1. Abrasive Beam (W): Tractor beam also does 50 (+8 per level) damage per second.
2. Orange Juice in the Morning (T,R): Increase the starting health of Marines by 20%
3. Jet Pack (E): Allow reapers to jet pack over low terrain around the environment such as rocks and low walls.
4. Cargo Hold (W): Ammo is no longer destroyed from structures but instead the tractor beam transfers the ammo into the Medivac's cargo hold and that ammo can be used to attack. Medivac can store 10 ammo.
Level 4:
1. Lifeline (Q): Increase the duration of Heal by 50% but increase the cooldown to 4 seconds.
2. Farsight: Activate to reveal an area for 10 seconds. Enemies in the area are revealed for 4 seconds.
3. Envenom: Poison an enemy Hero, dealing 180 (+30 per level) damage over 5 seconds.
4. Promote: Activate to give target allied lane Minion +300% Health and +100% damage for 30 seconds. Has 2 charges.
Level 7:
1. Mercenary Lord: Siege and Bruiser Mercenaries near your hero deal 50% more damage.
2. Hyper-Cooling Engines (Z): Reduce the cooldown of Ignite Afterburners by 10 seconds. Ignite Afterburners are always active while at the Altar.
3. First Aid: Activat to heal 35.49% of your max Health over 6 seconds.
4. D-8 Charges: Reapers gain D-8 Charges which the reaper throws at structures for 60 (+5 per level) damage.
5. Mule: Activate to calldown a Mule that repairs Structures, one at a time, near target point for 40 seconds, healing for 100 Health every 1 second. Grants 1 ammo every 3 seconds.
Level 10:
1. Marine Drop (R): Unload a small army of Terran Marines. Marines deal 20 (+2 per level) damage to nearby enemies and have 200 (+30 per level) health. Damage is doubled to non-Heroic targets.
2. Load up an allied unit and heal it for 20 (+8 per level) health per second over 5 seconds while repositioning the allied hero. Allied unit has the option to exit at anytime prior to the 6 second expiration. If the Medivac is destroyed while the allied unit is inside, the allied unit drops from the Medivac and still receives the amount of healing based on how long the allied unit was inside the Medivac.
Level 13:
1. No Marine Left Behind (T,R): When a Marine is killed, spawn a new marine with half health in it's place. Can only occur once per marine and does not activate if the Marine times out.
2. Stimpack (T,R): Marines get a 50% movement speed and firing rate increase.
3. Double Jet Pack (E): Store 2 charges of Reaper Drop.
4. Spell Shield: Upon taking Ability Damage, reduce that damage and further Ability Damage by 50% for 2 seconds. Can only trigger once every 30 seconds.
Level 16:
1. Shotgun (T,R): Marine attacks spread to 2 nearby enemy targets for 50% damage.
2. Bayonet (T,R): Marines charge at the enemy with Bayonets and deal 50% increased damage as melee.
3. Wide beam (W): Tractor beam applies to enemy heros around the target hero.
4. Stoneskin: Activate to gain 30% of yourMax Health as a Shield for 5 seconds.
Level 20:
1. Let Me at Them!: Marine Drop also drops 3 Marauders. Marauders deal 50 (+3 per level) damage per second.
2. Mass Transit (R): Load-em Up! now picks up all allies within a small area around the Medivac.
3. Fury of the Storm: Every 5 seconds, your next basic attack will deal an additional 20 (+9 per level) damage to the target, and 20 (+24 per level) to all nearby Minions and Mercenaries.
4. Hot Pick Up: Can also pick up an enemy hero instead of an ally for 3 seconds, enemy hero takes 100 (+25 per level) damage. (similar to Stiches gorge)
The 'Load 'em up' heroic is a poor idea. I hate to be blunt, but it would be too easy to troll with that or create an anti-combo, especially if the player is new and has no idea that he can exit. Also, for the 'No man left behind talent', add that it can be only activated once per summon. Kind of OP if it just keeps spawning
Awesome! sounds like a fun support! although if you already have marines dropping as a trait, i would suggest instead of Marine Reinforcements heroic ability to Flamethrowers drop. already seen lots of marines, Raynor, Tychus only really. Lt Mary is a char id like to see. Do they HAVE to be heroes to make it?
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