Shadowmeld
I made it activable ability because having a passive Cloak for a Warrior seems contradictory to the role. This way you can decide whenever you want to front up for your team or gank an enemy player.
Shadow Strike
For now it works like a Sonya's Seismic Slam, without damaging enemies behind. Idea behind this ability is simple, she needed a basic damaging ability and I wanted to include a Cloak related component.
Quick talent ideas:
- Double damage within 2 seconds upon activating Pursuit of Justice
- Root instead of slow
- Shadowstep, short range teleport to bring back her Blink ability from Warcraft III
Fan of Knives
Simple AoE damage and attack speed slow, working just like a Muradin's Thunder Clap. However I thought about Knives being an AoE projectile, stopping at first target hit. I guess it kind of makes sense, but I am not sure if it is possible.
Pursuit of Justice
In practice it works like Arthas' Frozen Tempest. You turn it on and it lasts as long as you have mana. I wanted to include some other cool mechanic as the ability is definitely powerful, but seems very boring. It also gives you this active playstyle - chasing enemy heroes down. You are a cop in the end, right?
Quick talent idea:
- You take 10% less damage while active
Avatar of Vengeance
A slow moving summon akin to Jaina's Water Elemental or Kerrigan's Ultralisk. The increasing damage the longer it lasts is to fulfill this idea of lust for vengeance and the unlimited range is to time it to deal a massive amount of damage, but it also means it will die faster as well. A strong zoning ability, the cooldown will start once it is dead or it does it's damage.
Level 20 Talent idea:
- Avatar of Vengeance can be attacked only by the target it is chasing
Death Sentence
Basically Uther's Divine Shield in reverse. I also included an AoE damage similar to Burning Rage radiating out of the "sentenced" target.
Level 20 talent idea:
- All the healing received by the sentenced target will heal you instead for the double the amount
Your concept is also a proof that it's definitely possible to make Maiev with abilities much different than Zeratul's ones, and still loyal to our favourite Warden's theme. It's interesting how you decided to resign Blink and create Pursuit ability instead of this - I think that this ability fits her perfectly, and also resolves problem of "being just like Zeratul". And every time that someone will say me "no, they will never make Maiev in HoTS because it's impossible to make her abilities feeling unique" - I will show him your concept.
I will be waiting also for talents. :)
You are probably right.
I wanted it to be a more severe slow as she lucks a stun (on purpose), it is a single target and close range ability. The numbers I presented definitely aren't final, it is just to present a general idea.
I specifically didn't want her to be an Assassin. If she was a one, she would be very similar to Zeratul and maybe even Illidan. As I said, I always enjoyed the idea of a Warrior with a Cloak mechanic and she seems like a perfect fit.
Honestly, I don't think Warden being an agility based hero is a good argument to make her an Assassin. For example Paladin was a strength based and Uther is a Support, or Far Seer was a Intellect based and Thrall is an Assassin.
Actually if you look closely almost every Hero in HotS has one main role and a secondary weaker role. Uther can be built into a (weaker) tank, even Thrall can be. Leoric can be a solid Specialist and Tyrande a quite strong Assassin. I think making her Warrior doesn't take the fantasy away, she definitely could be a bruiser like Sonya. However I think we had quite a lot of Bruisers lately and I wanted her to be more tanky character to personify her determination and persistence.
In fact I think making her Warrior is a good thing from a Lore point of view as well. If you think about it, she was a formidable force with her army of Watchers. However once her lust for vengeance took over her and she went more or less alone, it was her downfall. That's why I also don't want her being an another ganky Assassin, she is supposed to help her team track down and kill lonely Heroes.
Also, why would she have that awesome plate armour of hers? :D
Thank you.
Also I think it would be a good idea to make her an assassin instead of a warrior. Not all assassins have to roam, case and point look at the Butcher. He's a great front line with a nice set of health (even if his defense isn't all that, he isn't squishy like Illidan or Zeratul are) and I feel like Maiev could have that kind of potential. The reason I say this is you have to look at her as a character. Back in Warcraft III, the Warden hero she is based off is a heavily agility based her, fast on their feet to catch and decimate other heroes with a deadly combination of blink, shadow strike, and fan of knives. Maiev herself is a well trained hunter (not the class) with exceptional skill in tracking down Illidan no matter where he went and catching up to him.
Anyhow, that's just my two cents trying to help out. I honestly do like the concept, Maiev has always been one of my favorite WoW characters (and even the Warden hero in WCIII) and I can see a lot of potential with her.
Give her stun.
I kind of wanted to avoid giving her stun as I think it will be too powerful, considering the interaction between her Shadow Strike and Pursuit of Justice.
80% slow is pretty significant already and I had a relatively short cooldown in mind for Shadow Strike. I put root as a talented version of Shadow Strike to present a counter for Maiev's aggressive playstyle. When you can't escape, you better give a good fight instead.
Also her being a Warrior, I don't like the idea of her roaming alone and ganking players. Zeratul already does that. I want her to be slightly more tanky at expense of lower damage so she would rather help others to score kills.