I am Lucky Eightcoins of Kun-Lai Summit. Grummles are peaceful people who transport goods. We are not fighters. Bad fortune for Grummles to end up in the Nexus. It is good I brought my smelliest Luckydo! The smellier the luck the better. It is a hard thing to ask, but can you be a friend to Grummles? Without your help many Grummles will die in this place. What is worse, their packages will go undelivered. Fortune frowns on a grummlepack undelivered. Good fortune to those who help Grummles!
Above: Lucky Eightcoins, his Dirty Yak, and Kota Kon.
Lucky Eightcoins is a ranged specialist that excels at pushing lanes and applying map-wide lane pressure. The central aspect of his gameplay revolves around his mount ability, the Burlap Trail, a connected web of trails he must build to provide himself with faster movement and a means to escape. In addition his trait, Luckydo, can be activated to augment his basic abilities, much like Kael'Thas' Verdant Spheres. This forces the Lucky Eightcoins player to make decisions constantly throughout the game on when to increase their lane pressure, their team-fighting capabilities, or when to expand their network of trails.
Above: Lucky Eightcoins on the Burlap Trail. Note the trail is visible on the minimap. Only the Lucky Eightcoins player can see the Burlap Trail.
Combat Trait
1
Luckydo
Activate to increase your luck, empowering your next basic ability. 16 second cooldown.
Primary Abilities
1
Supply Barrage
Toss a bundle of supplies at a target location, damaging enemies in an area around the impact. 14 second cooldown.
Moving to the location of impact causes Lucky Eightcoins to pick up the Supplies he threw, reducing the cooldown by 8 seconds.Supplies disappear after 6 seconds.
Luckydo: Your next Supply Barrage automatically bounces back to you after impact.
2
Dirty Yak
Unleash a Dirty Yak that will walk forward in a line, dealing damage to all nearby enemies. Lasts 4 seconds. 16 second cooldown.
Dirty Yaks pass through units and structures.
Luckydo: After reaching its maximum range your Dirty Yak will return to the location it was cast over 4 seconds.
3
Grummle Packbearer
Activate to summon a Grummle Packbearer at your location that will assist you by attacking nearby enemies for 8 seconds. 24 second cooldown.
After its duration expires it will begin to head back towards your team's core. If it arrives safely a permanent Grummle Packbearer will be summoned with the next wave of friendly minions in each lane. Grummle Packbearers returning to you core will path along the Burlap Trail if possible.
Luckydo: The initial cast summons an additional Grummle Packbearer.
Heroic Abilities
1
Kota Kon
Ride atop the back of the mighty yeti Kota Kon, greatly increasing your basic attack damage. Lasts 12 second or until Kota Kon is killed. 70 second cooldown.
During Kota Kon the ability can be reactivated to leap at a nearby target location, stunning enemies you land on for 1 second. 4 second cooldown.
Cannot use other abilities for the duration of Kota Kon.
2
Kafa Brew
Activate to increase the movement speed of a target by 150% for 1 second. 30 second cooldown.
If cast on an enemy Kafa Brew will slow them by 30% for 3 seconds after the effect ends.
Special Mount
1
Burlap Trail
Activate to place a smelly Incense Trail Marker at your location that will connect with a previously placed nearby Trail Marker. Trail Markers are permanent. 20 second cooldown.
Grummles gain 6% increased movement speed per second while moving along the Burlap Trail, up to 30%.
Luckydo: Placing a Trail Marker will not activate its cooldown.
Talents
Level 1: Good Fortune:Activating Luckydo heals you for 15% of your health over 5 seconds. Waste Not Want Not: Recovering a thrown Supply Barrage refunds 75% of its mana cost. Smells Like Team Spirit: Increase the health of Grummle Packbearers by 35%, and they increase the health of nearby allied minions and mercenaries by 5%. Gun Runners: Increase the damage dealt by Grummle Packbearers by 50%, and they increase the damage of nearby allied minions and mercenaries by 5%.
Level 4: Lucky Shot: Activating Luckydo causes your basic attacks to chain to nearby enemies for 75% damage until you consume the Luckydo effect by using a basic ability. Plainsrunner: Increase the range and duration of Dirty Yak by 25%. Stink Bomb: Dirty Yak deals an extra burst of damage to nearby enemies when it reaches its maximum range. Thrice-Shined Yak-Shoe: Gain 15 Armor while you are on the Burlap Trail.
