Lucion (WIP 50%) by beargeist

0 Votes
Rating Pending

Lucion (WIP 50%)

By: beargeist
Last Updated: Jul 14, 2017
Quick Share

Lucion (WIP 50%)

The son of Mephisto

Hp: 1900

Combat Trait

1
Basic attack (A)
Dps: 110
atk/spd: 0.75
range: 3.5

Basic attacks splash for 75% DMG and hit in intervals of two, becoming mobile after initiation.

Like Genji - but one less atk and spaced a bit more. The primary difference is Lucion's basic attack does not track over its range, so you can disengage from the follow up; allowing range and atk/spd to balance it's application on heroes. you do not have to maintain range for the second attack to hit, but you do have to be in range when it times in.

constitutes most of his wave clear, visually similar to archon's basic attack
2
Hated Traveler (D)
Cooldown 75s
No cost
Global range (or not)

Mark an enemy hero for 12s, Dealing dmg equal to 5% current health per second.
If the enemy dies while marked Lucion spawns on his location, Healing for 100% of the dmg dealt by his mark. If the Mark Respawns Lucion from death, it denies all XP for his death, spawning him with 50% health and mana + the healing bonus.

Primary Abilities

1
Adhere Suffering (Q)
cooldown 7s, cost 50 mana
range: storm bolt, radius: thunder clap

A short range projectile that attaches itself to a heroic host, exploding after a slight delay (0.6s). Deals no damage on initial contact, but the explosion deals 110 DMG to all units in a small radius (around the target + target), and divides 290 DMG among all heroic units hit.

hit two heroes and each will take 110 + 145(290/2)DMG. Hit three heroes each will take 110 + 96(290/3).
2
Bone lance (W)
Cooldown 12s
Cost 65 mana
6-7 range, radius: entangling roots

Vector target two mirrored Bone lances that shoot towards each other, pulling enemy hero targets towards its center and dealing 140 Dmg each. Hitting a single target with both lances will root for 1s. If both Lances miss on the way in, they will cross paths and push subsequent targets out from the center point.

hitting one lance traveling inward, will always pull them into the second lance.
Could alternatively use an X shaped skill shot to streamline, with the two lances starting at the bottom of the X.
3
Animus Shroud (E)
Cooldown 25s, Spawning from a mark hero resets the cooldown.
Cost 75 mana

Lucion cloaks him self in shadow becoming more elusive and resilient for 1.75s. Gain 50 armor, +20% fixed movement speed, become unstoppable, Pass through units and structures.

Fixed movespeed means it cannot be buffed or slowed

Heroic Abilities

1
The Black Road
Cooldown 65s
cost 80 mana

Lucion submerges into the ground after 1.5s, shortly after he rises at his chosen location where he leaves a Hex on the ground. Re-activating the ability sends him back to the Hex.

slightly less then Fly range, Re-activation is one time use, hex lasts entire cooldown or until it is used.
2
Triune Guards
Rough

Cooldown 50s
costs 60 mana

Summon two Triune Guards for 6s, the aspect of Blood and the aspect of Death. Blood & Death will stay tethered to you in a mess of meat and bone, mirroring your movements (earth, wind and fire - chen)

Introduction

too often you will see a dive heavy character like illidan or genji get traded for the other team's tank. Hero league players struggle with knowing when to support a backline dive vs when to focus a frontline, and vise-versa.

most characters need a great deal of team coordination to burn a tank, or successfully create backline pressure. Greymane is an extremely strong playmaker in hero league, because he can take the initiative in both tasks with greater independence. I wanted a high skill cap character, who could insensitive frontline focus while still offering backline pressure.

There are two general themes. The first is HATED TRAVELER; which is kinda a kamikaze button, that can provide your team with a good target in a low mobility high HP enemy. The second is the ability to delegate between single and spread dmg. Together they allow you to harass a frontline until your ready to combo trade on a backliner.


ANIMUS SHROUD (E) - gives you security with HATED TRAVELER, if your team is failing in their task or if you spawn in a compromised position.


BONE LANCE (W) - enables the dynamic manipulation, allowing you to prep characters for AoE and splash components; peel characters away from single target ADHERE SUFFERING burst, or attempt a full delete combo.

Talents

Rough
HATED TRAVELER (D) - reduces cooldown by 30s and dmg by 50%
HATED TRAVELER (D) - spawning from hated traveler refreshes the cooldown to 10s
Frailty (passive) - basic attacks slow and deal bonus dmg to heroes under 25% health

ADHERE SUFFERING (Q) - if it hits one target (defense/utility)
ADHERE SUFFERING (Q) - 50% more Dmg divide for every hero target hit


T1
T2
T3
T4
T5
T6
T7

Your Chapter Title

Quick Comment

You need to log in before commenting.

[-] Collapse All Comments

Sort Comments By
Loading Comments...
Load More Comments

HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.

Copyright © 2019 HeroesFire | All Rights Reserved