Majordomo fandral-Druid Of the Flame form by KingKang

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Majordomo fandral-Druid Of the Flame form

By: KingKang
Last Updated: May 25, 2015
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Majordomo fandral-Druid Of the Flame form

Archdruid of the Flame

Once the Archdruid of Darnassus, and heir apparent of Malfurions responsibilities, greed for the total rule of the night elves succumbed him into a dark path, with many dark forces, ultimately including Ragnaros, the firelord..You may recognize some of his abilities, having been themed around his fight in firelands.

Combat Trait

1
Druid of the flame
You morph into a different flame beast depending on the situation:
Flame Cat Form: When an enemy you damage with leaping flames has less than 75% of their max health, and isnt near another ally, you morph into a flame cat for 6 seconds, increasing movement speed by 15%, increasing basic attack damage by 15% and changing Flame scythe into Burning Claws, dealing massively increased damage to a target.
Flame Scropid form: When 3 different heroes are damaged with a single leaping flames, you morph into a flame scorpid for 6 seconds, increasing your health by 90 (+25 per level), causing basic attacks to cleave for 30% damage, and changing Flame Scythe to Burning Slash, causing Increased frontal cone damage and slowing enemies.

Primary Abilities

1
Flame Scyhte(Q)
Mana: 45
5 second cooldown

You cleave x (+ x per level) fire damage in a frontal cone, damage is increased by 20% if a target affected by a fiery cyclone.
2
Leaping flames(W)
Mana: 60
8 second Cooldown

You leap towards the direction you select, dealing small fire damage to enemies along the way, then landing to deal x ( +x per level) damage to all enemies in the area.
3
Fiery cyclones(E)
Passive

Every 5 seconds you release a fiery cyclone at the cost of 5 mana, the cyclone randomly moves around in the general direction of enemies (favoring heroes), if caught inside an enemies take x (+x per level) damage and have their movement speed slowed by 50% for 1 second.

Secondary Abilities

1
Burning Claws(Q) (flame cat form)
Mana: 45
2 second cooldown

After leaping a short distance, Deal x (+x per level) damage to a selected target, dealing 20% increased damage if affected by a Fiery cyclone.
2
Burning Slash (Q)(Flame Scorpid Form)
Mana: 45
2 second cooldown

You deal x (+x per level) fire damage to all enemies in front of you, damage on the next slash is increased by 15% per enemy hit.
3
Burning Wrath(Q) (Firekin Form lvl10)
Mana: 75
2 second cooldown

After a short delay, you launch a ranged fiery bolt in the selected direction, causing high x (+x per level) damage upon impact, splashing 50% of the damage in a small area. Enemies inflicted by fiery cyclone take an additional 40% damage.

Heroic Abilities

1
Inferno
Mana: 100
Cooldown: 75 seconds

Once activating, you emanate x (+x per level) to all enemies around you for 8 seconds. During this time you take 15% less damage from all sources, and fiery cyclone cool down is reduced to 2 seconds, each dealing an increased 30% damage to all enemies for the duration.
2
FireKin Form
Mana: 45
Cooldown: 10 seconds

Upon activation causes you to morph into a burning Firekin, changing Flame scythe into Burning Wrath and allowing you to use fiery cyclones on demand with a 3 second cool down. You also regenerate 1.3% of your health every second. lasts 8 seconds

Talents

Tier 1 - Level 1

Long Scythe(Q): Your Flame scythe size is increased by 20%, and the size of Burning slash is increased by 10%.

Flame Ward(W): For 2 seconds after using Leaping flames all forms of crowd control last half as long.

Mana Scythe(Q): Flame Scythe returns 8 mana for each Minion or Hero damaged by it, doubled if it kills the target.


Block:

Seasoned Marksman:



Tier 2 - Level 4

Combust(E): Fiery cyclones now explode for 12% increased damage and last 1 second longer, the slowdown duration is also increased to 1.5 seconds.

Blazing speed(W): Gain 6% movement speed for each enemy hero affected by the landing of Leaping Flames, lasting 5 seconds.

Gathering Power:

A parting gift(W): Leaping flames now leaves behind a fiery cyclone that deals 75% of normal cyclone damage, retaining all effects.

Envenom:


Tier 3 - Level 7

Follow Through:

Burning Regeneration(Q): Burning Slash grants you 25% of all damage dealt back as health over 2 seconds.

Seething Claws(Q): Burning Claws bonus damage against targets afflicted by Fiery cyclone is increased to 50% but the extra damage is done over 4 seconds.

Select Fire: Your auto attacks can now be toggled to a much longer ranged auto attack, dealing 10% less hero damage, but 10% increased siege damage.

First Aid:


Tier 4 - level 10: 

Inferno:

Firekin Form:


Tier 5 - level 13


Adrenaline: Each Auto attack passively grants you 1.5% increased attack speed, and 1% increased movement speed, stacking up to 10 times.

Fury(Q): Every 5 seconds, the damage on your next Flame scythe, burning slash, or burning claws is increased by 5%, stacking up to 4 times.

Cyclone fury(E): Once Fiery cyclones are toggled off, for each second it remains toggled off, the damage of the next released cyclone is increased by 2%, the size and movement speed increased by 5%, stacking up to 10 times.

Hidden flames(W): Upon casting leaping flames when below 30% hp and shortly after taking damage, you gain stealth for 3 seconds and 10% increased movement speed.


Tier 6 - level 16

Trial by Fire: While moving in any form, you leave behind a small trail of fire, causing x (+x per level) damage per second to all who stand over it.

Stoneform:

Beserk:

Burning Roots(W): Leaping Flames now roots the first target damaged by any of its effects in place for .75 seconds, spreading the effect in a small area.



Tier 7 - level 20

Flesh and bone: The size and damage of flame scythe and Burning slash is increased by 10% while active, and the damage reduction bonus is increased to 25%, additionally once activated the damage of your next 3 basic attacks cleave are considered splash damage and unevade-able.

Firekin frenzy: Your basic attack speed and attack range is increased by 20% while in firekin form, and you gain the ability of firestorm, usable while in firekin form.

Nexus blades:

Bolt of the Storm:

Possible combos

This kit gives Fangral alot of situational power, able to gank for lanes early game with Flame cat form, and later on if they choose to focus on single target burst, they can continue to burst down heroes like kealthas/Nova. Flame Scorpid Form also makes it even more dangerous for the enemy team to tightly death ball, as you'll be able to zone out small groups by bursting with INferno and Flame scorpid form.

Talent choices can also be tailored to your enemies and how you prefer to play, Leaping Flames can be turned into an aggresive build that helps you stick to your opponent once you turn into a form, or as a defensive build that can even bait players into a large fiery cyclone burst.

Firekin Form also allows you to completely change your playstyle if the enemy team's dives turn out to be effective, paired with the select fire talent, you can even play completely ranged dps with defensive leaping flames or high burst burst cyclone/burning wrath combos.

And yet still their are other combo's to be made, pairing the adrenaline, Nexus blades and or Firekin Frenzy with a raynor or abathur could create a decent auto attack build.

SKINS

Druid of Darnassus - This of course would be an altered fate skin, had he not fallen to evil due to thirst for power over the night elves, sporting attire not that much different from malfurions, and removing most of the fiery red hue from abilities and forms, and replacing them with a more natural color/texture.

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