Level 1:
[ol]
[li]
Scouting Drone.[/li]
[li]
Improved Prowl: Now the next 3 heals and attacks are increased.[/li]
[li]
Conjurer's Pursuit[/li]
[li]I
nner Grace: Mana cost of Spirit Mend is reduced.[/li]
[/ol]
Level 4:
[ol]
[li]
Frostfire: Enemies effected with chill effects take 10% increased damage from Spirit Strike.[/li]
[li]
Healing Ward[/li]
[li]
Spirit Burst: All healing from Spirit Mend is now done in one massive burst.[/li]
[li]
Renew: Increase the duration Spirit Mend heals by 4 seconds.[/li]
[/ol]
Level 7:
[ol]
[li]
Battle Momentum[/li]
[li]
Cleanse[/li]
[li]
Frostburn: Enemies hit with Frostmaw that are affected with Spirit Strike are now frozen in place for 1 second.[/li]
[/ol]
Level 13:
[ol]
[li]
Spell Shield[/li]
[li]
Mana Gain: When Spirit Mend is used on Minions or Mercenaries your mana regen is increased by 45% for 4 seconds.[/li]
[li]
Flashfire: Increase the tick damage of Spirit Strike by 10 and increase its duration by 2.[/li]
[li]
Permafrost: Remove the damage component of Frostmaw but increase the slow duration by 6 seconds.[/li]
[/ol]
Level 16:
[ol]
[li]
Battle Wounds: Spirit Mend's healing is increased by 10% to allies that are taking tick damage.[/li]
[li]
Shriek: Enemies that hit you while you are in Prowl have their damage decreased by 4% for 4 seconds.[/li]
[li]
Surprise!: While in Prowl you can use 1 ability two times within 2 seconds without triggering a cooldown. Using another ability in the middle induces a cooldown.[/li]
[/ol]
Level 20:
[ol]
[li]
Bloody Claws: You can now Pounce to 2 enemy targets.[/li]
[li]
Roar of Vigor: Allies within the radius of the roar have their damage increased by 10 for the duration of the roar.[/li]
[li]
Storm Shield.[/li]
[/ol]
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