Lilith by lucky17thguy

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Lilith

By: lucky17thguy
Last Updated: Mar 14, 2017
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Lilith

Queen of the Succubi

Greetings Travelers, this is an in depth hero concept for Lilith, Queen of the Succubi from the diablo franchise. Lilith is a high damage/ high mobility anti-bruiser that requires proper ability usage to maximize her damage. I encourage you to leave feedback and you thoughts on my concept for this succubi hero. If you enjoyed the Hero Concept please Vote, with the hopes that a Blizzard Employee reads this hero concept and one day incorporates Lilith into the Nexus!
(Since this is a long read here is some atmospheric music to set the tone for the Queen Succubi)

Lilith is the daughter of Mephisto, Lord of Hatred, the sister of Lucion and known to all of Sanctuary as the Queen of the Succubi. Once the lover of the archangel Inarius, her union with him led to the creation of the first nephalem. Lilith was driven into a mad frenzy at the prospect of her children's extinction. She morphed into a new, horrific form, and hunted down her fellow renegades. She ruthlessly murdered each and every follower of Inarius, leaving him to discover the carnage she had wrought. Horrified, Inarius could not bring himself to kill Lilith, and banished her from Sanctuary into the Void. With powerful sorcery and demonic magic Lilith escaped the Void and ended up here in the Nexus. Now stuck in the Nexus, Lilith swore to torment anyone who stands between her and her children.
Quoted:
"Inarius and I stole the Worldstone, and now we have a group of renegades to follow us. I have created a new world where we can live in peace. A place of infinite possibilities. Inarius believes that escape is enough. In time, I will show him that even victory is possible. But first, I will give him children."
— Lilith

Lilith is a high skillcap, short ranged combo assassin from the diablo franchise. Lilith is extremely strong at controlling melee range heroes who focus on basic attacks for the bulk of their damage. She also moves 15% faster as she glides through the battlefield, making her extremely mobile. Her high mobility allows her to continuously harass melee heroes while staying safe. Her passive Desire is also designed specifically to counter basic attack heroes by breaking their melee combos. Lilith has a low health pool so knowing when to charm is key to her survival. Lilith has high offensive capabilities as she is an elusive assassin who plays like Valeera but with a short range of 4.50 for her abilities and basic attacks. In order to maximize Lilith's damage output you must be able to activate as many curses as possible.

Basic Stats
Health:1514.24/Regen:1.66
Mana:500/Regen:1.66
Range: 4.50/ Attack:66.6


Her kit was strongly based on other Succubi from diablo 3 and her own lore. Bloodstar, DoomFire are directly inspired by the Rift guardian Tethrys. Drain Psyche was based on a ability some Succubi attack with in diablo 3 but predominantly based on real life Succubus lore. As for Lilith's heroics, they are based directly off her Lore. Lilith is known to be able to teleport and disguise herself as humans. I also added some flavorful talent choices like dark summoning ritual and shard of the worldstone as they both relate to her Lore. Dark Summoning Ritual talent (Tier 5) was based on how she was able to use sorcery to contact and summon Diabo himself. The Shard of the Worldstone talent (Tier 7) was based on her and Inarius creating of the worldstone, which contained unimaginable power (I see it as some power leaking out of the shard which boost ability power of allies).

Two main components, “Charm” and “Curse


Charm- Charm (Lilith's Passive) is a weaker but similar version of blind in Heroes of the Storm. As blind completely negates basic attack again all Heroes, Charm essentially completely negates basic attacks done to Lilith specifically. Since her main goal is to counter melee assassins and disrupt their combo so knowing when to activate your passive will separate the good from the great Liliths. Also Charm as a unique mechanic for a Succubus makes sense since you wouldn’t want to hurt someone you're infatuated with. When Desire is activated Lilith will have small hearts around her.
Curse- Curses is a high rewarding mechanic for meeting a condition. Lilith has two main Curse’s, Curse of Exhaustion which roots from Doomfire and Curse of Tongues which silences from Drain Psyche. Both last for 6 seconds on a target before expiring. Both Curses can change the outcome of a fight but need to be activated by Bloodstar which is a slow projectile that can be countered by shields and damage negation. Curses are only applied with great skill placement as both require the enemy hero to be damaged by Doomfire or Drain Psyche for 2 seconds. Being able to get both cures to activate will greatly increase your damage output since Bloodstar deals greater damage based on the number of Curses activated.
Curses will have a visual indicator present when a curse has been applied over the affected hero. Half of a heart for the first curse(Outlined Purple) applied, the other Half for the second curses (Outlined Pink) applied. If Lilith activates the curses with Blood Star, the heart will break with audio sound.

