On death, summon 3 dragon whelps after a short delay that attack enemy heroes, minions and structures, prioritizing heroes and following them for 6 seconds.
(Similar to how hydralisk works, increases in strength as he levels) Easter Egg: He could say the line after he dies
Primary Abilities
1
Blessing of Might
Place a blessing on a friendly target that increases basic attacks damage and speed by 30% for 6 seconds.
Cooldown: 12 seconds
2
Consecration
Consecrate an area around you for 4 seconds that deals 40 (+8/level) initial damage plus an additional 6 damage / level for each second enemies stand on the consecrated ground.
Cooldown: 14 seconds
3
Crusader Strike
Deal 75 (+6/level) damage to all enemies in front of you, slowing them for 30% for 1.5 seconds. For each enemy hit, it reduces the cooldown by 0.5 second.
Cooldown: 10 seconds
Heroic Abilities
1
Time's up
Leeroy gains a fiery aura, becoming unstoppable and charges toward an enemy, gradually increasing speed until he hits and deals 300 (+30/level) damage to the target. For each enemy minion or building hit on his path, he gains +2% ability power for this attack and +5% for each heroes. Target is stunned for 1.5 second.
Cooldown: 75 seconds Easter Egg: He could scream his first name while charging and finishing with his last name as he hits.
2
Divine Intervention
Leeroy sacrifices himself, making nearby teammates unstoppable (immune to effects) for 2 seconds and also giving them a shield for 30% of their total health for 4 seconds. Can be used while stunned or impaired.
Cooldown: 60 seconds
This is a WIP
All the cooldowns and damages are not final nor tested so don't mind those for now, just wanted to give an idea of what Leeroy Jenkins might look like with abilities. A hero with mechanics based around dying is interesting in my opinion and Leeroy is the perfect candidate. His Time's up ult to charge in and his Divine Intervention ult to sacrifice himself would work really well with his passive. I know there's already a paladin (Uther) but it doesn't stop us from having one more (we do have two shamans: Rehgar/Thrall). I made his ability less healer focused, more dps with utility spells.
It would be a normal death since it can be used when he's about to die anyway, would be too op in my opinion if it counted as a murky or viking death. And with his passive that summons dragon whelp, I think it's a nice concept. Tyrael also has a similar ult that shield his teammates where he can't do anything while channeling.
How does divine intervention handle enemy xp / kill count ?
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