Health: 1550 (+4% level) Mana: 550 (+4% level) Health regeneration: 3 (+4% level) Mana regeneration: 4 (+4% level) Attack damage: 138 (+4% level) Attack speed: 1.4 Movement speed: 4.5
Combat Trait
1
Justice from behind
Your basic attacks deal 150% damage to enemies who are hit from the back.
Primary Abilities
1
Warden's leap
Cooldown: 8 seconds. Mana: 40.
Teleport into the back of an enemy and hit him with a basic attack.
2
Shadow evasion
Cooldown: 12 seconds. Mana: 60.
Evade all incoming basic attacks for 2 seconds and gain 15% movement speed for the duration.
3
Blade throw
Cooldown: 6 seconds. Mana: 25.
Throw a blade to an enemy, dealing 110 (4% level) damage and slowing him a 15% for 1 second. This counts like a basic attack.
Heroic Abilities
1
Moon sword mastery
Cooldown: 30 seconds.
Pasive: your next basic attack deals a critical strike against an enemy hero that deals 250% of its normal damage. This cooldown is reduced by 1 second everytime you hit an enemy hero with a basic attack.
2
Seal of closure
Cooldown: 60 seconds. Mana: 75.
After 0,5 seconds, put an enemy into stasis for 4 seconds.
Level 1 Talents
[Pasive] Seasoned marksman. ? Quest: Every Minion killed near you grants 0.2 Attack Damage, and Takedowns grant 0.5 Attack Damage. ? Reward: Upon gaining 40 bonus Attack Damage, you can also activate Seasoned Marksman to increase your Attack Speed by 40% for 3 seconds. 60 second cooldown.
[Active] Shadow cloak.Cooldown: 30 seconds.
Enter stealth, moving 50% slower. Your next basic attack while in stealth applies 'Justice from behind' even if it doesn't hit from behind.
[Q] Poisoned dagger.
Deal 30% of the damage as extra damage over 3 seconds.
Level 4 Talents
[Trait] Grave wounds.
Basic attacks also decrease healing done to that target by 25%.
[Q] Blink.
If you jump on a minion or a mercenary, cooldown is decreased by 6 seconds.
[W] Moving faster.
Increase movement speed bonus up to 25%.
Level 7 Talents
[Pasive] Criminal hunter. ? Quest: Kill 5 unique heroes. ? Reward: Blade throw ignores armor of any type and deals 25% more damage.
[Q] Executer of fugitives.
Deal 6% of the maximum health of the objective for 4 seconds, if they are moving they recieve twice the damage.
[W] Counter engage.
If you evade an enemy attack 'Warden's leap' cooldown is restored.
[W] Destabilizing speed.
You can pass throw units. Enemies you have passed recieve a 35% slow for 2 seconds.
Level 10 Talents
[R1] Moon sword mastery.
(Explained before)
[R2] Seal of closure.
(Explained before)
Level 13 Talents
[E] Draining dagger.
Heal 50% of the damage dealt.
[W] Resistance of the agile.
Heal 100% of the damage you deal while 'Shadow evasion' is active.
[Trait] Assassin of the guilty ones.
Deal an adittional 3% of the enemy heroes health.
[Active] Take down the prey.Cooldown: 60.
Mark an enemy to make him vulnerable and destroy 25 armor for 3 seconds.
Level 16 Talents
[Q] Double dash.
After you use 'Watcher's leap', you can cast it again for 2 seconds. You can cast it on allies.
[Q] Circle slash.
Deal the damage in an area around the target, reduce the cooldown 1 second for each enemy hero hit appart from the main target.
[Passive] Retribution.
Whenever you recieve damage from an enemy hero you gain 10% attack speed for 3 seconds, up to 100%.
Level 20 Talents
[R1] Quick blade.
Cooldown is lowered by 2 seconds everytime you hit an enemy hero with a basic attack and damage is increased to 350% of its normal damage.
[R2] Better jail.
Cooldown is lowered 15 seconds and when the enemy comes out he looses 25 armor for 4 seconds.
[Trait] Warden's blades.
Your basic attacks from behind now slows the enemies hit by a 20% for 1 second and deal 200% of it normal damage.
[Q] Tactical moves.
You gain 2 charges and cooldown is reduced 1 second everytime you hit an enemy hero with a basic attack.
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