Lilith has two main play styles as she can be talented to peel for your squishy targets or have a more aggressive playstyle. For example her second heroic Disguise can be used to disguise yourself as a support or ranged carry before a team fight. This creates a situation in which the enemy bruisers/front line might jump onto the wrong target and get destroyed by Lilith. On the other hand, if you go the more proactive route with her first heroic Fatal attraction. With this heroic you become the playmaker by initiating a fight and blowing up a target. Either heroic can be used defensively/offensively as well since Disguise can become your saving grace as you disguise yourself as health teammate on a losing team fight due to its low cooldown. While Fatal Attraction can simply be used as a teleport to create distance.

Properly drafting Lilith is crucial since she has some major flaws. One of her main weakness are ability power based heroes as her passive does not protect her from spells. Lilith can talent into some spell armor (tier 5) but its isn't the strongest defense. Also long ranged heroes can easily kite Lilith and avoid her short ranged abilities. Long ranged heroes can soak up Lilith's charm ability and leave her vulnerable. Heroes with big shields can also pose a problem for Lilith since Bloodstar needs to deal damage to activate the curses. A well timed shield can counter this slow moving projectile. Lilith has some talents to alleviate this problem though with Falling Star (tier 3) and Potent Magic (tier 16) to pierce and dramatically increase the projectile speed.

Strengths/Weaknesses
High Damage Assassin / High Skill Cap Hero
Great Sustain Hero / Glass Cannon
Versatile Kit / Very Low Range Abilities
Strong against Basic Attack Heroes (Bruisers) / Weak against high ranged/Ability based heroes (Mages)
High Mobility

Combat Trait

1
Desire (D)
[Active] Charm all enemy heroes that damages you with a basic attack for 4s. Enemy heroes who are under the effects of charm can not basic attack Lilith for 3s
Cooldown: 14 seconds
Mana Cost: 12
Passive: Lilith's basic abilities apply a curse that last 6s when a condition is met. These curses are activated when Blood Star deals damage to the cursed hero. Doomfire applies Curse of Exhaustion and Drain Psyche applies Curse of Tongues

Primary Abilities

1
Blood Star (Q)
Fire a seeker missile that slowly travels towards the targeted enemy hero dealing 104 (+4% per level) damage. If Blood Star hits an enemy hero that is cursed, the curse is activated. Blood Star deals additional damage for each curse it activates.
1 Curse: 208 (+4% per level)
2 Curse: 312 (+4% per level)
Cooldown: 6 seconds
Mana Cost: 40
2
Doomfire (W)
Lay a pool of dark matter dealing 120 (+4% per level) damage per second to enemies in target area for 6s. If an enemy hero stands in the pool for 2s, Curse of Exhaustion is applied to the enemy hero
Cooldown: 12 seconds
Mana Cost: 80
Curse of Exhaustion: Root the target when damaged by Blood Star for 1.5s, After the curse is applied it last for 6s before expiring
3
Drain Psyche (E)
Drain an enemy hero over 2s, dealing 290 (138 + 4% per level) per second and restoring Lilith for 186 (90 + 4% per level) Health and Mana per second. If the full channel is completed, Curse of Tongues is applied the enemy hero
Cooldown: 10 seconds
Curse of Tongues: Silence the target when damaged by Blood Star for 1.5s, After the curse is applied it last for 6s before expiring

Secondary Abilities

1
Dark Summoning Ritual (1)
Upon hearthing Lilith opens a summoning portal at her location. While in the base Lilith can [Activate] to teleport herself to portal. Leaving the base will destroy the portal, the cooldown of Dark Summoning Ritual will not trigger
Cooldown: 90 seconds
Tier 16 Talent

Heroic Abilities

1
Fatal Attraction (R1)
Teleport to a near by area, dealing 187.2 (+4% per level) damage to all enemy heroes near by. All enemy hero damaged by Fatal Attraction are hit by charm for 4 seconds
Cooldown: 90 seconds
Mana Cost: 100
2
Disguise (R2)
Disguise yourself as an ally hero for 12s, any damage taken or abilities cast while disguised will break the disguise. When an enemy breaks the disguise by dealing damage to you, they are hit by charm for 4 seconds, and slowed by 60% for 3 seconds, the slow fades.
Cooldown: 40 seconds
Mana Cost: 80

Special Mount

1
Demonic Flight (Z)
Lilith moves 15% faster and avoids hero and minion collision as she glides though the battlefield

Tier 1/ Level 1 Talents

Curse of Weakness:
[!][Quest] Mana cost of Blood Star reduced to 20
[Reward] After activating 30 curses, Curses activated by Blood Star reduce the enemy heroes armor by 25% for 4s
Devouring Flames:
[!][Quest] Every enemy hero in Doomfire provides 2 mana per second regeneration to Lilith
[Reward] After having enemy heroes stand in Doomfire for 60s increase the size of Doomfire by 150%
Life Essence:
[!][Quest] Increase the cast range of Drain Psyce by 25%
[Reward] After channeling drain psyche for 60s, drain psyche deals and additional 2% of enemy hero maximum life per second.

