When Wekono, the Mother of Sorrow and Revenge, turns her gaze to the mortal world, she appoints a champion. In this cycle, the island's witch doctor, Mal'Damba has been gifted with her powers, and sent into the war to evangelize her faith by laying waste to any who would stand before him.
Mal'Damba is a Healer who provides pretty good healing and area control.
Combat Trait
1
Venomous Mixture
Mal'Damba's basic abilities cause enemies to take 60 damage over 10 seconds. Repeated basic ability attacks will refresh the duration.
Primary Abilities
1
Mending Spirits
Heal an ally for 350 health over 2 seconds. Can be used on enemies to deal 50% of the healing as damage.
Cooldown: 5 seconds
Mana: X
2
Gourd
Throw a gourd to the target location, dealing 38 damage a second to enemies and healing allies for 89 health a second. Lasts 5 seconds.
Cooldown: 12 seconds
Mana: X
3
Cobra Toss
Throw your cobra in the target direction, hitting the first enemy hero it hits to deal 100 damage and stunning them for 1 second. You cannot basic attack while the cobra is being thrown.
Cooldown: 11 seconds
Mana: X
Heroic Abilities
1
Curse of Wekono
Throw out your cobra to the target location. Upon impact, it will explode in a large radius, dealing 80 damage and Fearing enemy heroes inside for 5 seconds.
Cooldown: 50 seconds
Mana: X
2
Blessing of Wekono
Throw out your cobra to the target location. Upon impact, it will explode in a large radius, applying Mending Spirits to all allies in it and restoring 100 mana over 5 seconds.
Cooldown: 50 seconds
Mana: X
Special Mount
1
Slither
Mal'Damba can turn into a snake, gaining 20% movement speed and a very small hitbox.
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