"While his companions quavered before the magnitude of the task before them, a noble young paladin rose to meet it, leading to a saga that would retold in the taverns of Azeroth for ages to come. Leeroy Jenkins is living proof that it’s not intelligence that gets you far in life, but it’s the strength of heart to run through all of your challenges, and bring your friends along for the ride."
Health: 2,400 (+4.0%) |
Regen: 5.18 (+4.0%)
Mana: 500 (+10) |
Regen: 3.00 (+9.8%)
Atk Speed: 1 per second | Melee: 1.5 | Damage: 90 (+4.0%)
Further Description: Leeroy Jenkins is often seen as a 'Joke' Character, and bit of lightheartedness could bring some popularity back to HotS. I've designed him not as a WOW paladin, but from ground up, along the lines of his personality and flavor of that legendary video - reckless, all-in, high risk/high reward, and trying to aggro as many of his enemies as possible. And what better class to make him than a tank, and the Nexus is long overdue a new tank.
You will find that Leeroy Jenkins plays unlike other tanks. He has a decent engage (Q -Into the Fray) and peel (Leeroy, You Moron), but as expected, is not good at disengaging. In fact, some of his abilities and talents are semi-suicidal or requires some risk. Leeroy is best at the brawling (rather than poking or bursting) phase of a teamfight, the longer it goes the more threatening he gets. If you play Leeroy well, your enemy's attention will be split between trying to kill your team's squishy assassins and healer, and trying to stop you - this in-your-face force of nature, leaping from hero to hero, disrupting them and spreading your Aggro (D) debuff.
Pros
- Great teamfight (esp over objectives); more powerful when confronting more enemies
- Fluid and aggressive playstyle
- Flexible talents
- Decent engage and peel
Cons
- Poor solo laner and minion/merc killer
- Require teammates to follow up and heal
- Poor escape
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