I know that many may think that Magni is too similar to Muradin, but I think and hope there is a chance to get all 3 Bronzebeard brothers together as heroes.
He wouldn't even look that similar to Muradin since he is taller, more ,,armored'' and in generally more menacing. He could walk perhaps like Leoric, with one of his hammers on his shoulder like on the picture and he could walk sort of like a ,,king'' gently but fast.
Combat Trait
1
Forgemaster
Passive
Magni Chooses what stat will his Trait Generate at Level 1.
Every time Magni uses Basic Ability he grants stats that can stack up to 5 times to all nearby ally Heroes and himself.
Stat depend on talent he took.
Iron Armor- Grant 5 Armor for 5 Seconds.
Forge Enchant-Grant 5 Attack Power for 5 Seconds.
Molten Power-Grant 5 Ability Power for 5 Seconds.
Primary Abilities
1
Throw Hammer
Active Cooldown: 8 Seconds
Throw Hammer at chosen location and deal 150 Damage to enemies on that location, then slow all enemies that pass near hammer by 40%. If enemies hit were on Cracked Ground, stun them for 2 Seconds. Hammer remains on location for 4 Seconds.
2
Cracked Ground
Active Cooldown: 12 Seconds
Smash the ground with your hammers and send immense molten power that will crack up area in the direction you have chosen. Enemies that find them selves on Cracked Ground are slowed by 10% per Second stacking up to 50%. They also take 10 Damage a second stacking up to 50 Damage per second. If Cracked ground affects enemies that are slowed by Throw Hammer, instantly stack up Slow and Damage over time effects of Cracked Ground. Cracked Ground lasts for 6 Seconds. Spreading Speed of Crack Ground is 1 Meter a second.
3
Interfere
Active Cooldown: 10 Seconds
Dash to the chosen Ally Hero and grant them 5 stacks of Forgemaster, cannot stack with normal Forgemaster stacks. And also grant to yourself and to them +20% Movement Speed for 2 Seconds.
Heroic Abilities
1
Hammer Time
Active Cooldown: 75 Seconds
Start running towards chosen enemy Hero with 40% Increased Movement Speed, and then Jump over them and smash them with Hammer. Hammer deals 350 Damage to chosen enemy and 200 Damage to nearby enemies. Damage is Increased by 100% if enemies hit were affected by Thrown Hammer or Cracked Ground.
2
Crystallize
Active Cooldown: 100 Seconds
Start Channeling a powerful spell that grants you and your allies all 3 Effects of Forgemaster at full stacks for up to 10 Seconds. During channeling you cannot move, or use any abilities. It can be canceled and interrupted.
Talents
Level 1
[D]Iron Armor- Grant 5 Armor for 5 Seconds.
[D]Forge Enchant- Grant 5 Attack Power for 5 Seconds.
[D]Molten Power-Grant 5 Ability Power for 5 Seconds.
Level 4
[Q]Thundering Hammer- Quest: Stun 10 Heroes with Throw Hammer, gain +10 Damage on Throw Hammer with each Hero hit. Reward: Additionally increase damage of Throw Hammer by 100 and now it also slows enemies by 40% for 2 Seconds every time they pass near it.
[W]Earth Shatter-
Increase Spreading Speed of Cracked Ground by 100% and increase its damage on non-Heroic enemies by 100%.
[Active]Stoneskin-
Activate to gain Shield equal to 25% your Full Health for 5 Seconds, and also gain 15% Armor for the duration of the Shield. If Shield breaks, so does the Armor Effect. Cooldown is 50 Seconds.
Level 7
[D]Mater Blacksmith- Quest: Grant Stats to your allies 100 times. Reward: Your Basic Attacks now also give Stats of Trait to nearby allied Heroes.
[Q]Pulsating Force-
Thrown Hammer now Knockbacks nearby enemies by 1 Meter each second for its duration. Additionally, increase Throw Hammer's Range by 50%.
[W]Highground-
Your Basic Attacks deal damage equal to enemy Heroes 5% Full Health when they are under the effects of Cracked Ground.
Level 13
[Q]Shielding Hammer-
Throw Hammer grants you Shield equal to 5% your Full Health per every enemy Hero hit for duration of Hammer.
[W]Quaking Ground-
All damage you deal to enemies that are affected by Cracked Ground is restored to you as Health.
[E]Protector- Interfering to Ally Hero grants them Shield Equal to 25% your current Health for 5 Seconds. Quest: 10 Shields granted by Interfere broken by enemies. Reward: Interfere Movement Speed is increased to 40%.
Level 16
[E]Onward-
Interfere now also grants +50% Basic Attack Speed for 5 Seconds, both to you and chosen allied Hero.
[E]Rise-
Interfering to ally Hero will also give benefits of baseline Movement Speed and Forgemaster to all nearby heroes.
[E]Engage-
You can Interfere to enemy Heroes now as well, and while doing so you will Fear them for 1 Second upon impact. Also increase range of Interfere by 50%.
Level 20
[R1]Hammering Infinity-
Each enemy Hero hit with Hammer Time decreases its Cooldown by 15 Seconds. Also, each enemy Hero hit increases the damage additionally by 20%.
[R2]Diamond King-
Crystallize is no longer a channeling ability and is area of effect around you, that moves together with you. You can move and use abilities.
[D]Might of Khaz Modan- Improve your Level 1 Talents to become: Steel Armor- Now also grants 1 Stack of Physical Block. Ironforge Enchant- Now also slows Basic Attacks of enemies that attack affected allies by 50% for 1 Second. Obsidian Power- Now also grants 1 Stack of Spell Block.
[Active]Ironforge Portal-
Create a portal on chosen location that will summon 5 Ironforge Guards over 5 Seconds that last for 15 Seconds each. Ironforge Guards will prioritize same target as Magni. Cooldown is 60 Seconds.
[Active]Crystal Shield-
Any damage you take in next 5 Seconds is reduced by 75%, after this effect ends, gain Shield equal to damage it has reduced over the period it has lasted, the shield lasts for 5 Seconds. Cooldown is 60 Seconds.
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