 seconds, but it now roots instead of stunning.
1 - Endangered Regeneration: Frenzied Regeneration heals for 25% more when under 50% health, but heals for 25% less when over 50% health.
Feral:
D - Wild Momentum: Your trait can now be activated to cause Basic Attacks to generate a Combo Point for 4 seconds. This effect has a 30 second cooldown.
1 - Savagery: Savage Roar causes your Basic Attacks to deal an extra 1.5% of the target Hero's maximum health as damage.
Q - Paws of Justice: Rake's damage is increased by an extra 1% for each percentage of health the target's missing.
E - Leap of Death: After using Pounce, your Basic Attacks within 2.5 seconds lower the target's armor by 5 for 2 seconds. This effect stacks.
Balance:
D - Wild Destroyer: Your trait can now be activated to cause nearby enemy structures to take 50% increased damage from all sources for 5 seconds. This effect has a 60 second cooldown.
Q - Empowered Moonkin: If you lose more than 6% of your maximum health at once, your next Sunfire generates twice the Astral Power and the cooldown will be halved. This effect can't happen more than once in 4 seconds.
1 - Concentrated Storm: Starfall's radius is halved, but its damage is doubled.
E - Strong Winds: Flap now also knocks nearby enemies up, stunning them for 1.5 seconds.
Restoration:
D - Wild Healing: Your trait can now be activated to place down a mushroom that heals allies in an area for 2% of their maximum health every second for 15 seconds. This effect has a 60 second cooldown.
E - Hurricane: Typhoon launches enemies twice as far, but the cooldown is increased by 5 seconds.
Q - Blinding Light: Solar Wrath's detonation radius is increased by 50%, and it now also blinds enemies for 2 seconds.
1 - Barkskin: Ironbark lasts 2 seconds longer.

Tier 3:
D - Guardian Affinity: Cannot be picked if you picked Guardian. Regenerating 16 (8 + 4% per level) health per second. Increases maximum health by 20%.
D - Feral Affinity: Cannot be picked if you picked Feral. Increases movement speed by 10%. Basic attacks increase Leaf's movement speed by 20% for 1 second.
D - Balance Affinity: Cannot be picked if you picked Balance. Increases range of all abilities by 25% and all ability damage done by 20%.
D - Restoration Affinity: Cannot be picked if you picked Restoration. Every 4 seconds, heals nearby allied heroes for 4% of their maximum health.

Tier 4: (instantly learned at level 10)
R - Incarnation
Guardian: Son of Ursoc
Feral: King of the Jungle
Balance: Chosen of Elune
Restoration: Tree of Life

Tier 5:
2 - Soothe: Activate to slow an enemy hero and reduce all damage they deal by 70%, decaying over 3 seconds. 40 sec cooldown. Medium range.
2 - Ursol's Vortex: Activate to create a storm in a medium area that lingers for 5 seconds, slowing all enemies by 40% and increasing the speed of all allies by 40%. 40 sec cooldown. Long range.
2 - Renewal: Activate to instantly heal yourself for 15% of your maximum health and gain Unstoppable for 4 seconds. Usable while stunned. 45 sec cooldown.
Z - Tiger Dash: Using an ability reduces Dash's cooldown by 2 seconds.

Tier 6:
Guardian:
W - Survival Instincts: Bristling Fur now grants Protected for 2 seconds, then grants the shield and Armor.
E - Double Time: Skull Bash gains a second charge.
Q - Maul: Mangle now also reduces the target's armor by 25 for 3 seconds.
Feral:
Q - Swipe: Rake now hits enemies in an area in front of you and gains a second charge.
E - Prey on the Weak: Pouncing on a target recently hit by Rake also reduces Pounce's cooldown by 7 seconds.
W - Survival of the Fittest: If used on a target over 50% health, Ferocious Bite's cooldown is reduced by 6 seconds.
Balance:
W - Shooting Stars: Starsurge now also damages targets recently damaged by Sunfire.
Q - Starfire: Sunfire now deals damage in a larger area and the cooldown is reduced by 0.5 seconds for each enemy hit.
E - Careless Boomkin: Flap now lasts 3 seconds and you can now use abilities while flapping.
Restoration:
1 - Enchanted Bark: Ironbark now applies to nearby allies around the target.
W - Germination: Rejuvenation lasts 50% longer and its healing is increased by 5% per Purity consumed.
Q - Dream of Cenarius: Hitting an enemy hero with Solar Wrath causes your next Rejuvenation to cost no Purity.

