Tier 1
Extra Beefy (Quest) - Collecting regen globes increase health regeneration by 1 up to 30.
Reward - Gain an additional 500 maximum health and you gain a permanent shield equal to 5% of your health when you successfully use hearthstone.
Steak Carver (Trait) - Increases the range of the power axe attack by 100% (3 range) and causes it to cleave in an arc dealing 35% splash damage.
Visual Effect: Increased Power Axe size.
Holo-Sight (Trait) - Increases basic attack range by 20% (6.5 range) and attack speed by 10% but removes the Power Axe attack.
Visual Effect: Removes the Power Axe but adds a Holographic Weapon Sight on the rifle.
Tier 2
Charged Stim(W) - Increases the duration of Super Stim by 40% if used while Overcharged.
In a China Shop(Quest) - knocking aside enemies reduces the cooldown of Bullrush by 0.75 seconds up to 6 seconds.
Reward - Increases the damage of bull rush to the primary target by 20% for each enemy hero knocked aside.
Tracer Fire (Trait) - Every third basic attack fires a tracer round on a target revealing the target for 10 seconds.
Tier 3
Clear Out (Trait) - Activate your trait to swing your rifle around you, knocking back nearby enemies and dealing 100* (+4%/level) damage to them. If Steak carver was picked previously the range is increased by 25% and deals 25% more damage.
Hot Shots (Q) - Penetrating Blast ignites enemies dealing and additional 25% of the damage dealt over 5 seconds. If used while overcharged it will also ignite the area hit that also deals 25% of the damage dealt over 5 seconds to enemies that enter it.
Sonic Blaster (Q) - Penetrating Blast knocks back enemies and stuns them for 1 second if they hit an obstacle. Knockback distance is increased by 50% when used while overcharged.
Tier 4 (See Heroic Abilities)
Tier 5
MOOve! (E) - The movement speed increase from Bullrush lasts for 3 seconds after it ends and grants resistant (take 25% less damage) for 2 seconds if you hit an enemy hero and an additional 1 second for each enemy hero hit.
Milked Up (W) - Reduces the cooldown of Super Stim by 4 seconds when you are healed to full health before the duration ends. Can happen only once per use of the ability.
Outhouse (Active) - Call down an outhouse and take a bathroom break gaining invulnerability for 3 seconds. Enemies can still attack the outhouse and cause it to launch you back to the hall of storms if it takes enough hits.
Tier 6
Hyper Charged (Trait) - You can now use two abilities before the overcharge is consumed.
Blast Master (Q) - Enemies in the center area take 50% more damage.
Hoof it (E) - You now stun the primary target and knock back nearby enemies upon impact.
Tier 7
Grenader (See Heroic Abilities)
Assault Murloc (See Heroic Abilities)
Pulverise (Trait) - Charged attacks also stun enemies hit for 0.5 seconds and increases the splash damage area by 50%. Immediately overcharge when an enemy hero is taken down.
L800ETC (Active) - Become unstoppable for 10 seconds and gain an 800 (+4%/level) point shield.
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