A Ranged Assassin able to hunt down far off Heroes.
Lord Vincent Godfrey is a nobleman from Gilneas who opposed his king, Genn Greymane, after discovering that Genn and many of his people had been afflicted with the worgen curse. After committing suicide rather than acknowledge a worgen as his lord, Godfrey's body was recovered and reanimated by the Forsaken, but after turning on them as well, he fled into the abandoned ruins of Shadowfang Keep, where he and his followers remain.
Tips:
-Ghoul Pack provides plenty of utility. The Ghouls can deal a good damage and provide you with a strong Movement Speed bonus, but they are easily dispatched.
-Pistol Barrage has the dual purpose of area damage and finishing off enemies. Open fights with it to have Ghouls damaging multiple Heroes, then finish them by killing your Ghouls around them.
-Gut is better to set up single target damage and chase an enemy. Each tick of its damage will summon a Ghoul, so wait for it to finish then set them off with Pistol Barrage.
-Parting Shot is a good tool to put space between you and the enemy. The Ghouls spawned this way can take skillshots for you as well for additional survivability.
-Bloodthirsty Pack puts a greater emphasis on your Ghouls. It can summon a pack large enough to provide a full Movement Speed bonus while also boosting their damage.
-Shadow Shot is more of a utility ability at first. Use it when you need to focus one enemy harder or slow down a split-pushing Hero.
Weaknesses:
-Low Health
-Few Escapes
-Ghouls easily dealt with
(As promised, an updated Godfrey concept. For the full changes, check the changelog after the Level 20 Talents.)
Combat Trait
1
Ghoul Pack
Whenever you hit an enemy Hero or Mercenary with an Ability, summon a Ghoul to attack that enemy for 10 seconds. Ghouls have 250 (+4%) Health and deal 60 (+4%) damage per second. If their target dies, they target the nearest enemy (prioritizing Heroes) in sight. Godfrey gains 5% Movement Speed while moving towards a Hero per Ghoul targeting that Hero, up to 30%.
Primary Abilities
1
Pistol Barrage
Mana Cost: 60
Cooldown: 8 seconds
Fire in a cone in front of you, dealing 180 (+4%) damage to enemies hit. Ghouls hit are instantly killed and deal an additional 80 (+4%) damage to nearby enemies.
2
Gut
Mana Cost: 40
Cooldown: 12 seconds
Lunge and stab an enemy, dealing 40 (+4%) damage and an additional 200 (+4%) damage over 5 seconds. Enemies affected receive 50% less healing during its duration.
3
Parting Shot
Mana Cost: 75
Cooldown: 15 seconds
Jump backwards while firing in a line in front of you, dealing 180 (+4%) damage to enemies hit and knocking them back.
Heroic Abilities
1
Bloodthirsty Pack
Mana Cost: 100
Cooldown: 90 seconds
Call a horde of Ghouls to hold an enemy down, summoning 6 Ghouls around them to attack and root them for 1.5 seconds. The Ghouls rise and target that enemy after the root ends.
Passive: Ghouls deal 30% more damage.
2
Shadow Shot
Mana Cost: 80
Cooldown: 80 seconds
Fire a cursed bullet at a Hero from anywhere, dealing 500 (+4%) damage over 5 seconds. Enemy Heroes hit by your Abilities during its duration will summon a Ghoul at the cursed Hero's location instead.
Level 1 Talents
Pistol Salvo (Q):Quest: Hit Heroes with Pistol Barrage. Reward: After hitting 50 Heroes, increase Pistol Barrage's width and length by 30%. Reward: After hitting 100 Heroes, Pistol Barrage fires 2 additional times over 1 second.
Noble Hunter (Passive):Quest: Every Minion killed near you grants 0.25 Attack Damage, and Takedowns grant 1 Attack Damage. Reward: After gaining 50 Bonus Attack Damage, Basic Attacks reduce the cooldown of your Basic Abilities by .5 seconds.
Leader of the Pack (D): Activate your trait to have all your Ghouls target one Hero.
Level 4 Talents
Cripple (W): Gut reduces the enemy's Attack Speed by 50% for its duration.