Tier 7:
R - Unbound Incarnation: Incarnation lasts 15 seconds longer.
D - Masterful Druidism:
Guardian: Increases Rage generated by 25%, maximum Rage by 50% and maximum health by 10%.
Feral: Increases bonus movement speed by 10% and damage done by 20%.
Balance: Increases range of all abilities by 66% and damage done by 15%.
Restoration: Increases healing from your trait to 7% of their maximum health and maximum Purity to 5. Wrath casts and Regen Globes now instead grant 2 Purity.
1 - One with the Nature:
Guardian: Frenzied Regeneration now also grants 35 Armor for its duration.
Feral: Savage Roar lasts twice as long and its duration is refreshed upon getting a takedown.
Balance: Starfall now also slows enemies in its area by 25% and its cooldown is reduced by 0.25 seconds each time it deals damage.
Restoration: Ironbark grants an extra 25 Armor and makes the target Unstoppable.
D - Prydaz, Xavaric's Magnum Opus: Every 30 seconds, gain a shield for a massive amount. This shield lasts until refreshed.

Skins

Hellfire Conqueror Leaf (epic)
Tier 18 Normal raid set / skeleton armored bear, cat, and moonkin forms
Information: After the defeat of the Burning Legion in Draenor, Leaf was chosen to don the Oathclaw Wargarb. Mostly because she won all the Master Loot rolls. To this day, her group still thinks she was hacking.
Heroic Conqueror Leaf
Tier 18 Heroic raid set / reddish-brown skeleton armored bear, cat, and moonkin forms
Mythic Conqueror Leaf
Tier 18 Mythic raid set / fel-touched skeleton armored bear, cat, and moonkin forms

Dreamwalker Leaf (epic)
Tier 3 set / flowery green bear, cat, and moonkin forms
Information: Many people know Leaf was not around when Naxxramas first arrived. Rumors run around saying that Leaf was seen at around the Black Market Auction House. She claims, however, that she did not have any shady business with Jasper Fel.
Heroes' Dreamwalker Leaf
WotLK Naxx 10-man set / flowery purple bear, cat, and moonkin forms
Bloodthirsty Dreamwalker Leaf
Red Tier 3 set / flowery red bear, cat, and moonkin forms

Epic Purple Leaf (rare)
Epic Purple set / purple bear, cat, and moonkin forms
Information: Being a full-time raider doesn't stop Leaf from being fabulous in the Trial of Style.

