Reckless Prodigy While this talent is active, increase the maximum amount of Mastery stacks to 30 and double the amount of charges gained from minion kills and hero takedowns. However you will lose all stacks of Mastery on each death. If this talent is swapped out, any bonus stacks you may have above the normal cap of 20 will be removed and you will lose half of your current Mastery stacks (aka, if you have 25 stacks, you'll be left with 20, and you'll lose half of 20 stacks so you'll only have 10 stacks left. If you have 8 stacks and swap out, you will have 4 stacks). | |
Charged Blast Increase the range of auto-attacks by 20%. Auto-attacks deal an additional 4 (+3 per level) damage and deal 50% damage in a small AOE damage around the main target. Suffer a penalty of -15% to Ability Damage while this talent is selected. | |
Barrier Blades Gain a shield equivalent to 10% of your max life on cast of Spectral Blades for 2 seconds. The shield is instantly destroyed after absorbing a single hit, even if there still shields remaining. | |
Convergence Disintegration has increased 50% width and no longer has a reduction to Minion/Structure damage. |
Power Hungry Collecting a regeneration orb or drinking from the well will grant you a Power Hungry charge. Casting an ability will consume a charge and reduce the Arcane Power cost by half. Can possess a maximum of 3 charges at once. Regeneration Orbs and Wells now immediately grant 15 Arcane Power. | |
Thrown Blades Double the cast range of Spectral Blades. Spectral Blades deal an additional 5 (+1.5 per level) damage. | |
Chaos Nexus While there is at least one mirror image remaining, you will automatically discharge energy at one nearby enemy every second for 25% of your auto-attack damage. Gains 50% AOE splash if the Charged Blast talent has been picked. Prioritizes the closest enemy hero. | |
Ice Armor Periodically reduce the damage of the next basic attack by 35%, and slows the attack by 20%. Holds up to 2 charges. One charge regenerated every 7 seconds (note: default 'Block' Talent is every 5 seconds) |
Temporal Flux All ability damage now slows enemies for 20% for 2 seconds. (Slow is refreshed if in constant contact with duration abilities like Black Hole and Disintegrate). | |
Galvanizing Ward As long as you have not taken damage in the last 5 seconds, gain a shield equivalent to 5% of your maximum life. | |
Mirror Mimics If the Mirror Image is still alive after the Disintegration channel, it will remain for another 4 seconds and attack for 50% of Li-Ming's basic attack damage. Mirror Image auto-attacks for have 50% AOE splash damage if the talent Charged Blast has been picked. Mirror Images will absorb two more hero attacks before dying. | |
Glass Cannon Deal 10% more damage with abilities, however take 10% more damage. Healing on you from sources other than wells and the fountain is reduced by 25%. |
Energy Armor Gain bonus 55 (+8 per level) maximum health, however your maximum Arcane Power is reduced by 20. | |
Astral Presence Your maximum Arcane Power is increased by 20, and your Arcane Power regeneration is increased by 1. | |
Wormhole Teleport can now be cast for free again within 3 seconds of the initial cast. Cooldown begins after the second cast or if the 3 seconds expire without a second cast. Each individual Teleport deals 40% less damage. | |
Arcane Dynamo Using auto-attacks builds up Dynamo charges which cap at a maximum of 5. Casting an ability while having 5 Dynamo charges consumes all charges to increase the ability's damage by 20%. |
Diamond Skin Cost: Nothing Cooldown: 45 Seconds Gain a Shield equivalent to 30% of your max life for 7 seconds. | |
Duplicates Gain an additional charge to Disintegrate. Charges regenerate every 13 seconds, and an internal cooldown between casts of 2 seconds is added. | |
Siphoning Blades The Arcane Power cost of Spectral Blades has been reduced by 15. Spectral Blades heals for 2% of Li'Ming's maximum health. | |
Unwavering Will For every 9% of maximum health Li-Ming takes in damage, she gains a stack of Unwavering Will. Each stack grants 4% damage reduction and +2% ability damage. Capped at 5 stacks of 20% damage reduction and +10% ability damage. Not taking damage after 10 seconds will remove all stacks. |
Evocation (Active Ability) Cost: None Cooldown: 50 Seconds Reset the cooldown on all basic abilities and immediately regenerate all missing Arcane Power. Gain one charge of Arcane Hydra if chosen, and one charge of Disintegration if the talent Duplicates was chosen. | |
Mammoth Hydra Increase the range and duration of the Arcane Hydra by 50%. Increase the AOE splash to a full 100% of the main damage. Arcane Hydra will now fire a single blast instead of three separate blasts that hits for 20 (+7 per level) damage. Prioritizes closest enemy hero. | |
Blazar After the duration of the Black Hole ends, it explodes and deals 150 (+30 per hero level) to any enemies that are within the Black Hole's zone when it expires. | |
Unstable Anomaly Cooldown: 90 Seconds Upon taking fatal damage, knockback nearby enemies a short distance and heal to 20% of your maximum life. Your Arcane Power is restored to full but you deal 75% reduced damage for 8 seconds. |
Default Li-Ming |
Master Li-Ming |
Magnum Opus Li-Ming |
Dragon Festival Li-Ming |
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