Whenever you cast a spell, gain a stack of Arcane Dynamo. After five stacks, your next non-heroic spell will consume the stacks, increasing it's damage and duration by 50%.
Primary Abilities
1
Arcane Orb
Hurl an orb of pure energy that explodes on contact, dealing high damage to the first enemy it hits and enemies nearby.
8 second cooldown.
2
Slow Time
Invoke a bubble of warped time and space at target location for a short time. Enemies in the bubble have their movement and attack speed slowed by 40%.
13 second cooldown.
3
Wave of Force
Discharge a wave of pure energy, dealing medium damage to enemies around you.
4 second cooldown.
Heroic Abilities
1
Archon
Transform into a being of pure arcane energy, increasing mana regeneration and gaining new abilities.
80 second cooldown.
(Q ability becomes a channeled beam that does medium damage to enemies in it and can be toggled on and off freely. W ability is similar to Wave of Force, but with higher damage and area, but a slight delay before it goes off, with a 3 second cooldown. Loses E ability during Archon.)
2
Black Hole
Conjures a Black Hole at target location, slowly drawing enemies into it and dealing low damage every second for 2 second.
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