Quotes

Store Greeting - Pre-Purchase: Greetings! What brings you here?
Waiting 1 - Pre-Purchase: Erm... what are you looking at?
Waiting 2 - Pre-Purchase: *hums a section of Nightsong*
Purchase: The quest for phat lewts continues!
Store Greeting - Post-Purchase: Ishnu-alah! Getting ready?
Waiting 1 - Post-Purchase: Come on, come on, come on! Or I'll be late to my raid!
Waiting 2 - Post-Purchase: If we're gonna wait this long, I might as well check if Nomi's got a new recipe for me.
Try Mode Intro: Well, I guess I should Sim myself while I'm here.
Ready: I am prepared!
Intro Greeting 1 - Positive: Hello there friend! Ready to down some bosses?
Intro Greeting 2 - Positive: Food buff up, flask up, rune up. I'm ready! What about you?
Intro Greeting 1 - Negative: Oh dear, I have to put up with YOU?
Intro Greeting 2 - Negative: You better not screw over my cooldowns or I'll make you pay for it!
Intro Response 1 - Positive: Let's get ourselves some much needed loot!
Intro Response 2 - Positive: Dearest me, did I check on my mission table before arriving here?
Intro Response 1 - Negative: I don't wanna hear it. We have loot to... err... loot!
Intro Response 2 - Negative: Aaaaaand blocked. *sigh of relief* Much better.
Intro Greeting - Warlock: Hey warlock! 123! 123!
Intro Response - Warlock: Hey warlock! Gi-mme health-stone! Gi-mme soul-stone!
Intro Greeting - Druid Champion (Brightwing / Mylune / Lunara...): Hey! I remember you from the Dreamgrove!
Intro Response - Druid Champion (Brightwing / Mylune / Lunara...): New look? You look much better here than in the Dreamgrove.
Intro Greeting - Varian: High King!? I thought you... you know...
Intro Response - Varian: I... need some time to process what's going on right now...
Clicked 1: Leaf here!
Clicked 2: I'm listening!
Funny 1: Can I... uhh... help you?
Funny 2: Oh, I know what's going on here! I used to do this back where I'm from! Quick, Leaf, think of something funny!
Funny 3: I used to be more mobile than this you know, unfortunately people kept confusing me for a mage.
Funny 4: They say this land is Tranquil, unfortunately it lost its 'ity' the same day it started moving.
Funny 5: No, I will not /dance for you. Unless I'm in Treant Form. Then, I'm ready to boogie!
Funny 6: You're telling me I can wear an ancient tree on my back AND spam moonfire all day? Sign me up!
Funny 7: Back in my day we only had Feral! But noooo, these Cata cubs just HAD to be special in a way.
Funny 8: Why do these mobs not drop loot? I should've gotten at least three BoEs by now! I'm submitting a ticket!
Funny 9: What do you mean I can't use Cyclone anymore?
Funny 10: Wait, why do I only have four abilities? Where's the rest of my kit?! This pruning has gotten out of hand!
Funny 11: I'd make a 'Burning of Teldr***il' joke... buuuuut I think I'd get exiled for that.
Funny 12: Looking for better teammates, must have 2.2k Mythic Plus score and Ahead of the Curve on the last three raid tiers. Bring brain, food, and pots.
Funny 13: AP? Oh you mean Artifact Power, yes I know of this. Wait, what do you mean I'm wrong? What in Malfurion's testicles is Azerite?!
Funny 14: Okay fine, I'm not actually prepared. I just seem prepared.
Movement 1: Naturally.
Movement 2: On my way.
Movement 3: I hear ya.
Movement 4: Making trails.
Attacking 1: Charge forth!
Attacking 2: By Elune!
Attacking 3: Pulltimer go!
Attacking 4: Let's do this!
Hearthstone 1: Hearthing outta here!
Hearthstone 2: Quick break!
Getting Healed 1: Phew! Nice one!
Getting Healed 2: Thank you very much!
Getting Healed 3: Nice healing! Trust me, I'd know.
Choosing Guardian: The strength of Ursoc! Guardian Form!
Choosing Feral: The ferocity of Ashamane! Feral Form!
Choosing Balance: The power of Goldrinn! Moonkin Form!
Choosing Restoration: The might of G'Hanir blooms!
Casting Incarnation (Allied): Popping cooldowns!
Casting Incarnation (Enemy): Try THIS on for size!
Casting Soothe: Shhhhh...
Casting Ursol's Vortex: Merely a breeze.
Casting Renewal: Fresh as a flower!
Killing a hero 1: Bah! Hunter loot.
Killing a hero 2: Roll need! Roll need!
Killing a hero 3: Wait, what loot spec are we on?
Killing a Paladin: Not so tough now, are ya?!
Killing a Warlock: Ha! Should've specced Affliction.
Killing Varian / Alliance Leader: Wait... was that...? Nahhhh, I must be imagining things.
Killing Horde: Eat that, horde scum!
Killing Horde Leader: Yes! Ten achievement points!
Killing Overwatch Hero (except Mei): Heh. Good riddance.
Ping - Self: I'm being focused!
Ping - Allied Hero: Someone taunt this add off them!
Ping - Enemy Hero: Focus this add down!
Ping - Mercenary Camp: We could use some PuGs!
Ping - Allied Structure: Our structure won't last without us!
Ping - Enemy Structure: Let's turn this structure into mulch!
Ping - Allied Core: Defend our core like our lives depend on it! Because they do!
Ping - Enemy Core: Let's clean this up! Finish their core!
Death 1: Where's... my... Innervate...
Death 2: Noob... tank...
Death 3: RIP... keystone...
Death 4: CR... me...
Death 5: Shadowmeld... why...
Reviving 1: Thank Elune for no corpse run.
Reviving 2: Wow. These mechanics are annoying!
Reviving 3: Buffs up, ready for another pull!
Reviving 4: Ahh... The great outdoors...
Being Resurrected: Whoa! Didn't think Holy Priests could combat ress!
Being Resurrected (Spirit Healer Auriel): Oh? No ress sickness? Nice!
Wipe: *sigh* Well, at least we got a stack of Determination out of this.

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