I've decided to take a unique spin on Maiev's kit, keeping the.. General feel of the Warden from Warcraft III, minus Shadow Strike, and adding a few of my own traits that I believe fit Maiev well. Without further ado: Maiev Shadowsong, Melee Multiclass(Warrior|Assassin), Leader of the Wardens, and Jailer of Illidan.
You'll find she's naturally good at fighting Illidan, for.. Obvious reasons. (^_^)
Active; The Hunt is On. Maiev can, at the beginning of the game, mark an enemy hero. While within a radius slightly smaller than Tassadar's Oracle, she can see a footprint trail leading to them. While within sight range, she gains 20% movement speed(reduced to 10% extra while mounted) when moving towards them. While within Fan of Knives range(roughly 1/3 of Vision Range), they are revealed. This mark cannot be changed after it is placed on an enemy hero.
(Yes, this ability is inspired. Looking for feedback on whether it shoud be 'cannot be changed at all' or 'can be replaced when the target dies'.)
Primary Abilities
1
[Q] - Fan of Knives
Active; Cool New Attack Maiev throws ~5 daggers in three directions: In the targeted direction, and 120 degrees(1/3 around the model) to the sides, creating almost a triangular throwing pattern. These daggers fly in a cone, dealing ~80 damage to the first target hit. Multiple daggers can hit one enemy. Costs ~40 mana and has a ~10 second cooldown.
2
[W] - Warden's Vengeance
Active; Dealing with Pesky AA Champs For the next ~2.5 seconds, gain ~30 Physical Armor, causing basic attacks to deal the blocked damage back to the attacker for the duration. Costs ~40 mana and has a ~12 second cooldown.
3
[E] - Blink
Active; Not exactly the proper icon but Maiev blinks a small distance(not as long as Zeratul's), instantly lowering the cooldown of other basic abilities by ~3 seconds. Costs ~50 mana and has a ~12 second cooldown.
Heroic Abilities
1
[R] - Warden's Prison
Active; No Escape from Vengeance Maiev creates a large, circular zone at a nearby area, which blocks enemies from leaving it. While inside the zone, enemies suffer ~25% longer cooldowns, and a 10% slow. Lasts for ~6 seconds. Costs ~80 mana and has a ~50 second cooldown.
Passively increases maximum health by ~40%
Passively decreases attack speed by ~20%
2
[W] - Avatar of Vengeance
Active; Vengeance Incarnate Summon an Avatar of Vengeance at target nearby location. For every dead hero and hero that dies while its active, it will summon an invulnerable Spirit of Vengeance, which will strike at nearby enemies for ~50 damage a swing. The Avatar of Vengeance has ~900 health, and lasts ~12 seconds, even if you die while its active. Costs ~80 mana and has a ~60 second cooldown.
Passively increases attack damage by ~50%
Passively decreases maximum health by ~15%
3
[R] - The Jailer
Passive; That One Guy Dies Passively, you now move 40%(30% while mounted) faster towards your [D] - Vengeful Hunt target, and your attacks now deal ~1.5% of any target's maximum health a swing.
Passively increases attack speed by ~80%
Passively reduces attack damage by ~25%
Talents
Level 20|Tier 7 Death Sentence - Warden's Prison now blocks the use of movement abilities while enemies are inside, and the slow is now ~30%. Avatar of 'Balance' - The Avatar of Vengeance is now invulnerable, and summons 2 Spirits of Vengeance per dead hero. Spin It In Their Face - The Jailer now causes your auto attacks to strike 140% faster(from 80%), and to slow your Vengeful Hunt target by ~5%, stacking up to 6 times, for ~3 secodns. I Lost a Staring Contest - Blink gains ~2 charges, with a 1 second cooldown between uses. I Will Find You, and I Will Kill You -Vengeful Hunt's tracking ranges are increased by 100%.
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