Lurker by GTIC

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Lurker

By: GTIC
Last Updated: Jul 3, 2015
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Lurker

Eyes of the Swarm

A different take on the Support role. The Lurker utilizes stealth and semi permanent buffs that allows it to support in various ways. Whether stacking its health regenerating Parasite to a lane partner, scouting an objective with its Overlord and moving in silently with Burrow, or backing up an Assassin in the brushes to surprise enemies with slows and summons, the Lurker provides many ways keep a team informed and ready for battle.
Health 700 (+150)
Regen 1.8 (+0.28)
Mana 500 (+10)
Regen 3 (+0.1)
Atk Speed 0.66 per second
Damage 22 (+4)
Range       1.5 Unburrowed // 5.5 Burrowed 

Combat Trait

1
Burrowed Attacks
Lurker has a weak melee attack above ground. While burrowed, basic attacks become a ranged line of spikes that deal damage to every enemy they pass through.

Burrowed basic attacks do not break stealth, but your attacks are visible. Abilities will break stealth on use.

Primary Abilities

1
Spike Crater
Mana 50 - Cooldown 8 Seconds - Medium Range Targeted AoE - Requires Burrowed

Fire a circle of spikes out of the ground at target location that reappear closer to the center of the circle two more times as 3 hits over 1.5 seconds. Each hit deals light damage and applies a 20% slow for 1.5 seconds, stacking up to 60%.
2
Parasite
Mana 35 - Cooldown 8 Seconds - Medium Range Single Target - Requires Unburrowed

Place a parasite on ally Hero, Combat Structure, or enemy Hero. Max of 10 per target.

Ally Hero: Increase ally's sight range by 10% and increase base health regen by 20%, up to a max of 200%. Heroes lose all Parasites on death.

Ally Combat Structure: Each Parasite repairs 2(+0.2) HP every second and lasts until the structure is destroyed. Repair is halted for 3 seconds upon taking damage. Cannot use on Core.

Enemy Hero: Lowers their sight range by 30% and reveals them for 5 seconds.
3
Overlord
Mana 75 - Cooldown 25 Seconds - Set Path Range - Requires Unburrowed

Summon an Overlord that flies at 50% speed in a straight path for 8 seconds, revealing a large area around it.

While the Overlord is alive, you may activate this ability to drop a decoy Lurker under your Overlord that will burrow and attack nearby enemies for up to 8 seconds.

Heroic Abilities

1
Ambush
Mana 80 - Cooldown 60 Seconds - Self AoE - Requires Burrowed

Rapidly infest the ground around you, marking and slowing all nearby enemies by 40% for 3 seconds as 12 Zerglings unburrow and attack nearby enemies for up to 8 seconds, prioritizing marked heroes. After 3 seconds, any enemies on the infested ground become rooted for 0.75 seconds.
2
Dark Swarm
Mana 100 - Cooldown 90 Seconds - Global Range - Requires Unburrowed

After a short delay, create an infestation cloud over the battlefield that covers your enemy's minimap and reduces all damage dealt to all allies by 10% for 6 seconds.

Special Mount

1
Burrow / Unburrow
Burrow underground and gain stealth after a short delay. You move at 80% speed while burrowed.

Moving while burrowed reveals small cracks in the ground that enemies may notice.

Activate again to spring out of the ground and gain 40% bonus movement speed for 3 seconds.

Level 1 Talents

(Parasite) - Incubation - Parasite causes Heroes and Structures to spawn a Broodling on death that attacks nearby enemies for up to 4 seconds. Each Parasite increases the amount of Broodlings spawned, up to a max of 5.

(Parasite) - Transfusion - Allied Heroes gain +5 maximum Mana for each Parasite on them, max of +50.

(Spike Crater) - Fluid Spines - Reduce Mana cost of Spike Crater by 10.

(Overlord) - Hardened Carapace - Increase Overlord HP by 30% and reduce damage from non Heroic Sources by 30%.

Level 4 Talents

(Passive) - Spine Burster - Your next basic attack fires 3 spike lines in a cone. Gain a charge every 10 seconds, max of 2.

(Spike Crater) - Hidden Blades - Using Spike Crater no longer breaks stealth, but cooldown is increased to 9 seconds.

(Parasite) - Host Migration - Allied Heroes only lose 50% of their Parasites on death.

(Overlord) - Carrier - Your Overlord carries Parasites that will jump onto up to 3 nearby enemy Heroes on death or when it expires. Lowers the cooldown of Overlord to 20 seconds.

Level 7 Talents

(Active) - Consume - Deal heavy damage to target Minion or Mercenary and recover 10% of your HP and Mana over 5 seconds. 30 second cooldown.

(Overlord) - Spawn Creep- Your Overlord creates a trail of creep behind it that increases ally movement by 10%. Creep begins deteriorating after 8 seconds.

(Passive) - Digging Claws - Increase your burrowed movement speed to 110%.

