Durkness is a secondary bar Lurky has instead of mana. It depicts the current influence of the destructive and malevolent being that resides within him.
Should the bar reach 100%, Durky will arise from within transforming the murloc into a terrifying being with his own stats and spells.
From the start, you cannot control Durky's actions other than his three spells. He will automatically seek out enemies, attacking them until they are out of sight. If no enemies are near, he will walk towards the closest lane.
His attacks will prioritize heroes.
These are the ways of gaining, and losing, Durkness:
[ul]
[li]Every second Lurky is outside of combat, he gain 1% Durkness per second.[/li]
[li]Every second Lurky is in combat, he lose 2% Durkness per second. [/li]
[li]Lurky counts as being in combat if he has dealt, or taken, damage in the last 3 seconds.[/li]
[li]Durkness is reset to 0% if Lurky scores a takedown.[/li]
[li]When Durky is unleashed, you lose 8% Durkness per second. [/li]
[li]Once you're back at 0% Durkness, you transform back into Lurky.[/li]
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