(2/4/2016)
Uploaded
Versions 1.0 to 1.3 were bad.
(11/29/2016)
2.0:
Base Kit Rework:
Basic Statistics: Attack Damage increased to 118, attack speed lowered to 0.85
Trait: 'Lucky Strike' removed, added 'Favorable Trade'. Completely removed RNG. Now follows more the lore of Lyndon as a Scoundrel.
Impale: Lowered damage from 280 to 215. Now increases auto attack damage for 3 seconds.
Dirty Fighting: Blind Duration reduced to 1.5 Seconds.
Vanish: No longer is unbreakable, now grants a passive that heals 5% maximum health per second while stealthed.
Heroics:
Hysteria: No longer a flat buff, now a incremental buff over 6 seconds.
Chakram removed, Evasive Fire added.
Talents:
Level 1: 'Longshot' Added Quest functionality
'Fortuitous' Now Mana regen, reward is Battle Momentum
Level 4:'Fighting on Gravel' Damage increased from 50% to 150%
'"Tactical" Retreat' now benefits all forms of invisibility.
'Playing the Odds' Added
Level 7: 'Vampiric Luck', 'Heavy Bolt' Removed
'Impact', 'Grievous Wounds' Added
'Element of Surprise' Moved to Level 16
Level 13: 'Giant Killer', 'Spell Shield', 'Quick Shot' Removed.
'Fortune Favors the Bold', 'Fold the Hand', '"Courageous" Maneuver' Added.
Level 16: 'Double Bolt' Removed.
'Overpenetration' Added.
Level 20: 'Nexus Frenzy', 'Twin Chakram' Removed.
'Surge', 'Pocket Aces', 'Stolen Time' Added.
(12/22/2016)
2.1 "Ace up the Sleeve" added to Level 7.
(7/26/2017)
2.2
Basic Abilities
Impale no longer buffs Basic Attacks, now slows.
Vanish passive heal reduced to 4% maximum health.
Level 1:
Longshot now increases damage upon damaging heroes.
Fortuitous quest progression changed to takedowns, rather than Globes.
Greasing Palms: Added Functionality.
Level 7
Chemical Burn bonus damage reduced to 40%.
Level 13:
"Courageous" Maneuver heal reduced to 8% of maximum health.
Level 16:
Element of Surprise removed, added Repeated Offense.
Feel like he could use Nexus Frenzy for level 20, as mentioned by other comments maybe a lower CD on Hysteria, but unlike other comments, I like his passive. It's not an increasing chance to get double damage like other games' crits, instead it's technically a every fourth basic attack deal 25%, which is in line with a trait/basic ability. The blind on Dirty Fighting could be shorter though. A 2+ seconds CC is usually not present in basic kits.
Anyways, awesome job, keep it up!
HP / Regen: Good hp number, however, HP regen looks a bit high, e.g, Valla has 2.7, Tychus has 3.35,
MP / Regen: Just wanted to say that every hero has 500 mana and 3 regen :P
Impale - Feel like the damage can be increased a bit,
Auto-Attack - Damage can also be increased a bit
Hysteria: For a 100 second cooldown, the duration should be greatly increased, probably from 3 - 8 seconds, look at Rehgar's Bloodlust for an example, also, is it cast in an area? Or Global? Also, if you want to keep the short duration, then reduce the CD, so it's like a quick CD, short burst.
Talents: Like most of the talents, however a few too many generic talents, need to change a few, specifically First Aid and Scouting Drone, as they don't really fit the long-range assassin vibe, look at Tychus and Valla for talent examples