Madara Six Paths (Naruto crossover) by Betrezen

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Madara Six Paths (Naruto crossover)

By: Betrezen
Last Updated: Mar 24, 2025
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Madara Six Paths (Naruto crossover)

A Mortal who became a God

Madara Uchiha, the ghost of the Uchiha clan, was once the greatest representative of the Uchiha Clan. And although history remembered him only as the main rival of the First Hokage, in reality his plans were much more extensive than anyone could have imagined. After becoming a puppeteer, he began to play with people's lives and, after a century, he finally managed to achieve his goal of becoming the jinchuuriki of the Ten-Tails. Now, a new world appeared before him, engulfed by endless wars.
And he will do everything to bring true peace to the Nexus...

P.S I apologize in advance if this causes dissonance for you - I really like this character!

Combat Trait

1
Gudoudamah
Madara uses Gudoudamahs, black balls made of the Yin-Yang element, as a resource. The maximum number is 10. For each ball, Madara receives a 1% bonus to all parameters (Health, armor, attack and movement speed, auto attack damage and abilities)
In addition, for reaching a certain number, Goodyear receives an additional. bonuses:

1) Shakujo (Staff) - Auto attacks and abilities inflict additional periodic damage (Dot), duration - 10 seconds
3) Madara's viewing radius is doubled
5) Pillbox damage is reduced by 75%, but now it lasts almost indefinitely (Ends if the enemy moves out of Madara's/allies' field of view)
7) Every 5 seconds. Madara can reveal masked opponents in his normal viewing radius for 1.5 seconds (i.e. without taking into account the bonus of 3 gudoudamahs)
10) Enhance the next ability (Activated ability. After applying the ability, the resource is reset to 0)

Cooldown: 1 Gudoudamah in 3.5 seconds.

Primary Abilities

1
Sage Art: Yin Release Lightning Dispatch
Stretching his arms forward and lingering for 1 second, Madara releases several bolts of purple lightning, causing moderate damage (90 degrees angle ahead, radius 5.5m)

Gain: Enemies affected by this ability will be slowed down by 50% for 2 seconds.
Cost: 2 Gudoudamahs
Cooldown: 6 seconds.
2
Limbo: Hengoku
Madara is able to project himself into another world, invisible to anyone except him - Limbo.

-When using the ability, Madara creates a copy of himself in the Limbo world at the specified point. The creation radius is unlimited
-When an opponent approaches, Limbo's shadow runs up to him and strikes with his fist, which does little damage, pushes the opponent back a few meters and stuns for 1 second. (Enemy. heroes are a priority)
-Limbo's shadows are in a state of disguise (however, they are not subject to the rule of absolute disguise)
-When using any attacking or revealing skill, Limbo's Shadow is deactivated (i.e. it cannot make its strike)
-Limbo's shadow can strike once every 5 seconds
-Limbo's shadow gives 1/2 of Madara's view (The shadow is not affected by gudoudamahs bonuses)
-The Shadow lives indefinitely (Exception: Next)
-With the help of additional Using the interface buttons, Madara can move the Shadow to another location (If an enemy meets the shadow on the way to this place, it attacks him). Recharge time is 10 seconds.

The maximum number of shadows is 4 (Depends on the number of available shadows:)
1) 1 shadow
3) 2 shadows
5) 3 shadows
7) 4 shadows

Boost: Madara summons all the existing abilities of the shadow of Limbo at the time of using them, and they attack opponents, after which they return to their previous location.
Cost: 1 gudoudamahs (Shadow Creation)
Cooldown: 4 sec.
3
Sage Art: Storehouse of the Elements
Having learned the very essence of the chakra, Madara can use all 5 elements in full perfection. Using the ability, Madara creates an area of elements at the specified point.

-The radius of the area is 5m
-The element changes after using this ability
-The order of the elements that Madara uses is the same as shown in the list.

