Level 1
[Q] - Wider Reach: Lucio's healing and movement speed radius are increased by 25%
[E!] - Increasing Decibels:
Quest: Every time Lucio hits a hero with Sound Wave he increases the damage by 5 up to 75
Reward: After hitting 15 heroes the knockback on Sound Wave's is increased by 50%
[D] - Long-Legged: Lucio can grab walls from 25% further
Level 4
[W] - Volume Spike: Amp it Up! increases the bonuses by 100% for the first 1.25 seconds
[D] - Steady Grip: Lucio now does 60% healing/movespeed and 60% damage
[Q] - Demo Edition: When Lucio is healing only one other hero the healing is increased by 25%
[Q] - Maximum Tempo: "We Move Together As One"'s movement speed bonus increases by 1% every second it is active up to a maximum of 10%. This resets when Lucio changes the song
Level 7
[-] - Hard Light, Hard Time: Every 5th AA, Lucio's AA has a small knockback effect
[E] - Slow Jam: Sound Wave now slows enemies by 30% for 2 seconds
[E] - Dissonance: Hitting enemies with Sound Wave makes them vulnerable for 3 seconds
Level 10
See Heroic Abilities
Level 13
[-] - Heliotropics: When Lucio kills an enemy minion with his basic attack or E they turn into a small robot that gives whatever bonuses Lucio is giving in a smaller radius. They last for 15 seconds and only 2 can be active at a time
[#] - Speakers: Can be placed anywhere and gives whatever bonuses Lucio is giving. Has 300 health and lasts for 30 seconds.
45 second CD
[D] - Anti-Grav Skates: When Lucio presses D unmounted he now stays in the air for 1.25 seconds and has 60% movement speed
[D] - Magnetic Skates: Lucio can now ride a wall for 4 seconds
Level 16
[Q] - Cleansing Harmony: After "Rejuvenesc
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