Level 7: What Do You Have In This Thing?: Reduce the range of Supply Barrage by 50%, but it now stuns enemies at its center for 1 second. Special Delivery: The damage of Supply Barrage increases based on distance traveled, up to 50%, and its range is increased by 50%. Sure Footed: Increase the movement speed of Grummle Packbearers returning to your core by 20%, and each one that reaches your core reduces the cooldown of Grummle Packbearer by 3 seconds. Wanderlust: Burlap Trail increases your basic attack speed at the same rate as your movement speed.
Level 10:
See above section.
Level 13: Brothers And Cousins: The initial cast of Grummle Packbearer summons an additional Grummle Packbearer. Pathfinder: Increase the distance that two Burlap Trail incense markers can connect by 50%. Neither Rain, Nor Sleet...: Reduce the duration of stuns, silences, slows, and roots against you by 50% while you are on the Burlap Trail.
Level 16: The Sweet Smell Of Success: Basic abilities empowered by Luckydo have a 50% chance to not go on cooldown. Yak Harness: Dirty Yak now summons two yaks that move side by side, increasing the area of effect. Yak Attack: Enemy heroes that a Dirty Yak directly passes through become vulnerable, taking 25% increased damage for 2 seconds.
Level 20: Queen Kon: Increase Kota Kon's movement and attack speed by 25% and and basic attacks she deals to heroes reduce the cooldown of her active ability by 1 second.
Fresh Pot: Reduce the cooldown of Kafa Brew by 10 seconds, and enemies are rooted for 3 seconds when the effect ends.
Most Fortunate:Luckydo gains a 50% chance to not trigger its cooldown. Caravan Master: Increase the movement speed bonus provided by the Burlap Trail to 8% per second, up to 40%, and allies can now see and use the Burlap Trail as well, receiving 50% of its movement speed increase.
I've suddenly had the urge to leave a post in this concept because it is AWESOME!
I have to admit though that Kafa Brew feels kinda underpowered. It could also increase attack speed in addition to movement speed when used in an ally, or doing otherwise if cast on an enemy.
Kafa Brew is meant to be used to give an ally a quick burst of speed to chase/run, or to cause an enemy hero to overextend. It's duration is so short that they don't have time to change their direction. I feel like its short cooldown makes up for its lack of "power".
It's meant to provide two things: a quick burst of speed for you or your allies to chase/run, or to cause an enemy that's moving towards your team to overextend themselves and then slow them. The duration is so short that they don't have time to react and correct their course. Perhaps it should be 150% speed for 1 second with the level 20 upgrade being more though.
I have to agree. 150% movement speed for 1 second seems too short. You target would've wasted 0.5-1 second to realize he has the buff and starts running. I think 2-2.5 seconds would be a more reasonable duration. Also, got a picture of a packbearer?
IMO this Ult is not meant to be cast on allies (only in critical moments), but to cast on an enemy, let say Thrall that is on the way to dive on you in Tower range now you give him this Ult, he comes in (because of the 150% maybe way more far than he should) and is than slowed by 30 sec for 3 seconds giving you a chance to escape or turn around and kill him while he eats the tower shots. btw i think your lv 20 talent should give this Ultimate the Hunters Mark effect.
Of course, if a Thrall is chasing you that means he thinks he can kill you... The 150% speed buff will get him right on top of you (even without windfury), and then he'll slowly make his way out of the fort's range- The 150% increase more than balances out for a 30% decrease for 3 seconds.
Basically, if your enemy is running towards you, there's a reason for it- you don't want to give them a speed buff. And a good player will use this to their advantage, getting into a better position where the slow will be less meaningful. To be honest, I think a base root (or ~70% slow) would work better, and the level 20 upgrade could be a stun.
That's exactly right. It can be cast on allies to help them run/chase if you need it, but it's mostly meant to catch an enemy who is moving in towards your team and force them to overextend. The duration HAS to be short or else they would be able to correct themselves and use the speed boost to back out. The way it is now they're moving in, suddenly they run themselves into the middle of your team, and then they're slowed. Could be hard to actually catch someone at the right moment to do this, but that's why it has such a short CD.
Oh my bad. I didn't understand it right. I thought if cast on an enemy it only gets slowed and doesn't get the speed boost. if that's the case it justifies the duration.
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I have to admit though that Kafa Brew feels kinda underpowered. It could also increase attack speed in addition to movement speed when used in an ally, or doing otherwise if cast on an enemy.
Upvoted! <3
Basically, if your enemy is running towards you, there's a reason for it- you don't want to give them a speed buff. And a good player will use this to their advantage, getting into a better position where the slow will be less meaningful. To be honest, I think a base root (or ~70% slow) would work better, and the level 20 upgrade could be a stun.