While building a plan with his guild to get past a hard section, Leeroy Jenkins did the unthinkable. He ran in without a plan, screaming his name. This mans brave act caused him and his party to wipe, but it spawned a story told to this very day. Somehow while charging in, he ran threw a strange portal that sent him running into the Nexus. He now rushs into combat, with his infamous battle cry, for better or for worse.
Leeroy Health: 2120
Health Regen: 3.4192
Attack Damage: 90
Attack Speed: 1 per second
Attack Range: 1 Melee
Combat Trait
1
Battlecry
30 second cooldown: Let loose a battlecry and charge a target, dealing small damage increasing your attack speed by 10% upon reaching them for 5 seconds
Primary Abilities
1
Judgment
10 second cooldown 40 mana cost: Throw a hammer forward, dealing small damage to the first enemy hit. If you hit a hero with it, you can activate this ability again to charge them.
2
Eye for an Eye
20 second cooldown 60 mana: Cause 20% of the damage you take to be redirected back at whoever hit you. Lasts for 3 seconds
3
Seal of Righteousness
13 second cooldown 40 mana cost: Fill yourself or an ally with the Holy Light. Increasing your basic attack damage and spell power by 15% for 4 seconds
Heroic Abilities
1
LEEROOOOOOOOOOOOY
75 second cooldown 75 mana cost: After 1 second, rush forward. Gaining Unstoppable not stopping until you hit an enemy hero or any structure, dealing moderate damage and stunning them for 1 second
2
MANY WHELPS
80 second cooldown 60 mana cost: Summon an army of Whelps. They will attack all enemies that are near you and stay for 10 seconds
Tier 1 Talents
True Battlecry: When you use Battlecry, you summon two Whelps Rallying Cry: All nearby allies also gain 10% attack speed For Justice: Battlecry's duration is increased by .5 seconds every basic attack
Tier 2 Talents
Judgement Time: Enemy heroes hit by Judgement have there movement speed reduced by 40% Tooth for a Tooth: Reduce the damage returned to the enemy that delt it by 50%, but at the end you deal a large burst of AOE damage around youself, equal to the total half not returned to the enemy that delt it Blinding Light: At the end of Eye for an Eye, blind all enemies near you for 2 seconds
Tier 3 talents
Seal of Protection: Seal of Righteousness grants you Parry for 1 second and reduces damage taken by 20% for 4 seconds Seal of Righteous War: Basic attacks during Seal of Righteousness reduce the heroes basic abilities cooldown by .5 seconds. 1 second if the basic attack is against a Hero Seal of Wisdom: Seal of Righteousness refills 100 mana and restores 15% of the targeted heroes maximum health over 4 seconds
Tier 4 talents
HeroicAbilitiesListedEarlier
Tier 5 Talents
Reporting for Duty: Battlecry increases your attack speed by an extra 5% for every basic attack on a hero Blessing of Freedom: 45 second cooldown: Remove all movement inhibiting effects from an ally or yourself and grant them unstoppable for 2 seconds Retribution: Every allied death near Leeroy increases his spell power by 15% for 5 seconds
Tier 6 Talents
IT WORKED! If you do not die within 10 seconds of using Battlecry, refresh it's cooldown and gain 50% attack speed for 5 seconds Judge, Jury, Executioner: If Judgement is used on an enemy that is below 40% health, increase the damage it deals by 20%. If it kills, reduce the cooldown by 5 seconds Surging Light: Charging a Hero after hitting them with Judgement increases your attack speed by 20%
Tier 7 Talents
...JEEEENKIIIINNSSSS!!!!: LEEROOOOOOOOOOOOY now causes you to pick up any enemy Hero you run into and until you two hit a structure you keep charging. Upon hitting a structure you are stunned for .5 seconds where as the Hero you were running into a structure is stunned for 1.5 seconds
Just pretend the image from before is here, it would be super huge if I put it here. WE CAN'T HANDLE IT: Your whelps no longer despawn and once they die they enter an egg. Unless it is destroyed in 4 seconds the whelp will respawn At Least I Have Chicken: Upon taking fatal damage, restore 50% of your max health over 3 seconds. This effect can only happen once per life History Will Not Repeat: 200 second cooldown: Put all your basic abilities and your combat trait on cooldown and heal yourself and nearby allies by 20% of there maximum health over 4 seconds. Increase the healing by 20% per every ability put on cooldown.
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