Level 1
[Trait/Active] Pedal to the Metal
Increases acceleration rate in Hellion Mode to 15% additional Movement Speed per second.
Activate to increase Hellion Mode's acceleration rate to 30% per second for 2 seconds.
[Trait] Top-Up
Collecting a Regeneration Globe increases Super Stimpack's cooldown rate by 60% for the duration of its effect.
? Quest: Collect Regeneration Globes to increase Mad Mack's Health Regeneration by 1, up to 20.
? Reward: After collecting 20 Regeneration Globes, collecting Regeneration Globes increases the next cast of Super Stimpack's heal by 12.5%, stacking up to 50%.
[Basic Attack] Thermite Filaments
Basic Attacks ignore Armor and deal 100% additional damage to non-Heroes.
[Passive] Fire Fighter
Each enemy Hero hit by Mad Mack's Basic Attacks reduces his Basic Ability cooldowns by 0.4 seconds.
Level 4
[Basic Attack] Twin-Linked Flamethrowers
Increases the radius and range of Hellbat Mode's Basic Attacks by 1.
Increases the width of Hellion Mode's Basic Attacks by 1.
[Q] Thickening Agent
Tar's duration is increased by 1 second, and its slow is increased to 40% but now decays over its duration.
[W] Running on Fumes
While in Hellbat Mode, making Basic Attacks during the last 2 seconds of Super Stimpack's duration refreshes the duration of its Movement Speed bonus to 2 seconds.
Level 7
[Q] Immolation Fluid
Basic Attacks against burning Tarred enemies increases its burn damage by 25%, up to 100%.
[W] Adrenal Surge
Super Stimpack grants Mad Mack 10 Armor for its duration. This Armor stacks with Hellbat Mode's Armor.
[E1] Burn Rubber
Nitrous Boost's movement speed bonus no longer decays.
[E2] Puddle Hopper
Increases the range of Jump Jet Charge by 50%.
Jump Jet Charge applies Tar to enemies it hits.
Level 13
[Q] Bring the Heat
Tar reduces enemy damage by 20%, increased to 40% if they are burning.
[E1] Road Rage
While Nitrous Boost is active, colliding with an enemy deals 120 damage, knocks them aside, and stuns them for 0.5 seconds. Heroes hit reduce its cooldown by 1 second.
A given unit can only be hit once per cast of Nitrous Boost.
[E2] Helljumper
Jump Jet Charge grants 10 Armor per enemy Hero hit, up to 50, for 2 seconds.
Hitting at least 2 enemy Heroes with Jump Jet Charge activates an untalented Super Stimpack for free.
Level 16
[Basic Attack] Face Meltor
Basic Attacks deal additional damage to Heroes equal to 1% of their Maximum Health.
Each subsequent Basic Attack within 3 seconds of the last deals 0.5% more of the target's maximum health in damage, stacking up to 2.5% total per Basic Attack.
[Q] Tar Bomba
Increases the radius and damage of Tar Bomb by 100%, but also increases its cooldown by 5 seconds.
Tar applied by Tar Bomb now ignites instantly.
[W] Getting Fired Up
Super Stimpack restores 20% of Mad Mack's Maximum Health instantly.
Super Stimpack's healing is increased by 50% while Mad Mack is below 50% health.
[E2] Bat Outta' Hell
Jump Jet Charge now has 2 charges with a 4 second cooldown between uses.
Hitting at least 2 enemy Heroes with Jump Jet Charge's impact damage restores 1 charge.
Jump Jet Charge's cooldown is increased to 16 seconds.
Level 20
[Basic Attack] Infernal Pre-Igniters
Increases Mad Mack's base Attack Speed to 1 per second.
Basic Attacks in Hellion Mode no longer have a delay after moving.
[Passive/Active] Brimstone Juggernaut
Mad Mack's base Movement Speed is increased by 10% and he gains the ability to push units out of his way.
Activate to become Unstoppable for 2 seconds.
[R1] Firestorm
Rain of Fire gains 3 more charges, but its cooldown is increased by 30 seconds.
Rain of Fire's cooldown is reduced by 5 seconds for every enemy Hero hit by its impact damage.
[R2] Flame On!
Infernal Blast's radius is increased by 20%, and Mad Mack now radiates fire for 3 seconds afterwards, dealing an additional 80 damage per second.
Enemies can only be Feared by the same cast of Infernal Blast once.
Quick Comment
You need to log in before commenting.
[-] Collapse All Comments