(Passive) - Spinal Tap - Each enemy hit by your burrowed basic attacks reduces your ability cooldowns by .25 seconds.

Level 10 Talents

Ambush - Infest the area around you, slowing and marking nearby enemies for a swarm of Zerglings to attack. Root enemies for .75 seconds if they remain in the trap.

Dark Swarm - Cover the battlefield with a blinding swarm that blocks your enemy's minimap and reduces all damage done to allies by 10% for 6 seconds.

Level 13 Talents

(Parasite) - Rage Gene - Allied Heroes gain 1% Attack Speed for each Parasite on them, max of 10%.

(Parasite) - Decompose - When an ally Hero dies, their death timer is reduced by .5 seconds for each Parasite they had, max of 5 seconds. One Parasite will also jump to the closest Hero upon ally death.

(Overlord) - Ventral Sacs - Increases Overlord movement speed and sight range by 25%. The decoy Lurker will automatically be dropped when the Overlord expires.

(Passive) - Trap Door - Unburrowing slightly knocks back nearby enemies and your movement speed is increased by 50% for 4 seconds.

Level 16 Talents

(Spike Crater) - Extended Family - Spike Crater creates an infestation in the center of the circle that will mimic your next burrowed basic attack within 3 seconds.

(Spike Crater) - Bladed Carapace - Increases Spike Crater damage by 50% and Spike Crater is cast for free on yourself upon death.

(Passive) - Shredder - Your basic attacks and Spike Crater shred your enemy's armor, making them take 10% more damage for 1.5 seconds.

(Active) - Earth Dweller - Increase your sight range, burrowed basic attack range, and burrowed movement speed by 20% for 6 seconds. 45 second cooldown.

Level 20 Talents

(Ambush) - Hunter's Den - Increase the radius by 50% and also spawns a decoy Lurker that attacks nearby enemies for up to 8 seconds.

(Dark Swarm) - Paranoia Cloud - Increase the duration to 8 seconds and cause all Heroes that die during the duration to spawn 2 Broodlings that attack nearby enemies for 4 seconds.

(Parasite) - Efficient Host - Casting Parasite sends a second one to another nearby Hero.

(Overlord) - Guardian - Replace your Overlord with a Guardian that fires a long range shot every 1.5 seconds at a visible enemy. Your Guardian takes 30% less damage from Heroes.

Skills Explained

Combat Trait
Allows Lurker to swap between slow melee attacks and a ranged multi hit basic attack. In essence, while burrowed it fires a smaller version of Anub'arak's Impale, with no stun and less damage. This attack can also does not break stealth, which can allow it to attack towers with retaliation. This can only be done when you know where the enemy team is, due to having no escape mechanism.

Talents for this trait and burrowing mechanic can turn a speed penalty into a speed boost, and enhance the burrowed attacks into a powerful cone of damage and even reduce all cooldowns rapidly with each attack.

Q - Spike Crater
Creates 3 circles of spikes, one after another, impaling enemies first in a larger radius, then closer to the center of where you cast. Each hit deals light damage, but stacks a slow that can be powerful if 2 or 3 spikes connect. This gives the Lurker an AoE attack that can help engage or disengage fights from a distance, since close range is a big weakness.

Talents for Spike Crater can turn it into a decent AoE damage ability, and even let you use it without breaking stealth.

W - Parasite

Lurker's major support ability, and a unique one at that. Rather than having a heal over time, an instant heal, or a shield, the Lurker attaches a health regen bonus to allies that last until they die. This gives the Lurker the ability to give sustain to allies, and gives motivation to constantly roam between lanes for surprise attacks, scouting, and spreading buffs. The sight bonus to allies and the sight decrease to enemies gives more reason to apply the buff to every ally when possible, and keeps with the theme of preventing death before it happens.

Talents greatly improve the power of your allies, from increasing attack speed to reducing death timers. Each talent offers a unique upgrade to allies that can change combat in many small ways.

E - Overlord
A scouting tool that gives your team vision over a large area, as well as placing a decoy scout that can either be used to watch an objective or throw off an enemy that is hunting you.

Talents for Overlord make it a powerful team tool, placing speed boosts and lowering enemy vision from safety. The Guardian talent can turn your Overlord into a siege weapon that can deal heavy damage if ignored in a fight, similar to Zagara's Hunter Killer.

R - Ambush
Ambush can make it possible to solo an unsuspecting enemy, clear a camp with its low 60s cooldown, or turn a teamfight around with its powerful slow and root. The level 20 talent spawns a decoy lurker to help keep yourself hidden if necessary, and greatly increase the slow radius.

R - Dark Swarm
Introduces a new anti-vision mechanic by blocking the enemy team's minimap for a short duration, while also increasing the survivability of allies, making it a decent choice for teamfights as well. At 20, the swarm spawns Broodlings when any Hero dies, making a comeback possible in a fight, or creating a chain reaction of damage to the enemy team that leads into a short push with spawned minions.

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