LL'GYNOTH IS ATTACHED TO THE STARTING POINT UNABLE TO MOVE
Combat Trait
1
FIXATION
DIRECT YOU'RE ATTENTION TO AN ENEMY HERO. DECREASING THEIR ATTACK,MOVEMENT SPEED BY 20%. YOU'RE VISION FOLLOWS AS THE ENEMY MOVES.
YOU ARE ABLE TO CAST YOU'RE ABILITIES IN THE ENEMIES RANGE OF VISION.
COOLDOWN 10
Primary Abilities
1
NIGHTMARE GAZE
AFTER A 0.50 SEC DELAY. DEAL 311.1 DMG IN A LONG DIRECTION ANYWHERE ON THE MAP. COOLDOWN 12
FIXATION: NO DELAY. DEAL 111.1 DMG TO A SMALL AREA. COOLDOWN 6
2
ACTIVE-NIGHTMARE EXPLOSION
WHILE ACTIVE YOU'RE FIXATED HOST GRADUALLY SPAWNS NIGHTMARE ICHORS AROUND THEM. WHEN AN ICHOR DIES TAKE 4% MAX HEALTH DMG
NIGHTMARE ICHOR: HEALTH 500 ATTACK 32 EXPLODES UPON DEATH DEALING 200 DMG
COOLDOWN 1
3
NIGHTMARE CORRUPTION
CORRUPTS AN AREA FOR 5 SEC DEALING 54.1 DMG A SEC WHILE SILENCING THEM
FIXATION: CORRUPTION AREA SMALLER BUT HAS 2 CHARGES
Heroic Abilities
1
FINAL TORPOR
LL'GYNOTH SACRIFICES 90% OF HIS MAX HEALTH AND DEALS TWICE THE DMG TO A FIXATED HOST.IF THE HOST IS KILLED WITHIN 10 SEC SO IS LL'GYNOTH
COOLDOWN 80
2
EYE OF FATE
TRANSFORMS A NIGHTMARE ICHOR TO A NIGHTMARE HORROR. THIS IS A CONTROLLABLE NON HEROIC UNIT. 500% STRONGER THAN THE ICHOR. TAKES 25% LESS DMG FROM HEROES. HAS BASIC AREA DMG. AND THE NIGHTMARE HORROR IS ABLE TO SHOOT A NON DELAYED BASIC NIGHTMARE GAZE.
COOLDOWN 60
Special Mount
1
REALM OF NIGHTMARE
LL'GYNOTH CAN TARGET A LOCATION TO REVEAL IT FOR 10 SEC
I'm with you on this, it's way over powered. Maybe change it to an ult with a limited time span?
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