Garithos is a warrior specialized in team-fighting and heavily counters attack-dependant heroes. His area of effect blind and harden allow him to absorb cast amount of damage from attacks, while shockwave allows him to zone enemies and control their positions. However his true potential comes from two auras that can be taken as the game goes on, making him bring a lot of utility. Also, when he unlocks his heroic, he can engage or disengage very effectively, depending on which one he will take. Inhuman will surely perish when he acts on the battlefield.
Combat Trait
1
For the greater good
Whenever Garithos takes damage, redirect 20% of that damage divided equally to nearby allied Minions and Mercenaries. Range: 10 (Of redirecting)
Primary Abilities
1
Blinding Flash
Garithos emmits a strong wave of light, dealing 30 (+9 per level) damage to nearby enemies and blinding them for 1,5 seconds. Mana: 55 Cooldown: 12 seconds Range: 3
2
Shockwave
Garithos strikes the ground, knocking enemies inside targeted conic area by 3 units, stunning them for 0,75 seconds and dealing 60 (+12 per level) damage to them. Mana: 40 Cooldown: 14 seconds Range: 5 (Cone length) / 54°(Cone Width)
3
Harden
Garithos's Courage hardens him, shielding from 116 (+16 per level) damage and granting three Block charges. The shield lasts 7 seconds. Mana: 60 Cooldown: 13 seconds Range: 0 (Self-cast)
Heroic Abilities
1
Cavalry Charge
Garithos calls his Knights and orders them to charge at targeted direction until they reach the destination. Enemies colliding with the Knights receive 140 (+27 per level) damage and are knocked back 4,5 units away. Mana: 85 Cooldown: 120 seconds Range: 10,25 (Length) / 1 (Width)
2
Unstoppable Charge
Garithos enters the state of Unstoppable Charge, granting him Unstoppable and increasing his movement speed by 60% for 4 seconds. Collide with an enemy to end the effect earlier, dealing 105 (+19 per level) damage to all surrounding enemies and knocking them up for 1 second. Mana: 65 Cooldown: 90 seconds Range: 0 (Self-cast) / 2,5 (Collision Area Damage and Airborne)
Tier 1 Talents
Regeneration Master
Block Storage: Harden now stores up to 5 charges of Block.
Replenishing Flash: Blinding Flash restores 10 mana per enemy hit.
Scatter the Weak: Shockwave deals 40% more damage to non-heroic targets.
Tier 2 Talents
Amplified Healing
Purging Flash: Increases damage dealt by Blinding Flash by 30%.
Garithos shakes the world: Cooldown of Shockwave decreased by 4 seconds.
No inhuman shall stop me!: Activate to restore 25% health over 4 seconds.
Tier 3 Talents
Battle Momentum
Hastening Slam: Allies hit by Shockwave have their movement speed increased by 15%.
Protect the Minions: Minions and Mercenaries within Trait's radius take damage reduced by 6%. They also no longer take damage from you (although you still take reduced damage).
Harden Maul: After casting Harden your next attack deals an additional 45 (+10 per level) damage.
Tier 4 Talents
Cavalry Charge: Garithos calls his Knights and orders them to charge at targeted direction until they reach the destination. Enemies colliding with the Knights receive high damage and are knocked back away.
Unstoppable Charge: Garithos enters the state of Unstoppable Charge, granting him Unstoppable and increasing his movement speed. Collide with an enemy to end the effect earlier, dealing moderate damage to all surrounding enemies and knocking them up.
Tier 5 Talents
Burning Rage
Protect Human Aura: Allies within your Trait's radius take damage reduced by 8%.
Slowing Flash: Blinding Flash now slows enemies hit by 55% for 1 second.
Spell Shield
Tier 6 Talents
Hardening Harden: When Harden lasts, reduce damage taken by 25%.
Get away, inhuman: Increases cone width of Shockwave by 66%.
Dictature Aura: Allies within Trait's radius have increased movement speed by 8% and attack speed by 15%.
Imposing Pressence
Tier 7 Talents
Endless Path: Decreases cooldown of Cavalry Charge by 10 seconds and increases it's range to global.
The Great Clash: Decreases cooldown of Unstoppable Charge by 10 seconds. Also increases it's duration by 4 seconds and increases radius of colliding by 70%.
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