-Fire - Deals small damage every second + inflicts small periodic damage
-Lightning - Deals a small amount of damage at a time + blinding is applied to the enemy (Auto attacks do not hit) while he is in the area
-Ground - Deals small damage at one time + slows down the enemy's attack speed and movement by 10% while he is in the area
-Air - Deals low damage every second + accelerates the attack speed and movement of allies by 10% while they are in the area
-Water - Deals a small amount of damage at a time + increases the recovery rate of health and mana of allies by 10 units/sec while they are in the area

Boost: Madara uses the Yin-Yang element, as a result of which the ability uses all 5 elements at once - the radius of the area increases to 10m, but the bonuses and damage from the area are halved
Cost: 3 goudam
Cooldown: 10 seconds.

Heroic Abilities

1
Catastrophic Planetary Devastation
After awakening the third eye, Rinne Sharingan -Madara gains incredible power. He soars high above the battlefield and summons dozens of meteorites.

-The radius of the area is 15 meters
-After using the ability, meteor shadows appear over the drop area - damage is dealt 5 seconds after the ability is applied
-Heroes affected by the ability take damage in the amount of 20% of their health, as well as they are stunned for 2 seconds.

LEVEL 20 UPGRADE - Having mastered the Rinne Sharingan perfectly, Madara is now able to summon even more meteorites.:
-Meteorites now fall on the entire battlefield, causing fixed high damage to buildings, creeps, and mercenaries, but now meteorites fall 15 seconds after the ability is applied.

Cost: 10 goudam
Recharge time: 300 seconds
2
Limbo: Prison of the Six Paths
After awakening his third eye, Rinne Sharingan-Madara gains incredible power that allows him to manipulate the Limbo world itself.

-The principle of operation of "Limbo: Border Prison" has been changed. Madara can now summon Limbo's shadows to her on a permanent basis, which in turn can launch attacks continuously.
-Limbo's shadows, summoned to Madara, follow him in the shape of a pentagon and deal 5% damage from his autoattack, but they can no longer stun their enemy, and they can only push the enemy away once every 5 seconds.
-Madara can now summon 5 Shadows of Limbo, 5 shadows requires 9 good oodhams.
-Madara can no longer order Limbo's shadow to move to another position.
-If necessary, Madara can recall one, several, or all of her shadows and they will return to the place where they were created.

LEVEL 20 UPGRADE - Having mastered the Rinne Sharingan perfectly, Madara is able to infuse each of his Limbo shadows with the element
-Limbo's shadows now deal 15% damage from Madara's auto attack, in addition, each of the shadows is filled with an element, each of which gives bonuses.:
-Fire - Increases damage from car attacks by Madara and allies by 5%
-Lightning - Increases damage from Madara's and allies' abilities by 5%
-Earth - Increases Madara and her allies' max health by 5%
-Air - Increases the attack and movement speed of Madara and her allies by 5%
-Water - Increases mana and health replenishment rate by 5 units/sec

Cost: 2 goudams (Shadow Creation)
Recharge - 20 sec.
3
Mugen Tsukuyomi
After awakening his third eye, Rinne Sharingan - Madara gains incredible power, which will allow him to plunge the whole world into eternal sleep...

-Madara prepares to use the ability for 10 seconds, after which he soars above the battlefield and uses the Eternal Tsukiyomi, plunging the world into eternal sleep
-Within 2 minutes, ALL creeps that appear on the battlefield have a 25% chance of falling into Madara's Endless Tsukiyomi, becoming his loyal servants
-All creeps that fall under Madara's control are teleported to him, and from now on he can control them.

LEVEL 20 UPGRADE - Having mastered the Rinne Sharingan perfectly, Madara is able to completely change the very essence of the victims of his Eternal Tsukiyomi
-- After teleporting to Madara, the creeps transform into tree-like creatures
-These creeps deal 25% more damage and have 25% more health.

Cost: 10 goudam
Recharge time: 300 seconds

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