Maiev Shadowsong, Leader of the Watcher, was a Warden of Illidan Stormrage. After Tyrande let Illidan free during the time of second demon invasion, Maiev was on unending hunt for Illidan, and when she finally caught him, she left the scene for a long long time. But after many years, she returns in before third and largest demon invasion ever, which is presented in WoW as a expansion Legion. So during this year, Maiev has a big chance of becoming a Hero in Heroes of the Storm.
This is how I imagine her, I hope you like it. I did not put Mana Costs on spells because I am still not sure how to balance that but everything else should be here. Keep in mind some numbers are maybe not in tact, but I tried my best. I will be adding talents if people find this concept fun. Health: 1680 Health Regeneration: 4 Energy: 600
Energy Regeneration:4 Speed: 5
Attack Speed: 1.5
Attack Range: 1.5
Attack Damage: 160
Combat Trait
1
Watcher's Sight
Passive
Every time you attack enemy Hero, or an enemy Hero attacks you. You gain a vision of that Hero for next 10 seconds.
Primary Abilities
1
Shadow Strike
Active
Cooldown: 4 Seconds
Skillshot
Throw a Shadow Dagger at chosen side and deal 180 (80 + 4% per level) Damage to Non-Heroic enemies it passes trough, If it hits Hero, deal 360 (60 +4% per level) Damage over Time to it. Shadow Dagger can't pass trough Heroes.
2
Fan of Knives
Active
Cooldown: 12 Seconds
Deal 300 (160 + 4% per level) damage around you.
3
Shadow Step
Active
Cooldown: 8 Seconds
Choose an enemy, teleport behind it and deal 120 (60 +4% per level) damage to it.
Heroic Abilities
1
Spirit of Vengeance
Active
Cooldown: 80 Seconds
Deal 160 (60 + 4% per level) damage around you and become Spirit of Vengeance. While you are Spirit of Vengeance, your Basic Attacks deal 80% more damage, and your abilities deal 40% more damage. Spirit of Vengeance lasts for 16 seconds and when Avatar ends, deal 80 (30 +4% per level) damage around you.
2
Glaive Throw
Active
Cooldown: 40 Seconds
Throw a Glaive on chosen direction and deal 160 (80 + 4% per level) damage to targets it passes trough. It continues traveling and when it collides with terrain or wall, it will knockback from it and continue traveling and dealing damage to enemies it passes trough. Glavie will continue traveling and colliding for 8 seconds.
I am really liking this concept! I made one myself, I'd love it if you could comment on mine.
I really love the Watcher's Sight passive. That's really Maiev-like. What's more is that I think that Maiev should function as a counter to (other) assassins. It should be a character that Illidan doesn't want to face head-on, if you get what I'm saying, because that creates this nice game-narrative of the Illidan player trying to evade the Maiev player and the Maiev player trying to catch the Illidan player.
I really like that you chose Shadow Step. We need a great diversity of blinks, I think, rather than blinks which' numbers are different. So, here's what I'm thinking. It can be a bit tricky to Shadow Step and have it work in a way that you actually benefit from teleporting behind someone. Latency issues could translate in teleports behind someone as being unable to catch up ever.
But, aside from that complaint, you know what'd be cool? If the Watcher's Sight had some sort of interplay with Shadow Step. That you can instantly teleport to anyone whom has your Watcher's Sight cast upon them. Even if they have recently blinked themselves. That way, you can use it to teleport all over the map. But maybe that's better as an ultimate? If this were the case, I'd also say that Watcher's Sight only activates on enemy heroes that dealt damage to you rather than you having dealt damage to them.
And, on top of that, maybe there's a talent or maybe this is part of it from the start where your shadow strike becomes a targeted attack and the range of your Shadowstrike becomes longer. Maybe variable depending on how long the timer is (the less time on the debuff, the short the distance for rubberbanding purposes, or the inverse if you want to add more reliability to Shadow Strike).
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I really love the Watcher's Sight passive. That's really Maiev-like. What's more is that I think that Maiev should function as a counter to (other) assassins. It should be a character that Illidan doesn't want to face head-on, if you get what I'm saying, because that creates this nice game-narrative of the Illidan player trying to evade the Maiev player and the Maiev player trying to catch the Illidan player.
I really like that you chose Shadow Step. We need a great diversity of blinks, I think, rather than blinks which' numbers are different. So, here's what I'm thinking. It can be a bit tricky to Shadow Step and have it work in a way that you actually benefit from teleporting behind someone. Latency issues could translate in teleports behind someone as being unable to catch up ever.
But, aside from that complaint, you know what'd be cool? If the Watcher's Sight had some sort of interplay with Shadow Step. That you can instantly teleport to anyone whom has your Watcher's Sight cast upon them. Even if they have recently blinked themselves. That way, you can use it to teleport all over the map. But maybe that's better as an ultimate? If this were the case, I'd also say that Watcher's Sight only activates on enemy heroes that dealt damage to you rather than you having dealt damage to them.
And, on top of that, maybe there's a talent or maybe this is part of it from the start where your shadow strike becomes a targeted attack and the range of your Shadowstrike becomes longer. Maybe variable depending on how long the timer is (the less time on the debuff, the short the distance for rubberbanding purposes, or the inverse if you want to add more reliability to Shadow Strike).
I hope you like my feedback!
Feel free to comment on my own! It's a different take on the hero and I hope you'll like it. :)
http://www.heroesfire.com/hots/concept/wip-maiev-shadowsong-315