Tier 1/Level 1
1. Reanimation (Trait): Quest: Gathering a Regeneration Globe increases your Health Regeneration by 1 per second, up to 30 per second.
Quest Reward: After gathering 30 Regeneration Globes, Increase your Physical Armor by 15, reducing damage taken from Basic Attacks by 15%.
2. Consume Vitality (Q): For each enemy hit from Skeletal Swing Heals you for 43 (+4% per level). Healing is increased by 25% when used against Heroes.
3. Hopelessness (W): Increases the range of Drain Hope by 25%.
Tier 2/Level 4
1. Ossein Renewal (Active): Cooldown: 60 seconds
Active to restore 20% of your maximum Health over 6 seconds. Half as Effective while Undying.
2. Fealty Unto Death (Trait): When a nearby Minion dies, you restore 1.5% of your maximum Health and 5 mana. Half as effective while Undying.
3. Willing Vessel (W): Increase the healing from Drain Hope to 30% of your maximum Health and Drain Essence to 15% of your maximum Health.
4. Hardened Bones (E): During Wraith Walk, gain 25 Armor, taking 25% less damage.
Tier 3/Level 7
1. Ghastly Reach (Q): Increases the range of Skeletal Swing by 25%.
2. Paralyzing Rage (Q): Increases the Movement Speed slow of Skeletal Swing to 60%.
3. Mad King's Law (Q): Quest: Gain a stack of Mad King's Law when you hit 2 enemy Heroes or more with Skeletal Swing
Quest Reward: Upon gaining 15 stacks, an untalented Skeletal Swing can be recast again for free within 3 seconds for 65% damage.
4. Lingering Apparition (E): Increases the duration of Wraith Walk by 80%.
Tier 4/Level 10
1. Entomb (R): Cooldown: 50 seconds Cost: 75 mana
Create an unpathable tomb in front of you for 4 seconds.
2. March of the Black King (R): Cooldown: 80 seconds Cost: 100 mana
Become Unstoppable and swing your mace three times, healing yourself for 7% of your maximum Health for each enemy Hero hit and dealing 183 (+4% per level) damage.
Tier 5/Level 13
2. Unyielding Despair (W): Every second Drain Hope is active, its cooldown is reduced by 0.75 seconds.
2. Chains of Suffering (W): When you successfully landed Drain Hope on an enemy Hero it spreads to another nearby Hero at 50% reduced effectiveness. 25% as effective during Undying.
3. Burning Walk (E): When you pass through enemies during Wrath Walk they take 103 (+4% per level) over 3 seconds.
Tier 6/Level 16
1. Specter Killer (Q): Skeletal Swing deals bonus damage to Heroes equal to 2% of their maximum Health.
2. Crushing Hope (W): If Drain Hope lasts its full duration, it deals bonus damage equal to 10% of the victim's maximum Health. This damage does not heal you.
3. Chilling Presence (Active): Cooldown: 20 seconds
Active to reduce the damage dealt by nearby enemy Heroes by 15% for 3 seconds and slows enemies for 70% of their Movement Speed decaying over 3 seconds.
Passive: Heroes and Summons that attack Leoric have their Attack Speed slowed by 20% for 2.5 seconds.
Tier 7/Level 20
1. Buried Alive (R): Enemies trapped inside the Entomb are now silenced for its duration but reduces the duration of Entomb from 4 to 3 seconds.
2. Death March (R): Your final swing of March of the Black King also applies the base version of Drain Hope to all enemy Heroes in a large area.
3. Spectral Leech (Passive): Basic Attacks against enemy Heroes deal bonus damage equal to 5% of the Hero's maximum Health and heal you for the same amount.
4. Hardened Shield (Active): Cooldown: 60 seconds
Activate to gain 75 armor for 4 seconds, taking 75% less damage.
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