2856.11 HEALTH
5.84 REGEN
600 MANA
3.5 REGEN
1.11 ATK PER SEC
1 MELEE
111.99 DAMAGE
121.51 DPS
THIS IS BASICALLY WHAT I THINK IF HERO SKINS CAME WITH THEIR OWN TYPE OF ABILITIES
THIS IS FOR MURADIN'S MAGNI SKING
Combat Trait
1
LAY ON WIND
Instantly Restore 15% Health when you have not taken damage for 6 seconds. When below 30% Health, increased to 30% Health.
Primary Abilities
1
GOLDEN BOLT
Throw a piercing hammer, dealing 156.50 damage to the enemies it hit and stunning them for 0.5 seconds.
MANA 80
COOLDOWN 10
2
GOLDEN CLAP
Deals 113.44 damage and stuns enemies by for 1 second.
MANA 40
COOLDOWN 12
3
DWARF CHARGE
Charge to target location, dealing 83.51 damage to enemies on hitting. Upon charging, you also become Resistant, reducing damage taken by 25% for 1.5 seconds.
MANA 60
COODLOWN 8
Heroic Abilities
1
Summon Guards
Summon 3 dwarf guards to protect you. each dealing 112.2 damage with 800 health and slows enemies by 30% for 2.5
MANA 100
COOLDOWN 80
2
GRAND AVATAR
After channeling for 2 sec Transform for 22 seconds, gaining 512.84 Health. you also become Resistant, reducing damage taken by 25% and increase basic damage by 81.1 basic attack damage
MANA 100
COOLDOWN 90
TIER 1
1.BLOCK
EVERY 5 SECONDS, REDUCE THE DMG TAKEN FROM THE NEXT HERO BASIC ATTACK BY 75%. STORES UP TO 2 CHARGES
2.PERFECT GOLD QUEST:EVERY TIME GOLDEN BOLT KILLS A NON HEROIC UNIT GAIN 0.5% RANGE UP TO 20% REWARD: AFTER REACHING 20% RANGE GAIN 0.5 SEC STUN TIME
3.HEAVY HAMMER
INCREASE GOLDEN CLAPS DMG AREA AFTER 2 SEC CAUSE A SECOND EXPLOSION WITH 50% OF THE DMG
TIER 2
1.WIND BLESSING
INCREASES THE HEALTH RESTORATION TO 20% AND INCREASES HEALTH THRESHOLD TO 40% HEALTH FOR IMPROVED 35% RESTORATION
2.KHAZ MODAN FORGING
HAMMER DEALS 100% MORE DMG TO HEROES AND SLOWS FOR 40% THEM FOR 4 SEC
3.GOLDEN BARRIER
EACH ENEMY DMGED BY GOLDEN CLAP GIVES YOU A 5% SHIELD FOR 8 SEC
4: HOLY THUNDER QUEST: FOR EVERY ENEMY HERO YOU HIT REDUCE THE COOLDOWN BY 0.5 SEC TO 4 SEC REWARD: AFTER REACHING 4 SEC GAIN 50% MORE DMG
TIER 3
1.HOLY BOLT
GOLDEN BOLT RETURNS DEALING 50% DMG
2.CHARGE MOMENTUM
INCREASES BASIC ATTACK DMG BY 50% WHEN YOU HIT A HERO
3. CLEANSE
ACTIVATE TO MAKE TARGET ALLY UNSTOPPABLE FOR 1 SEC. CANNOT BE CAST ON YOU'RE SELF
1.SUMMON GUARDS
Summon 3 dwarf guards to protect you. each dealing 112.2 damage with 800 health and slows enemies by 30% for 2.5
2.GRAND AVATAR
After channeling for 2 sec Transform for 22 seconds, gaining 512.84 Health. you also become Resistant, reducing damage taken by 25% and increase basic damage by 81.1 basic attack damage
TIER 5
1.BURNING RAGE
DEAL 23.92 DMG A SEC TO NEARBY ENEMIES
2.HEALING LIGHT
HEAL FOR 30% OF THE DMG DEALT TO ALL ENEMIES IN TOTAL
3.IMPOSING PRESENCE
HEROES AND SUMMONS THAT ATTACK YOU HAVE THEIR ATTACK SPEED SLOWED BY 40%
4.RETRIBUTION QUEST:FOR EVERY HERO KILL GAIN 0.1 STUN TIME UP TO 1 SEC REWARD: AFTER REACHING 1 SEC STUN TIME GAIN A SECOND CHARGE
TIER 6
1.SPELL SHIELD
UPON TAKING ABILITY DMG, REDUCE THAT DMG AND FURTHER ABILITY DMG BY 50% FOR 3 SEC. CAN TRIGGER ONCE EVERY 30 SEC
2.RAM CHARGE
INCREASE THE CHARGE AREA AND LENGTH BY 33%
3.HEAVY LAUNCH
WHEN DWARF CHARGE HITS A HERO STUN THEM FOR 0.5 SEC
4.GIVE EM THE HAMMER
ATTACKING A HERO THAT IS SLOWED, ROOTED, OR STUNNED INCREASE BASIC ATTACK DMG BY 60% DOR 3 SEC
Your Chapter Title
1.DWARFEN GUN MEN
SUMMON AN ADDITIONAL 2 RIFLE MEN WITH 600 HEALTH WITH 82.3 DMG AND LONG RANGED ATTACK
2.MIGHT OF THE EARTHEN
GRAND AVATAR LASTS PERMANENTLY BUT YOU'RE SLOWED FOR 30%
3.HARDENED SHIELD
ACTIVATE TO REDUCE DMG TAKEN FOR 75% FOR 4 SEC
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