Stats per level:
Health: 4%
Regen: 4%
attack damage: 4%
Combat Trait
1
Draining Spores
whenever your poison ends on a target, stun them for 0.5 seconds and restore 2% of your max health
Primary Abilities
1
Spore Burst
In a small area around you, deal 100 poison(+4% per level) damage and slow hit targets movement speed by 20% for the duration of the poisen(as long as any of your poisen effects are on the enemy they are slowed), bursts all spores hit in the area. minions take 100% more damage
Mana: 60
Cooldown: 10 seconds
2
Deadly Spores
all targets that have fungi on them take 15% extra damage for the duration of the fungi, does not effect fungi poison damage
Mana: 50
Cooldown: 20 seconds
3
Fungal Spores
activate to grow a fungi on an enemy, this fungi lasts 10 seconds and deals 100(+4% per level) poison damage when it expires. (only 1 fungi on an enemy at a time) if fungi is bursted it deals 100(+4% per level) bonus damage instantly.
Mana: 20
Cooldown: 7 seconds, 3 charges
Heroic Abilities
1
I see you
Choose an enemy hero, double the length of all their ongoing cooldowns (if used on the same hero, it will not double the cooldown again)
Mana: 70
cooldown: 60 seconds
2
Release...
After a 1 second channel time, place a corrupted fungi on an enemy, this deals 1 poison damage a second for 3 seconds. This effect spreads if an enemy is in melee range. (keep in mind the trait, can not spread to a hero that has already been infected) cooldown start untill AFTER ALL corrupt fungi are gone.
Mana: 15 per character hit
Cooldown: 80 seconds
Talents
LVL 1
Vile Block: Every 5 seconds, gain 75 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 75%. Stores up to 2 charges.
Spore Blast: Increase the range of spore burst by 50%
Growth Spurt: fungal spores gains an extra charge
lvl 4
Mercenary Lord: Friendly non-Boss Mercenaries near your Hero deal 50% more damage. Gain 50 Armor against Minions and Mercenaries, reducing the damage taken by 50%.
Diseased Spores: quest: have draining spores activate 40 times reward: increase its healing by 2% and stun by 0.2 seconds
Cripple: Deadly spores now also slows the enemy by 15% for the duration of the fungi
lvl 7
Mind Creep: Draining spores now also increases the targets ongoing cooldowns by 2 second
Infect: Fungal Spores can now target minions, instead of doing damage it makes them fight for you
Confusing Gas: Spore Burst now fears all targets for 0.1 seconds
lvl 13
corrupted rage: Deal 24(+4% per level) poison damage over 3 seconds per second to nearby enemies (stacks)
Thickened Skin: increase your max health by 10%
Quake: ACTIVE: push all enemies away from you 80 seconds cooldown
lvl 16
Time Walked: gain +3% on all stats except attack speed
Fungal Growth: ACTIVE: place a fungi on the ground, all allies near it gain a shield for 7% of there max health and enemies near it take 50 poison damage every second, lasts 10 seconds 70 second cooldown
increase draining spore's stun by 0.5 seconds
lvl 20
I SEE ALL: I SEE YOU now also effects all enemy heroes and doesn't need to be targeted, but has an extra 10 seconds on the
cooldown
Plague: RELEASE... now has a 300% increased spread range
Fungal Crush: your basic attacks now deal an additional 25(+4% per level) poison damage over 1.5 seconds
Hardened Shield: Activate to gain 75 Armor for 4 seconds, taking 75% less damage
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