Statistics Health: 1500 (+4% per level) Health Regen: 3 (+4% per level) Attack Speed: 0.85 per second Attack Damage: 70 (+4% per level) |
Level 1 Stats Health: 1560 Health Regen: 3.12 Attack Speed: 0.85 per second Attack Damage: 73 |
Level 10 Stats Health: 2220 Health Regen: 4.44 Attack Speed: 0.85 per second Attack Damage: 104 |
Level 20 Stats Health: 3287 Health Regen: 6.57 Attack Speed: 0.85 per second Attack Damage: 153 |
Energy Conduit (+Q) Diffusion Chain can damage the same enemy multiple times in a row. Diffusion Chain now prioritizes previously damaged heroes. |
Excess Energy (+Q) Diffusion Chain refunds 10 electricity every time it deals damage past the first. |
Anvil Lightning (+W) Increase Static Shock's radius by 30%. |
Field of Power (+E) Lightning Rod does not drain electricity while you stay near it. |
Living Conduit (+D) Your basic attacks now consume electricity stored with Overcharge to deal an additional 3 (+4% per level) damage for each point of electricity it consumes. |
Discharge (+Q) Each arc of Diffusion Chain deals 65% of the last arc's damage instead of 50%. |
Stormfront (+W) Increases Static Shock's damage to Minions, Mercenaries, and Monsters by 50%. |
Convection (+E) Lightning Rod doesn't drain electricity while you are disabled. |
Power Surge (+Q) Enemies damaged twice by the same cast of Diffusion Chain are stunned for 1.5 seconds. |
Fulmination (+W) Static Shock blinds all enemy heroes it damages for 2 seconds. |
Static Friction (+E) Your Lightning Rod slows enemies near it by 20%. |
Thunderstruck Electricity: 30 Cooldown: 45 seconds Throw Lei Shen's axe to the target location, dealing 286 (+4% per level) damage to all enemies in the area. Lei Shen's axe persists at the location of its landing for 10 seconds, and has all the properties of Lei Shen's Lightning Rod, but does not drain electricity. |
Bouncing Bolts Electricity: 60 Cooldown: 75 seconds Summon 3 balls of electricity that bounce away from Lei Shen. One ball will bounce in the targeted direction, and the other two will bounce at 30 degree angles to the center ball, on either side of it. Every enemy hit by a Bouncing Bolt takes 462 (+4% per level) damage. Lightning Rod: If one of your Bouncing Bolts hits your lightning Rod, it splits into 3 Bouncing Bolts. |
Good Conduct (+Q) Diffusion Chain can hit 2 additional enemies. |
Eye of the Storm (+W) Static Shock can deal up to 50% of its full damage to a single target. |
Static Squall (+W) When Static Shock deals damage to 2 or fewer enemies, refund 20 electricity and reduce Static Shock's cooldown by 2 seconds. |
Aftershock (+Q) When you spend a fully charged Overcharge on Diffusion Chain, it will hit an additional enemy. The additional arc will deal damage equal to the first arc. |
Call the Tempest (+W) When you spend a fully charged Overcharge on Static Shock, refund 30 electricity and reset Static Shock's cooldown. |
Cumulonimbus (+W) While channeling Static Shock, storm clouds appear in the targeted area, slowing all enemies in the area by 15%. |
Lightning Strikes Twice Reduce Thunderstruck's cooldown by 15 seconds and Thunderstruck gains an additional charge. Only available with the Thunderstruck talent at level 10. |
Static Build-Up When an enemy takes damage from Bouncing Bolts, they are rooted for 2 seconds. Only available with the Bouncing Bolts talent at level 10. |
Shield Dynamo (Active) Cooldown: 60 seconds Consume electricity stored with Overcharge to gain a shield that absorbs 10 damage for each point of electricity consumed. |
Bolt of the Storm (Active) Cooldown: 70 seconds Activate to teleport to a nearby location. |
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