Acrobatic Shot (E): Increases the distance of Parting Shot's jump by 20% per enemy Hero hit.
Vampiric Bullets (Passive): Basic Attacks heal for 25% of the damage dealt.
Level 7 Talents
Volatile Ghouls(Q): Increase the explosion radius of Ghouls killed by Pistol Barrage by 30%. Quest (!): Hit a Hero with 4 more or Ghoul explosions at once. Reward: Ghouls will automatically explode when they die or expire.
Maim (W): Gut slows by 25% for its duration.
Buckshot (E): Enemies within the first half of Parting Shot's range take 50% more damage and knockback.
Level 13 Talents
Suppression Shot (E): Parting Shot slows enemies by 50% for 1.5 seconds.
Relentless Hunter (D): Ghoul Pack now always provides its Movement Speed bonus, but each Ghoul increases Movement Speed by 2.5%.
Monster Killer (Passive): Basic Attacks against enemy Heroes deal bonus damage equal to 1% of the Hero's maximum Health plus an additional .25% per Ghoul targeting that Hero, up to an additional 1.5%.
Level 16 Talents
Trick Shot (Q): Ghoul explosions caused by Pistol Barrage deal 50% more damage.
Blood Scent (W): Ghouls deal 50% more damage to enemies affected by Gut.
Empowered Shots (Passive): After using an Ability, your next Basic Attack within 3 seconds deals 60% additional damage.
Level 20 Talents
Vicious Hunger (R): Ghouls heal Godfrey for 50% of the damage they deal and their attacks reduce the cooldown of Bloodthirsty Pack by .5 seconds.
Nowhere to Run (R): For 3 seconds after casting Shadow Shot, reactivate it to teleport to the target, dealing the rest of its damage instantly and summoning 3 additional Ghouls targeting them.
Hunting Pack (Active): Activate to summoning 3 Ghouls targeting a Hero or Mercenary. Basic Attacks against Heroes reduce this cooldown by 1 second. 60 second cooldown.
Master Hunter (Passive): Increase your Attack Speed by 25%. Every 3rd consecutive Basic Attack against an enemy Hero summons a Ghoul targeting them. Resets when another enemy is attacked.
Change Log
-6/8/18:Pistol Barrage damage 220~180, Ghoul explosion damage 100~80
-6/8/18:Bloodthirsty Pack Cooldown 120~90, effect changed (summoned 6 Ghouls targeting each nearby enemy Hero), removed 20% Ghoul speed boost
-6/8/18:Shadow Shot Ghoul spawning 2~1 per ability hit
-6/8/18:Volatile Ghouls knockback removed, added Quest
-6/8/18:Die like Dogs replaced with Master Hunter (previous talent spawned Ghouls on Takedowns targeting random nearby enemies)
Pretty good concept. But first ultimate too same with Arthas'. You should To replace this, for example, with the amplification of the ghouls that are already available
Great concept! I like the theme of a damage-dealing ranged summoner, and the aesthetic of the newer Shadowfang Keep bosses is great (any plans to cover Lord Walden or Baron Ashbury?). The only problem I have is that the Ghoul damage seems way too high. 120 a second is more than Artanis at level one, and with Bloodthirsty Pack summoning 6 Ghouls dealing a total of 720 damage a second (not counting the passive damage increase that Bloodthirsty Pack gives), that could melt an average support in 2 seconds without Godfrey needing to do anything himself. Also, since you didn't specify, I think it's also important for the Ghouls to have a time limit, maybe dying after 10 seconds. For comparison, Anub'arak's beetles only deal 20 damage, so Ghoul damage should be somewhere around there.
Thanks for the feedback! The idea of the Ghouls was for them to still deal noticeable damage, probably more akin to Mirror Image and the like. I'll definitely dial that back and think about a duration. Part of why there wasn't a duration was because they have less health than other summons too, but I can see it being a problem if they're a lot more damaging.
Other than that, I haven't actually looked at the other bosses, but I'll have to do some research for sure! Thanks again!
Loading Comments...
Load More Comments
HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.
Other than that, I haven't actually looked at the other bosses, but I'll have to do some research for sure! Thanks again!