Tier 2/ Level 4 Talents

Demoic Haste:
The condition time when applying a curse for Doomfire and Drain Psyche is reduced to 1s. When Blood Star activates a curse, Lilith restores 5% of her total mana
Engulfing Darkness:
Enemy heroes caught within Doomfire are slowed by 20%
Harvest Psyche:
Increase the cast range of Drain Psyce by 50%

Tier 3/ Level 7 Talents

Chained Magic:
After a curse has been activated, it will spread to any nearby enemy heroes in a short area around the initial target
Falling Star:
Dramatically increase the travel speed of Blood Star projectile missile
Shadowburn:
When Doomfire damages 2 or more heroes, they take additional damage equal to 2% of their total health per second

Tier 5/ Level 13 Talents

Uncontrolable Desire:
Increase the charm duration to 4.5s and Desire now holds 2 charges
Anti-Magic Scales:
Hitting an enemy hero with Blood Star grants 30 Spell Armor for 3s, reducing ability damage taken by 30%
Empowered Wings:
Increase the movement speed bonus of Demonic Flight to 20%

Tier 6/ Level 16 talents

Dark Summoning Ritual:
Upon hearthing Lilith opens a summoning portal at her location. While in the base Lilith can activate to teleport herself to portal. Leaving the base will destroy the portal, the cooldown of Dark Summoning Ritual will not trigger
Cooldown: 90 seconds
Potent Magic:
Blood Star bypasses shields always dealing damage to targeted enemy hero
Burn through the Witches:
Doomfire does 50% more damage to heroes caught in the center

Tier 7/ level 20 talents

Irresistible:
Increase the teleport distance and area damage of Fatal Attraction
Master of Disguise:
Increase the slow effect to 80% for 3 seconds and Disguise last until broken and area damage effects will not break the disguise
Blood Star Volley:
Increase Blood Star range by 100% and cast a volley of untalented Blood Stars to all enemy heroes within Blood Star cast range
Succubus Embrace:
Drain Psyche changes into a toggled ability. When toggled continuously dealing damage and restoring health and mana
Curse of Tongues: No longer Silence the target
Shard of the Worldstone:
Passively grants all near by ally heroes 10% ability power

Acknowledgments

Wanted to give special thanks to SPBW since I took the graphics from his Hero concept for Adria

Change Log

Posted on 3/13/2017
3/13/2017-
Added more description to Blood Star "If Blood Star hits an enemy hero that is cursed, the curse is activated."
-Added more description explaining visual clues for curses "Curses will have a visual indicator present when a curse has been applied over the affected hero. Half of a heart for the first curse(Outlined Purple) applied, the other Half for the second curses (Outlined Pink) applied. If Lilith activates the curses with Blood Star, the heart will break with audio sound."
-Changed "Lilith brings a few new mechanics to Heroes of the Storm"
-Changed how Drain Psyche works, instead of draining mana and health, it now just deals damage. Lilith still replenishes her health and mana.
With the Drain Psyche change, Succubus Embrace (Tier 20) changed, Life Essence Quest (Tier 1) changed, Harvest Psyche (Tier 2) changed
-Changed some of the descriptors on all basic ability to clarify what they do.
3/14/17
-Completely changed how disguise (R2) functions from "Disguise yourself as an ally hero for 12s, any damage taken or abilities cast while disguised will break the disguise. When the disguise is broken activate demonic flight and become unstoppable for 6s. Passive: Demonic Flight movement speed is increased to 15% Passive: Basic attacks reduce all of Lilith's cooldowns by .6s"
-Changed how Master of Disguise (tier 20) functions from Disguise lasts until broken, Passive: Reduce Disguise cooldown by 20 seconds
-Changed wording on Demonic Haste (Tier 2)
-Moved Chained Magic (Tier 16) to (Tier 13), Removed Envenom (Removal of generic talents also thinking a more flavorful addition for it)
-Demonic Flight and Empowered flight were redesigned

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