maar by lucky-tiger

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maar

By: lucky-tiger
Last Updated: Jul 16, 2019
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maar

hybrid destroyer

medium-high hp: 2400
Medium aa: 90, splash. 1 per sec, 3.5 range.

16.7 changed second heroic.

Combat Trait

1
Consume DNA
Deal damage equal to your energy to all enemies around you, and heal for 50% damage done to enemy heroes over 3 seconds.

5 sec cd.

Passive- Aa generate 2% energy per enemy hit, and 5% vs heroes.

Store up to 250 energy at level 1.


Primary Abilities

1
life absorption
Fires an orb of psionic energy forward, it will suck the life force or any nearby target dealing 50 damage a second to all enemies in its path, up to a total of 500 damage last 3 seconds or until it does its max damage. You regen energy equal to 20% damage done, 40% from heroes.

8 sec cd.

deal 30% more daamge per sec of therer is only one target.
increase maximum damage by 20%
reduce targets' ability power by 30%
2
SADISTIC ENJOYMENT
Target self friendly or enemy target, you regent energy equal to 40% done to the target for the next 3 seconds.

10 sec cd.

targeting self grant you 30 armor, does not reduce energy generated.
heal for 25% of damage done to target (not self).
3
tear
Create a tear in reality on the ground for up to 10 sec, reactivate to teleport back to the tear immediately. When the duration ends you teleport back automatically. Gain 15% speed while the tear is active.

12 sec cd after you teleport.

refresh LIFE ABSORPTION cd after teleportation.
you do not teleport automatically anymore, not using teleportation reduce cd to 4.
increase speed bonus to 120% and duration by 3 seconds.
gain shield after teleportation.

Heroic Abilities

1
reborn
Active within 5 seconds after death to return with full hp after 3 seconds at the place of death, emitting an explosion that deals 600 damage to enemies around.

100 sec cd.
2
drain energy
Medium range skillshot in the targeted direction that hits the first enemy hero. Decreases target’s spell power by 10% per 0.5 sec stacks up to 5 times and deal 40 damage per sec, while you recharge 10% energy per 0.5 sec. Last up to 5 seconds, stops if the target gets too far.

50 sec cd.

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