Automatically shields and cloaks when out of combat after 4,5 seconds, absorbing light damage. Taking unabsorbed damage, attacking, or channeling reveals you.
Primary Abilities
1
Fan of Knives
Create a mobile fan-shaped zone centered on the character in a target direction, dealing moderate damage, that lasts for 3 seconds. Hero is slowed while using this ability.
2
Warden's Clutch
You and an enemy hero are restricted to a short range of each other for 2 seconds. The enemy hero cannot use basic attacks against you. Hero is slowed while using this ability.
3
Blink
Strafe teleport in a target direction. Cannot use this ability while Warden’s Clutch is active.
[Note; Zeratul's blink ability is locational, while this blink is directional. Maiev always blinks her maximum distance, meaning that she can overshoot her target.]
Heroic Abilities
1
The Guilty will Suffer
Whenever a nearby ally dies, this ability becomes active for 5 seconds. Teleport all other nearby allies to the enemy that landed the killing blow and stun them for 2 seconds.
2
Vengeance
Summons an Avatar of Vengeance at target location. Deaths of friendly minions within it’s radius spawn Spirits of Vengeance, which deal light damage.
When I created this concept, I set out not to make Maiev a Zeratul clone. I did so by giving her abilities different applications than Zeratul's and making her better at sustaining and controlling the battlefield than to burst damage.
Her AoE is sustained and mobile, centered on her. She has a weaker version of the void prison; it doesn't immoblize the target, they can still move, but only at a set distance from Maiev and vice versa. When combined these abilities create a backpedaling effect. To counter the effectiveness, Maiev is slowed while using Fan of Knives and Warden's Clutch, but she can catch up by using Blink.
She lies in wait with her Shadowmeld ability, which resists initial burst AoE, allowing her to get a second chance to sneak up on an Assassin hero (like Illidan).
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When I created this concept, I set out not to make Maiev a Zeratul clone. I did so by giving her abilities different applications than Zeratul's and making her better at sustaining and controlling the battlefield than to burst damage.
Her AoE is sustained and mobile, centered on her. She has a weaker version of the void prison; it doesn't immoblize the target, they can still move, but only at a set distance from Maiev and vice versa. When combined these abilities create a backpedaling effect. To counter the effectiveness, Maiev is slowed while using Fan of Knives and Warden's Clutch, but she can catch up by using Blink.
She lies in wait with her Shadowmeld ability, which resists initial burst AoE, allowing her to get a second chance to sneak up on an Assassin hero (like Illidan).