Lightning by Kimahri

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Lightning

By: Kimahri
Last Updated: Jul 20, 2018
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Lightning

Guardian Corps

Lightning is determined, concentrated and independent. Initially, she is cold and standoffish, distancing herself from her companions. She only looks out for herself and doesn't care if others are left behind. Much of her motivation is fueled from what she perceives as failing to protect Serah leading her to lash out at those she believes are responsible for her fate: namely, the Sanctum, its fal'Cie and, to a point, Snow Villiers, due to his relationship with Serah and his failure to protect her as he promised. As she journeys with Hope Estheim, she acts as his mentor and surrogate mother figure. Taking him under her wing, Lightning becomes more emotionally open as Hope acts as a surrogate sibling and helps her see the errors in her approach and realize the mistakes she made with Serah. Lightning also begins to show compassion and trust others. Ultimately, she becomes the leader and, to a degree, protector of the other Gran Pulse l'Cie as they journey to challenge their fate.

HEALTH 1,680 (+4.0%)

HEALTH REGEN 3.50(+4.0%)

ATTACK SPEED 1.00

DAMAGE 110 (+4.0%)

ATTACK RANGE Melee

Combat Trait

1
Gran Pulse L'Cie : Warrior
Lightning can switch Paradigm on battlefield between Commando, Ravager and Medic role. By attacking enemies Lighning build her stagger gauage which Multiply her outcoming damage. If Lighning won't do any damage in 4 seconds, acumulated Stagger will start falling until it reach base damage. Stagger damage multiplier starts on 100% and is maxed on 125%.
Quest: Have maxed stagger for 120 seconds. Reward: When Stagger gaugae is full then Launch with basic attack enemy hero which stun them. Cooldown 15 seconds.

Primary Abilities

1
Ruin
Q:Commando - Throw magical projectiles on straight line and deal 140(+4.0%) damage to first enemy hit. 4 charges. Cooldown 5 seconds. Succesful hit gives 0.1% of stagger.
2
Blitz
W:Commando - Deal 75% of your basic atack damage around you. 2 Charges. Cooldown 10 seconds. Every 2 enemies hit gives 0.1 of stagger.
3
Fire
Q:Ravager - Shoot fireballs on targeted enemy. One fireball deal 65(+4.0) damage. 4 charges. Cooldown 6 seconds. When Fire deal damage it will accumulate 1.5% of stagger on heroes and 0.7% on minions.
4
Thundaga
W:Ravager - Deal 135(+4.0%) damage in area and then deal 30(+4.0%) damage insances to enemies every 0.5 seconds in marked area for 2 seconds after initial cast. Cooldown 12 seconds. Initial damage grants 1.6% of stagger and after damage grants 0.6 of stagger. Minions grant half of stagger build.
5
Cure
Q:Medic - Heal 1 target for 100(+4.0%) health. 4 charges. Cooldown 6 seconds.
6
Cura
W:Medic - Heal yourself and all ally heroes nearby for 150(+4.0%). 2 charges. Cooldown 15 seconds.
7
Gunblade Mode
E - Change mode of Lightning gunblade between meele attacks and ranged attacks which have 70% of basic attacks. Cooldown 1.5 seconds

Secondary Abilities

1
Paradigm Shift: Commando
Commando - While in commando Lighning basic attacks deals 30% more damage than as Ravager or Medic. Stagger fill very slowly but depletition of stager is slowed.
2
Paradigm Shift: Ravager
Ravager - All basic attacks deal ability damage instead physical damage and their increase stagger build by 0.7% per attack. Stagger fill faster with Ravager but also deplete faster if Lighning won't do any damage.
3
Paradigm Shift: Medic
Medic - While in medic role stagger won't fill but it will take 8 seconds until it start deplete.

Heroic Abilities

1
Army of One
Became unstopable and increase movement and attack speed by 60% for 6 seconds. For Duration of Army of One stagger bonus is doubled. Lightning can change paradigm during army of one. Cooldown 75 seconds.
2
Summon Odin
After 3 seconds Odin will apear on battlefield as AI controlled summon which will use his lightning spell and deadly attacks to help Lighning in fight. If Lighning takes fatal damage while Odin is present on battlefield then Odin sacrifice his remaining time and restore 20% of Lighning max HP. Odins Health is drained by time he spend on battlefield so maximum duration of Odin is 30 seconds but his time is decreased every time he takes damage. Cooldown 100 seocnds.

Level 1 Talents

(E) Marksman Mastery - Quest: Deal last hit to minion 20 times. Reward: Increase range of ranged attacks.

(E) Swordsman Mastery - Quest: Deal certain amount of damage while in melee mode. Reward: Deal extra damage against enemy meele heroes.

(Passive) Stamina of Soldier - While HP is above 50% have bonus 10% movement speed and while HP is below 50% health regen is increased by 5.

Level 4 Talents

(D) Focus of L'Cie - Quest: Acumulate 60000 stagger points.(0.1% = 1 stagger point) Every 300 acumulated stagger points increase maximum stagger by 1%. Reward: whenever you reach maximum of stagger bonus you'll get aditional 15% stager bonus.(when quest completed maximum stager will be 145% but while stagger is at maximum it get aditional 15% which means stagger will hive 160% bonus damage) !!!This talend might be OP because it requres too small amount of points but there is no way to test it :P !!!

(Passive) Adrenaline - Damage increased by 15% when HP is above 75%.

(Passive) Vigor - Building stagger is faster when HP is above 75%. (double commando stagger build and increase by 50% Ravager stagger build.)

Level 7 Talents

(Q) Ruinga - Ruin will explode when it hit or travel at its limit dealing 360(+4.5%) damage in Large AOE. Charges are pemanently reduced to 1 and cooldown increased by 6 seconds.

(D) Scourge - Deal Extra 40% damage when stagger is full every 60 seconds. Cooldown is decreased by 1 second with every basic attack.

(Passive) ATB Level - Add 1 charge to Ruin, Fire and Cure abilities

Level 13 Talents

(1) Commando Level Up - Increase damage bonus of commando role to 45%.

(2) Ravanger Level Up - Increase stagger build up by 50% and decrease depletition rate of stager while in Raveger role.

(3) Medic Level Up - Increase healing by 25% and stagger will be filled when using healing abilities by 0.1% while in medic mode.

Level 16 Talents

(Passive) Defier of Fate - When Health falls bellow 10% become Protected for 4 seconds. Cooldown 150 seconds.

(Passive) Knight of Etro - When you are only hero alive in your team Lightning have 50 Armor.

(Passive) Savior - Cooldowns on abilities in Paradigm role which is not currently active are recharging 50% faster.

Level 20 Talents

(R) Legion of One - Increase duration of Army of One by 3 seconds and every takedown during Army of One decrese cooldown by 15 seconds.

(R) Zantetsuken - By recasting Summon Odin when Odin is on battlefield odin will transform into his ghestial mode on place where he was standing and Lighning jump on him becaming untargetable and deal damage in area around Odin. Damage is based on how much HP Odin is missing when Zantetsuken is activated.

(Passive) Expand Crystarium - Increase max health by 75%.

(Passive) Equip Omega Weapon - Increase by 25% basic attack damage and add 1 charge to Ruin,Fire and Cure abilities. If ATB Level talent was picked then Blitz, Thundaga and Cura get also aditional charge.

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