A former apprentice to the High Priest who was forced into dabbling with Shadow Magic and then left to his own devices with the maddening whispers in his head. Lortanis sought redemption and abolished these teachings by cleansing himself with the Sunwell, adopting to rather become a Holy Warrior instead. A fierce combatant with a heart of gold, Lortanis fights on the front-lines with his allies while also healing them and keeping them on their feet. After countless missions and missions in both the Sunbrand and the Dawnseekers, he now faces his biggest challenge yet - to survive the Nexus!
Combat Trait
1
Aura Of Mercy
Imbued with the Light, Lortanis emits a constant passive Aura of Healing to sustain his allies by mending minor cuts and bruises during combat. Allies within 25 yards are passively healed for 1% of their maximum health every second.
Activating the trait extends the aura to 50 yards and increases the healing done to allies to 5% of their maximum health every second for 10 seconds.
The active effect has a 180 second cooldown.
Primary Abilities
1
Crusader Strike
Strike the target for 120 Physical Damage. Holds 2 charges, each charge has a 6 second cooldown.
2
Holy Shock
Triggers a burst of Light on the target, dealing 150 Holy damage to an enemy, or 200 healing to an ally. Holy Shock has double the normal critical strike chance.
Has a 12 second cooldown.
3
Blinding Light
Release a blast of Holy Magic in all directions, blinding all opponents within a 30 yard range which will cause all their basic attacks to miss for the next 3 seconds.
This skill has a 20 second cooldown.
Secondary Abilities
1
Judgement
Judges the target and causing the target to take 30% increased damage from your Crusader Strike and Holy Shock for 4 seconds.
Has a 30 second cooldown.
Heroic Abilities
1
Blessing Of Protection
Places a blessing on an ally, protecting them from all physical attacks for 10 sec.
Has a 100 second cooldown.
2
Holy Prism
A beam of Light turns the target into a Holy Prism.
An enemy target takes 300 Holy damage and radiates 200 healing to 4 nearby allies within 15 yards.
A friendly target is healed for 400 and radiates 225 Holy damage to 5 nearby enemies within 15 yards.
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