Lor'themar Theron by Arghund

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Lor'themar Theron

By: Arghund
Last Updated: Feb 16, 2018
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Lor'themar Theron

Regent Lord of Quel'thalas

(Melee Warrior) A flexible bruiser that is able to poke enemies from afar and remain in the field of battle for extended periods of time.

All these blasted elves, and we still don't have the biggest charmer of them all. Plus, I feel like we gotta have full faction leader representation someday. His kit is almost entirely made-up, as there isn't a whole lot of reference for straight-up abilities, only that I wanted to represent both his prominent swordsmanship and his background as a farstrider. Somewhat borrowing from my old Vol'jin concept, I gave him a sort of dual-weapon mechanic while not being a full toggle, encouraging him to still play forward in most cases. Other than that, Arcane Torrent is the only ability with source material, and everything else is just Sunwell related with whatever came to me at the time, coming out as poke-heavy regeneration bruiser.

STRENGTHS:
-Multi-target damage and waveclear
-Able to weave in both melee and ranged attacks
-Good spell disruption
-Great self-sustain; brushes off poke
-Enables initiation

WEAKNESSES:
-Can still go through mana quickly if careless
-Mobility is limited to talents
-Must stay healthy to maintain good single-target damage
-Limited peel and hard crowd control
-Burst healing can be shut down by anti-heal

Statistics:
Medium Difficulty
2154 health
8.98 health regeneration (always at least doubled from trait)
115 basic attack damage
1.4 attack speed
1.3 attack range
500 mana
4% scaling
https://heroeshearth.com/concepts/heroes/Malkav/lorthemar-theron/ full talents can be seen here, HH's pre-built system makes talents much easier

Combat Trait

1
The Sunwell's Radiance
Lor'themar Theron's base health and mana regeneration are increased by 100% when his health and mana are at maximum. As his health or mana decrease, their regeneration values increase by up to 100%, at a 1% increase for every 0.8% missing. His melee physical damage also increases by up to 50% the higher his health and mana are, 25% for each one at maximum.
2
Vial of the Sunwell (lvl7 Talent)
Cost: 10 charges
Cooldown: 30 seconds
Activate your trait to instantly restore 20% of your health and mana. Stores up to 20 charges, and you gain 1 charge whenever you deal spell damage to a heroic unit.
3
Blood Knight (lvl13 talent)
Melee basic attacks increase all bonuses from your trait by 5% for 5 seconds, up to their maximum.
4
For Anasterian (lvl20 upgrade)
You now always wield Quel'delar, but Sun Strike's cooldown and mana cost are only reduced by 40%.
5
Anveena's Touch (lvl20 upgrade)
Melee physical attacks are converted into spell damage for the duration, the bonus damage stacking with itself.

Primary Abilities

1
Sun Strike
Mana Cost: 85
Cooldown: 8 seconds
Perform a cleaving strike in an arc in front of you, dealing 145 damage and burning targets for 20 damage a second for 2 seconds. Heal for five times the amount of burning damage dealt.
2
Volley
Mana Cost: 85
Cooldown: 10 seconds
Unleash a hail of arrows at the target area, dealing 120 damage to enemies within and slowing them by 40% for 2 seconds. Increase the area by 10% for every charge of Farstrider left while active.
3
Arcane Torrent
Mana Cost: 65
Cooldown: 12 seconds
Deal 90 damage and silence enemies around you for 2 seconds. Gain 15 mana for every heroic unit you hit.

Secondary Abilities

1
Farstrider
Mana Cost: 35
Cooldown: 14 seconds
Your next 4 basic attacks become ranged and gain 4.7 range. Sun Strike ends the effect, reducing Farstrider's cooldown by 3 seconds for every charge left.
2
Harpoon (lvl4 talent)
Cooldown: 22 seconds
Activate to leap to your most recent target hit by a Farstrider basic attack within 6 range, stunning them for 1 second.
3
Multi-Shot (lvl1 Talent)
Basic attacks during Farstrider hit adjacent enemies for 65% damage. Additionally, each remaining charge of Farstrider now also increases Volley's damage by 7%.
4
Still One Good Eye (lvl13 talent)
Farstrider increases your attack range by an additional 1.5, and your vision radius by 3.
5
Aimed Shots (lvl16 talent)
Your attack speed is lowered by 0.5 during Farstrider, but you deal 40% more damage with each basic attack.
6
The Stars' Fury (lvl20 talent)
Permanently wield Thori'dal, the Stars' Fury, enabling Farstrider to be toggled with only a 3 second cooldown and endless charges. Volley's radius is always at max while active.

Heroic Abilities

1
Might of the Faithful
Mana Cost: 70
Cooldown: 70 seconds
Wield Quel'delar, Might of the Faithful for 8 seconds, lowering the cooldown and mana cost of Sun Strike by 75% and setting your melee physical damage bonus to maximum for the duration.
2
Anveena's Sacrifice
Mana Cost: 50
Cooldown: 45 seconds
Your health and mana regeneration stay at maximum, and the maximum bonus is increased to 275%. Additionally, your basic abilities deal increased damage equal to your current bonus melee physical damage. Lasts for 6 seconds.

TALENTS

ADDITIONAL NOTES

-The summary for his trait: lower health and mana, more regeneration; higher health and mana, more basic attack damage with your sword
-Volley does not use up Farstrider charges; your goal is to always combo the two together
-Arcane Shock only deals the bonus damage if it actually comes in contact with an enemy before the explosion
-Arcane Burst's knockback would be just a touch more than ETC's untalented Facemelt
-The Stars' Fury is still canceled with Sun Strike, even if the toggle is on cooldown
-For Anasterian still keeps your melee physical damage at max
-Anveena's Touch essentially doubles the damage of your melee physical attacks
-*Added some sample talents related to his trait and Farstrider

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