Greetings Travelers, this is an in depth hero concept for Lilith, Queen of the Succubi from the diablo franchise. Lilith is a high damage/ high mobility anti-bruiser that requires proper ability usage to maximize her damage. I encourage you to leave feedback and you thoughts on my concept for this succubi hero. If you enjoyed the Hero Concept please Vote, with the hopes that a Blizzard Employee reads this hero concept and one day incorporates Lilith into the Nexus!
(Since this is a long read here is some atmospheric music to set the tone for the Queen Succubi)
Lilith is the daughter of Mephisto, Lord of Hatred, the sister of Lucion and known to all of Sanctuary as the Queen of the Succubi. Once the lover of the archangel Inarius, her union with him led to the creation of the first nephalem. Lilith was driven into a mad frenzy at the prospect of her children's extinction. She morphed into a new, horrific form, and hunted down her fellow renegades. She ruthlessly murdered each and every follower of Inarius, leaving him to discover the carnage she had wrought. Horrified, Inarius could not bring himself to kill Lilith, and banished her from Sanctuary into the Void. With powerful sorcery and demonic magic Lilith escaped the Void and ended up here in the Nexus. Now stuck in the Nexus, Lilith swore to torment anyone who stands between her and her children.
Quoted:
"Inarius and I stole the Worldstone, and now we have a group of renegades to follow us. I have created a new world where we can live in peace. A place of infinite possibilities. Inarius believes that escape is enough. In time, I will show him that even victory is possible. But first, I will give him children."
— Lilith
Lilith is a high skillcap, short ranged combo assassin from the diablo franchise. Lilith is extremely strong at controlling melee range heroes who focus on basic attacks for the bulk of their damage. She also moves 15% faster as she glides through the battlefield, making her extremely mobile. Her high mobility allows her to continuously harass melee heroes while staying safe. Her passive Desire is also designed specifically to counter basic attack heroes by breaking their melee combos. Lilith has a low health pool so knowing when to charm is key to her survival. Lilith has high offensive capabilities as she is an elusive assassin who plays like Valeera but with a short range of 4.50 for her abilities and basic attacks. In order to maximize Lilith's damage output you must be able to activate as many curses as possible.
Basic Stats
Health:1514.24/Regen:1.66
Mana:500/Regen:1.66
Range: 4.50/ Attack:66.6
Her kit was strongly based on other Succubi from diablo 3 and her own lore. Bloodstar, DoomFire are directly inspired by the Rift guardian Tethrys. Drain Psyche was based on a ability some Succubi attack with in diablo 3 but predominantly based on real life Succubus lore. As for Lilith's heroics, they are based directly off her Lore. Lilith is known to be able to teleport and disguise herself as humans. I also added some flavorful talent choices like dark summoning ritual and shard of the worldstone as they both relate to her Lore. Dark Summoning Ritual talent (Tier 5) was based on how she was able to use sorcery to contact and summon Diabo himself. The Shard of the Worldstone talent (Tier 7) was based on her and Inarius creating of the worldstone, which contained unimaginable power (I see it as some power leaking out of the shard which boost ability power of allies).
Two main components, “Charm” and “Curse”
Charm- Charm (Lilith's Passive) is a weaker but similar version of blind in Heroes of the Storm. As blind completely negates basic attack again all Heroes, Charm essentially completely negates basic attacks done to Lilith specifically. Since her main goal is to counter melee assassins and disrupt their combo so knowing when to activate your passive will separate the good from the great Liliths. Also Charm as a unique mechanic for a Succubus makes sense since you wouldn’t want to hurt someone you're infatuated with. When Desire is activated Lilith will have small hearts around her.
Curse- Curses is a high rewarding mechanic for meeting a condition. Lilith has two main Curse’s, Curse of Exhaustion which roots from Doomfire and Curse of Tongues which silences from Drain Psyche. Both last for 6 seconds on a target before expiring. Both Curses can change the outcome of a fight but need to be activated by Bloodstar which is a slow projectile that can be countered by shields and damage negation. Curses are only applied with great skill placement as both require the enemy hero to be damaged by Doomfire or Drain Psyche for 2 seconds. Being able to get both cures to activate will greatly increase your damage output since Bloodstar deals greater damage based on the number of Curses activated.
Curses will have a visual indicator present when a curse has been applied over the affected hero. Half of a heart for the first curse(Outlined Purple) applied, the other Half for the second curses (Outlined Pink) applied. If Lilith activates the curses with Blood Star, the heart will break with audio sound.
Lilith has two main play styles as she can be talented to peel for your squishy targets or have a more aggressive playstyle. For example her second heroic Disguise can be used to disguise yourself as a support or ranged carry before a team fight. This creates a situation in which the enemy bruisers/front line might jump onto the wrong target and get destroyed by Lilith. On the other hand, if you go the more proactive route with her first heroic Fatal attraction. With this heroic you become the playmaker by initiating a fight and blowing up a target. Either heroic can be used defensively/offensively as well since Disguise can become your saving grace as you disguise yourself as health teammate on a losing team fight due to its low cooldown. While Fatal Attraction can simply be used as a teleport to create distance.
Properly drafting Lilith is crucial since she has some major flaws. One of her main weakness are ability power based heroes as her passive does not protect her from spells. Lilith can talent into some spell armor (tier 5) but its isn't the strongest defense. Also long ranged heroes can easily kite Lilith and avoid her short ranged abilities. Long ranged heroes can soak up Lilith's charm ability and leave her vulnerable. Heroes with big shields can also pose a problem for Lilith since Bloodstar needs to deal damage to activate the curses. A well timed shield can counter this slow moving projectile. Lilith has some talents to alleviate this problem though with Falling Star (tier 3) and Potent Magic (tier 16) to pierce and dramatically increase the projectile speed.
Strengths/Weaknesses
High Damage Assassin / High Skill Cap Hero
Great Sustain Hero / Glass Cannon
Versatile Kit / Very Low Range Abilities
Strong against Basic Attack Heroes (Bruisers) / Weak against high ranged/Ability based heroes (Mages)
High Mobility
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