Lucio by shocktarts

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Lucio

By: shocktarts
Last Updated: Feb 1, 2017
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Lucio

Supersonic Freedom Fighter

Lúcio is an international celebrity who inspires social change through his music and actions.

Lúcio Correia dos Santos grew up in Rio de Janeiro, in a poor and crowded favela that was hit hard by the financial upheaval following the Omnic Crisis. As Brazil began the long process of recovery, he wanted to find a way to lift the spirits of those around him. He found his answer in music and its power to bring people together and even help them forget their troubles, if only for a short time. He performed on street corners, in block parties, and as he got older, at a string of legendary underground shows.

But Lúcio's close-knit community was thrown into chaos when the multinational Vishkar Corporation secured a contract to redevelop large tracts of the city. Lúcio and his neighbors had been told that the development would improve their lives. However, that promise never became a reality. Vishkar imposed controls on the residents in the name of building a more orderly society: enforcing curfews, cracking down on what the company perceived as lawless behavior, and exploiting the populace as a cheap labor force.

Lúcio wouldn't stand for it. He stole Vishkar sonic technology that had been used to suppress the people, and he converted it into a tool to rally them to action. In a popular uprising, they drove Vishkar out of their neighborhoods. Lúcio's leadership made him a star overnight and a symbol for positive social change. His music skyrocketed in popularity. Whereas he had once performed locally, he was now filling arenas across the world.

With his newfound fame, Lúcio realizes that he has an opportunity to make a difference and change the world for the better.

I had the idea for Lucio to be a very mobile support allowing for roaming between lanes or rushing to the objective.

Combat Trait

1
Wall Ride
Instead of mounting Lucio has X% faster move speed which increases while near walls. Wall riding move speed is lost when damaged but base increased speed is not.

His trait is what is going to make him really zip around the battle field which is a core part of his kit in Overwatch. I didn't include numbers because I am not sure what it would take to balance him.

Primary Abilities

1
Crossfade [Q]
Passive: Provides an aura of healing or speed boost based on which Crossfade is currently active. Aura size is smaller than Brightwings.

Active: Switch between healing and speed boost.

Not a whole lot of change here from the way it works in Overwatch. I imagine it being a constant heal compared to Brightwing's pulsing so it would have a smaller range.
2
Amp It Up [W]
3 sec duration
12 sec cooldown.


Boost active Crossfade effect by X%.

The big challenge here is just going to be balance. I started with the Overwatch numbers but I worry that wouldn't translate right to HotS.
3
Soundwave [E]
4 sec cooldown

Light damage and knock back in a cone.

Again nothing really that different from how this works in Overwatch.

Heroic Abilities

1
Sound Barrier [R]
Give X shield to all allies in range that decays overtime.

I feel like either the shield needed to be substantial and then decay like in Overwatch to add that effect of timing that is in Overwatch where if you time it right the shield can be big enough to eat much more damage but if you're too early it will be less effective.
2
Bass Drop
Three waves that knock back foes in a large circle around Lucio.

I'm thinking a very small delay between waves so that someone can't just dash right back in after the first one but aren't going to last long enough to win the objective in the duration.

Special Mount

1
Wall Ride
Lucio does not mount.

The wall ride talent seems fairly pointless if its faster to mount up and go through the jungle so instead of mounting just made wall ride faster.

Talents

I am planning to have the talents designed in a way that each ones helps Lucio to either roam better, push a lane better, or team fight better.

Any ideas for talents welcome as they are still a work in progress.

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