HP: 2600 (+4%)
Regen 5.42 (+4%)
Mana : 0
(use bloodstone and deathstone)
Atk speed: 0,91
Damage: 90 (+4%)
Range : 2
Combat Trait
1
Bleeding touch
Passiv: After an Basic attack on heroes, the enemy is mark by bleeding touch for 6 seconds. For each bleeding touch the Death Knight has a moovespeed upgrade by 5%. the next ability apply on the target dispel the bleeding touch.
The Death Knight don't have mana and use stone for cast spell. The DK has 6 bloodstones. Each Basic spell spell has a cost in blood stone. When a Blood stone is using, the blood-stone become death stone. For recharge Bloodstone the DK need to Basic attack or using death stone.
The dk lose 1 blood-stone each 10 seconds he doesn't make any attack.
Activ:
- Bones armor:
Cd: Osec
Cost: 1 blood-stone, 4 death-stones
The DK gain 2 charges of 35 physical armor who reduce the damage by 35% for the 2 next basic attack.
Primary Abilities
1
Death strike
Cost: 1 blood stone
cd: 1second
Can Be use on target non mark by bleeding touch.
If dispel a bleeding touch, the blood strike deal 0,25% of the enemy life.
The blood strike deal 50 damage.
the death strike heal the dk for 50% of his damage in 3secondes. 3charges stackable.
2
Death Grip
Cost: 2 blood-stones
Cd: 3seconds
Range 14
The first heroes with (the bleeding touch mark) hit by Death Grip is pulled towards the dk.
3
Asphyxiate
Cost: 5 blood-stones
cd: 5 second
Can be use just on enemy mark by bleeding touch
Stun ennemies mark by bleeding touch during 0,5 seconds
Secondary Abilities
1
Anti-Magic zone
Cost: 6 death-stones, dispel all bleeding touch mark.
Cd: 10 seconds
In a Aoe around the dk active a zone during 2seconds, the aoe zone give 25 magic armor in allied in the zone and +10 magic armor by all bleed touch dispel.
Heroic Abilities
1
Dancing Rune Weapon
Cost: 6 blood-stone
Cooldown: 0seconds
range: 9
Throw a weapon on an enemy champion. If the enemy is hit, deal 250 damages and heal for 100% of his damage. The weapon will follow the target during 6 seconds and will mimic is spell and basic attack (and applying bleeding touch) with 50% reduction damage. (the stun will during 0,5seconds more, and a grip on the target of the Dancing rune weapon will be free cost). (Just 1 Dancing Rune Weapon can be active)
2
Bloodworms
Range 7
Cost: 3 blood-stones
throw a blood orb in a are zone, if minions or heroes are hit, a worm will appear and will attack the enemy near to the center, deal 30 damage in are every seconds and following ennemies (heroes priority) during 15seconds). The dk is heal for 100% of his damage.
The bloodworm has 500hp, if it's kill, the bloodworm explode and deal 75 damage in are and heal for 100% of his damage.
Special Mount
1
Death knight mount
The dk has 40 move speed if he doesn't take any damage in 12 seconds.
Tier 1 talent (Level 1)
Basic attack:
Quest: each 5 basic attack, the dk gain 1 damage.
Reward: After 50 basic attack, the dk hit 1 another champion when auto attack.
Death grip talent:
Your death grip cost 1 blood stone now and will less the target armor by 15.
Bones armor talent upgrade:
Bones armor will give 50 physical amor and will restore the 50% of the damage take in the 10 next seconds. (stack to 3)
Tier 2 talent (level 4)
Rune weapon throwing (Activable):
cooldown: 20seconds
Range 9
Cast for 0,35 seconds and throw a weapon, if a enemy hero is touch, deal 80 damage and apply bleeding touch.
Bleeding touch upgrade:
Bleeding touch will now during 4 more seconds. if 3 or more champion are mark by bleeding touch, you hero can't be snare.
Inversal grip (Activable):
Cooldown: 10seconds
Your next grip can be use on all champion, this grip will be free cost and will pull the dk to the target.
Tier 3 talent (level 7)
Tornado blade (basic attack upgrade):
Each 10seconds, your next basic attack will deal 25% more damage to the target and 33% of the basic attack damage to all nearby enemies around the dk. this basic attack also apply the bleeding touch. When the dk has 6 blood-stone your basic attack always apply the tornado blade upgrade.
Asphixie: When Asphixie is use, deal 250 damage of all ennemies.
Anti-Magic upgrade: Anti-magic zone will apply 50% reduction heal in ennemies into the zone and deal 30 damage per second and healing the DK for 100% of this damage
Tier 5 talent (level 13)
Basic attack heal:
Basic attack heal for 100% damage deal on enemy mark by bleeding touch in 10seconds (5 times stack).
Anti-magic zone upgrade:
All allied heroes will have 35 physical armor, and 10% of their damage heal the dk when they stay in the zone.
Bones armor shield upgrade:
The bones armor shield has no stack anymore and will stay during 2 seconds.
Tier 6 talent (level 16)
Mount Knight: The Dk has his mount speed all 8 seconds even if he fights. When he has is mount speed, the next attack will stun for 0,25seconds and deal 100 damage. After being hitting, the DK stay at his mount speed during the next 2 seconds.
Bloodsteal: Each basic attack against target mark by bleeding touch deal 1% of the target life.
Death strike upgrade: each Deathstrike will activate a free Bones armor. When bones armor is active the dk deal 10% more damage.
Tier 7 talent (level 20)
Dancing rune weapon upgrade: The dancing rune will now stay during 12 second and will cost 4 blood stones. 2 Dancing weapon can be activate in the same time.
Bloodworms: Bloodworms has no duration time anymore but will take the agro of all non-hero in 5range. Bloodworms have 500hp more. All 5seconds they activate her explosion damage.
Death-stone:
Cooldowns: 15seconds
When activate the dk gain 6 death-stone)
Blood-stone:
Cooldown: 15seconds
When activate, the dk gain 6 blood-stone
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