Majordormo Staghelm (Complete Concept) by Ghosthit by ghosthit

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Majordormo Staghelm (Complete Concept) by Ghosthit

By: ghosthit
Last Updated: Jul 24, 2016
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Majordormo Staghelm (Complete Concept) by Ghosthit

archdruid of the flame

Using powerful single target damage this hero can land a lot of kills but has to choose his spots wisely

Combat Trait

1
Living Flames
All of Majordomo's burning flesh effects return to him, all the remaining damage of those damage over time effects are added on to his basic attack damage and equally distributed over the next 4 seconds

25 second cooldown
no cost
instant cast
2
Fire cat
Majordomo turns into a fire cat anytime he is not mounted, he moves at regular while he is in this form

Primary Abilities

1
Leaping Flames
Apply burning flesh to an enemy hero, burning flesh will then spread to any nearby enemies and deal equal damage under a refreshed duration
Burning flesh: deals 105 damage over 7 seconds (at level one), can only be spread a maximum of 5 times

7 second cooldown
75 mana cost
instant cast
2
Ferocious Bite
Deal a harsh blow to an enemy hero in melee range striking them for 215 damage

10 second cooldown
80 mana
instant cast
3
Wild charge
Leap onto an enemy hero in a medium range, you will be unstoppable while in the air

12 second cooldown
100 mana
instant cast

Heroic Abilities

1
Berserk
Enrages Majordomo causing his ferocious bite to deal 25% more damage on a 75% reduced cooldown and also applying mark of the flame lasts 6 seconds
Mark of the Flame: weakens your skin causing you to take 30% increased damage from leaping flames, or living flame auto-attacks duration of 8 seconds

90 second cooldown
no cost
instant cast
2
Spirit of the Flame
Summons a spirit of the flame to attack the same target with basic attacks that do 50% less and apply a second burning flesh effect at 50% of the damage
The second burning flesh will not spread or occupy more than one target at a time but can be consumed by living flames

90 second cooldown
80 mana
instant cast

Talents

Tier one talents:

-Block

-Seasoned Marksman

-Ferocious Bite now applies infected wound
Infected wound: a damage over time effect that does 75 damage over the next 5 seconds

-Wild charge can now be used on allies

Tier two talents:

-Envenom

-Gathering power

-100% of majordomo's damage done with living fire is returned as healing

Tier three talents:

-Follow through

-Searing attacks

-Basic attacks reduce the cooldown of wild charge by 1 second

-Ferocious bite increases attack speed by 25% for 3 seconds

Tier 4 talents, ultimate abilities:

-Berserk

-Spirit of the flame

Tier 5 talents:

-Giant killer

-Relentless

-Wild charge reduces damage taken by 50% for 1.5 seconds

-Ferocious Bite refreshes the duration of Burning Flesh

Tier 6 talents:

-Wild charge reduces the cooldown of leaping flames and ferocious bit by 2 seconds

-Executioner

-When living flame is activated it deals damage to 2 additional nearby enemies for 50% of the original damage each

-Basic attacks increased by living flame regenerate 15 mana per basic attack

Tier 7 talents:

-Berserk's damage increase now also effects basic attacks

-Spirit of the flame spawns an additional spirit

-Nexus frenzy

-Living flame's cooldown is reduced by 10 seconds

Basic Characteristics

Auto-attack damage: 121

Auto-attack speed: once every .9 seconds

Health: 1585

mana: 500

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1
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TheBeaverKing | July 24, 2016 11:45pm
I don't want to discourage you, seeing how you have so many ideas and all, but... it seems to me like you're greatly focusing on quantity over quality.

While you have some good ideas, your concepts become pretty generic with abilities such as "deal damage to an enemy in melee range" which is basically just a stronger basic attack with mana cost and cooldown. I see that some talents as well as one ultimate enhances the ability in this case, but they could might as well just enhance his basic attacks in some way. Why not make a more interesting ability?

So how could we make a more interesting ability for this character? Well, a good place to start out is by looking at where he originates from. He has a boss fight in WoW, perfect! By looking at his Wowpedia page, I can guess you already took some inspiration from it when it comes to names and some themes. You have really focused on his cat form, but he has 3 different forms! Why not integrate all of his forms into the character? The hero could be all about managing the switching between his forms, his abilities becoming enhanced depending on which form he last was etc. This would become quite a complicated Hero, and the concept would certainly be harder to make, but it would in the end become a lot more interesting concept - and it would also fit the character better.

Also, I don't think you should call them "complete concepts" if you don't have any icons whatsoever. It's not that hard finding icons, you can just take the icons directly from his abilities in WoW. They're right there in the Wowpedia page! Just click on the icons! (Cat form seems to be missing but there's a Druid ability with the same icon) You can also take other icons from WoW or even WC3 or other games if you find any good ones.

When it comes to the character icon, it can be a bit more tricky because the image has to be square shaped for it to fit. I would find an artwork on him on google, put it in Pixlr (or some other picture editor), crop his face, and finally upload the image to imgur. Like this: http://imgur.com/DaF9syj.jpg

Anyway, my point is that I think it's a lot better to make a few very detailed and thought out concepts, focusing on one at a time, rather than making a lot of barely interesting concepts fast. You've made 13 concepts in just five days! None of them have any icons, and several of them have single target damage dealing abilities. Simplicity is not always wrong, but in a lot of cases it's kind of boring. I'd like to see what you could come up with if you really focus on one hero and flesh it out.
1
[-]
ghosthit | July 25, 2016 8:38am
But on the note of me focusing mainly on the fire cat there's actually good reason, this is a moba with 4 base buttons so I chose the most iconic image of majordomo
1
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TheBeaverKing | July 25, 2016 10:21am
Having 4 buttons shouldn't be too big of a problem considering for example Genn has two forms with different spells in each form. But okay, he can fit pretty well as a feral druid, I'll give you that.
1
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schtruklyn (1) | July 24, 2016 11:08pm
Hi. Isn't there a problem with Living Flames? How does the game know what will happen in the next 4 seconds? Probably a bit more description is needed. Cheers :D
1
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ghosthit | July 25, 2016 8:32am
Thank you for the comments and you guys have some pretty valid points I'm going to archive majordomo an he will return with a lot more detail and inspired ideas
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